Introducing Inkwarren: A dark fantasy TTRPG of woodland adventures!
Hi all! I'm Matt, and I am an Atlanta-based indie ttrpg designer currently developing Inkwarren, a dark woodland fantasy TTRPG of swashbuckling tactics and storybook intrigue. Today, I'm going to talk to you about what Inkwarren is, what inspired it, and the design goals I have for the game. Inkwarren is already in preliminary playtests, and I hope to have public playtests sometime in the near future.
What is Inkwarren?
In Inkwarren, players take on the role of woodlanders- animal wanderers of the massive Woodland, who use magick, wits, and weapons to take down foes supernatural and mundane. Your woodlanders' wandering band may be a band of mercenary adventurers, a band of high-spirited rebels, or even a band of scoundrels and ne'er-do-wells just looking for their next score.
One player takes on the role of the Voice in the Dark, a guiding force behind the story that presents challenges, describes consequences, and narrates the actions of the woodlander's foes.
Inkwarren aims to merge modern-style deep narrative rules with exciting, flashy, swashbuckling battles that emphasizes teamwork, movement, and positioning. Character creation is a deep and choice-driven process, that fully contextualizes a woodlander within the world and sets them on a path to a truly memorable story.
Inspirations
Mechanically, Inkwarren borrows from and is inspired by games like Dungeons and Dragons 4th Edition, Modiphius's Dishonored, ICON, Blades in the Dark, and City of Mist, mixing design trends of modern tactical fantasy games with deep narrative based trends found in other systems. Inkwarren's combat also shares inspiration with the Hades series of games, aiming to emulate the fast-paced action where movement and positioning are just as important as the attacks you use.
Narratively, Inkwarren is inspired by The Secret of NIMH, Dishonored, Redwall, Root, and Hollow Knight. When designing Inkwarren's eponymous setting, I want to evoke the gravitas and melancholy somberness of Hallownest from Hollow Knight, with magic as eldritch and strange as the Outsider's gifts in Dishonored. With this, Inkwarren is still a game about hope, and aims to capture the optimism-despite-adversity and little-heroes-against-great-foes vibes of stories like Redwall or The Secret of NIMH. I have to credit Root for originally giving me the idea to shift my game concept to one where the PCs are little woodland creatures.
Choice, Sacrifice, and Hope
Inkwarren's core mechanic emphasizes choice, intent, and narrative weight. The base 2d10 roll is modified by the woodlander's own Virtues (core strengths like Brawn, Nimbleness, or Insight), combined with a Style to define how they're using that Virtue (such as performing an action Cunningly, Quickly, or Sneakily). Difficulty is measured by Risk and Effect, that assign narrative weight to the severity of consequences a woodlander faces, and how effective they will be if they Prevail.
When woodlanders just don't roll high enough, they don't simply fail- they Falter. Faltering grants Hope, a resource that can be used to Persevere and succeed despite consequences on future challenges. With Hope, failure is never the end- it simply closes one door, and opens another.
Swashbuckling Battles
Inkwarren's Battle system emphasizes movement, positioning, and teamwork. Woodlanders interact with the battlefield through exploits, combat disciplines that have a variety of different effects to use on the field. Exploits have an at-will root effect that can be used as a woodlander's bread and butter, but more powerful effects are always within reach. By using root effects, meeting battle objectives (such as defeating enemies or reaching escape points), and continuing the fight (by ending rounds), woodlanders build Momentum, a shared resource pool by the entire band that can be used to power a woodlander's most powerful abilities. Woodlanders can spend Momentum to use an exploit's powerful bloom effect, or power a duo effect that they can use to combine their abilities with those of another ally. Momentum doesn't deplete until the Battle is over-- use it for quick bursts, or build up to unleash more powerful attacks against your foes!
Other rulesets like charging attacks, staggering mechanics for bosses, climbing on top of larger foes, environments, high ground, and ally turns (that don't clog up combat) also add gravitas, pace, and exciting tactical decisions to make Inkwarren's Battles so engaging.
Sweeping Narrative
Inkwarren's narrative mechanics work to ensure that solving problems outside of Battle carry just as much weight as Battle itself. Inkwarren's narrative ruleset includes:
The Doubt system allows woodlanders to call upon the Voice in the Dark for aid, but at a cost: as the woodlanders build Doubt, the Voice can spend it to increase the danger of the surroundings, unlock new abilities for foes, or act as a mastermind behind the antagonistic forces of the narrative.
Narrative abilities called flourishes that woodlanders can use to interact with the world.
A special character-based tour de force that a woodlander may use to do something truly legendary, although infrequently.
Rest Activities woodlanders may use to Cook Meals, Spar, Entertain, or Pray to give themselves bonuses and restorations for use later.
Wounds to carry over how trials in-combat affect a woodlander after the Battle ends.
Rules for Tongues that establish a woodlander's knowledge of a language with several levels of fluency.
Ties, which are narrative bonds with NPCs woodlanders may use to increase their effect against them, or burn them to ask for a favor.
And So Much More!
Deep character customization for woodlanders, including a Coat mechanic that allows you to play as any little animal your heart desires, unique and evocative traditions like the ghostly historian Folklorist or the passionate Warrior-Poet, rules for mysterious and magical artifacts called esoterica, an in-depth crafting system, and more!
If you've gotten this far, thanks for reading! I'm so excited about this game, and I hope to share more with everyone soon!
Tìoraidh!









