hey guys so apparently the boss baby was based off a book
Yeah.
Don’t Like That
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Not today Justin
Xuebing Du
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will byers stan first human second

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"I'm Dorothy Gale from Kansas"
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Alisa U Zemlji Chuda
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@ryliin-blog
hey guys so apparently the boss baby was based off a book
Yeah.
Don’t Like That
Did it hurt when you fell from heaven?
Aww, thanks anon <3
(yes, it did)
Sup?
Just crippling procrastination and several existential crises.
Reaper, letting Tracer into their house: Hana! This whore basket just showed up for you.
Soldier 76: Honey butter, that’s no way to treat a guest. Now show that bitch to Hana’s room.
Tracer: I just need you to get your Mom or your Dad to sign this waver so you can continue to be a part of Overwatch.
D.Va: Um, what?
Tracer: We need your Mom or your Dad to sign this.
D.Va: Ah, there’s that word again.
Tracer: Maybe I’ll just go ask your Mom or your Dad directly.
D.Va: My Dad and my what?
Tracer: What?
D.Va: You keep saying my Dad and something else.
Tracer: You mean Mom? Oh my goodness, I didn’t even realize. Those two men down there, they’re both your parents.
D.Va: No, they just stay in my house and eat my food. Of course they’re my parents!
Tracer: I’m sorry, I shouldn’t have assumed. Hana, if you don’t mind me asking, do you know who your Mom is?
D.Va: I can make up words too.
Tracer: Hana, where do babies come from?
D.Va: When a man and another man love each other very much, they
Tracer: Okay never mind, it all makes sense.
submitted by xm0c
So you want to get into Touhou?
If you’re on the internet, and you’re a weeb like me, chances are, you may have heard of Touhou! The series is quite prolific in the Japanese and western communities, having over 2 million art submissions on Pixiv alone, numerous fan-anime, thousands of music remixes, loads of fangames and thousands of videos.
What is it?
At its core, the Touhou Project is a series of danmaku (bullet hell) shooting games, playing like a classic arcade vertical scroller. Players are required to play through various stages of enemies that shoot huge amounts of slow-moving projectiles across the screen, while dodging them. There are currently 16 main games in the series, the first 5 of which were released in the late 90′s and were for the old Japanese PC-98 computer system, and the most recent 11 of which are for Windows.
Each main game in the series was developed by a single man - Jun’ya Oota, going by the alias ZUN, publishing under the company name Team Shanghai Alice. He does all of the game’s programming, music, story and character design by himself, releasing them at conventions like Comiket and Reitaisai - a yearly Japanese Touhou convention.
Aside from each of the main games, there are also spin-off games, which often feature different mechanics. Some of them are also bullet hell games, but with different gameplay mechanics, while there are also five official fighting games, developed in partnership with Tasofro (Twilight Frontier), a doujin game developer circle.
Aside from the games, there are also many print works - consiting of artbooks, several official manga, text-based books and an official magazine. These are all canon, and further expand the universe and characters developed in the games.
And finally, the last bit of official material in the Touhou series are ZUN’s music CDs - releases of music in the game’s characteristic style, usually accompanied by a side-story.
And that is all the material that is considered the Touhou project! Any anime you may have seen are fan-made, and while many are really well done, there is no official Touhou anime.
The story
The Touhou Project majorly revolves around Gensokyo - a sealed-off, magical region of Japan where humans live alongside a huge variety of youkai (Japanese mythological creatures), ancient beings, gods, magicians, fairies, ghosts, vampires, famous historical figures, immortals, hermits, you name it! The catch is that, rather than appearing monstrous, nearly every character in the series is a personification. A female personification. A cute female personification. And, by some miracle, every single character manages to be completely tasteful and unique.
(This isn’t even the full cast.)
The series’ protagonists are Reimu Hakurei and Marisa Kirisame, a human shrine maiden and human magician, who, occasionally with the help of friends, must go out and fight to protect Gensokyo when one of its powerful inhabitants decides to do something that threatens the balance. Reimu, strong-willed and short-tempered, is the latest member of the Hakurei line, shrine maidens who have historically been the protectors of Gensokyo. Marisa is a cheerful, reckless witch and thief who uses powerful light-based magic and fights for loot and thrill. They feature as playable characters in nearly every game, and feature prominently in the print works.
In Touhou, the bullet hell genre is actually part of the canon. Characters fight using the Spell Card system - battles in which participants duel with Spell Cards - different complex attack patterns that the other combatant must dodge, which seem to take the form of actual cards, which, when activated, unleash a magical attack. This style of fighting is non-fatal, and mostly non-damaging, relying more on skill and beauty than overpowering an opponent directly. This system was established by Reimu herself, so that youkai and humans could settle their issues without unnecessary injury.
Each game adds a new group of characters to the Touhou universe, although not all of the villains are pure evil. Many of the incidents that occur in Gensokyo threaten life on a large scale, but an equal many are mostly inconsequential. In the same series, you have a game where an annoyed vampire blocks out the sun simply so she can go outside without needing a parasol, and a game where a youkai from Hell who has recently gained the power of nuclear fusion threatens to burn the entire surface world to the ground. But by the end of each game, the new characters usually end up settling down and integrating themselves into Gensokyo, which gradually builds up a huge cast of a characters and a very dynamic, exciting universe.
And of course, an interesting universe is going to spawn dozens upon dozens upon hundreds of fan content, videos, music, memes, and more.
The music
In the Touhou games, every stage has its own theme, and every boss has its own theme. Touhou music is generally regarded to be very good, and has spawned a huge amount of fan arrangements and albums. Here is an example of some of the official music!
I’d encourage you to listen to different songs from different games, because everybody has different tastes. There’s a ton!
Wow, that’s a lot of stuff. How do I get into it all?
Touhou games are hard. Really hard. While they’re easier compared to other bullet hell games, the bullet hell genre in general has a huge learning curve. The majority of people who are into Touhou probably can’t beat any of the games. I can’t. So chances are, you aren’t going to learn the story of Touhou through playing the games, although I would still urge you to try to play them, since they can be very fun once you get the hang of it! They’re unavailable outside Japan, although if you don’t want to buy them, finding a download link shouldn’t be hard.
I doubt most people who enjoy Touhou enjoy it purely because of the games - it has a huge universe with 100+ interesting characters, and that is most likely where the appeal comes from. So I encourage you to do your own research to try and find out more!
Obviously, with so many games and so many characters, it becomes difficult to cover it all in one post, so I would recommend Touhou Wiki! On the main page, there are links to every official game, print work, and music CD, where you can learn more about the story of each. Each official game’s article has subsections detailing the story, providing the game’s translated dialogue, and listing the music and characters in each game. This page offers a list of every character, and each page is pretty comprehensive!
Once you’re acquainted with the story and characters, you could try to play the games or find gameplay videos, but as long as you’ve read the stories, you’ll probably understand the plots and characters.
The print works are also a big part of Touhou’s story, second only to the games. I’ve listed the most important ones to read in this post, but encourage you to read all of them if you’re interested! They offer a lot more information on the universe and are really fun.
The music CDs mostly revolve around Maribel Hearn and Renko Usami - two characters who currently live in the future, in the world outside Gensokyo, and provide commentary on the state of the world, while also exploring Maribel’s odd, developing ability. However, these stories are short, and are less relevant to Gensokyo, and so the music CD stories only offer a very small slice of canon compared to the games and print works.
And that’s really all there is to it, in terms of official material. Other than that, you’re free to enjoy Touhou at your leisure! Part of it is the official works, but a huge part is also fanworks! There are tons of fan-made games, music remixes (just search up on Youtube, you’ll find a ton), doujins (many of which are translated on Danbooru), and even a few fan-made anime. I would personally recommend Memories of Phantasm, a fantastic anime exploring the events of the games that stays very true to the story and would be good for someone getting into the series.
It takes a while to really get to know everything, but you’ll never run out of Touhou content to enjoy, and it has a bit of everything for everyone! The fanbase is usually quite accepting and helpful, so whether you’re here to stay or just checking it out, I wish you luck and hope you can enjoy it!
So ,I’m a music teacher and every year we have what are called “walk through observations”. Basically, this means that 4 times a year the principal or vice principal comes into my class to assess my teaching. Fine. Sure. No problem. Well, today I was doing an activity with my 1st graders called “Musical Groceries”. Basically, they make up a fake shopping list and then together we figure out what the rhythm of the words on the list is. To do that, a small group of students plays the beat on the conga drum while the rest of the students move around the room while chanting the word. It sounds weird but it’s a great way for the kids to figure out the relationship between syllables and rhythm. They quickly get bored of walking the rhythm so I let them come up with their own ways of moving around the room.( skipping, hopping, etc) One student suggested they hop around the room like frogs, way down low to the ground. Okay fine. Or it was fine until my vice principal walked in to do my observation only to find 20 seven year olds hopping around the room like a hoard of little hob-goblins, rhythmically chanting “BREAD! BREAD! BREAD!” while five other kids played ominous beats in a drum circle. I have never seen anyone look so confused in my life and I really don’t want to know the rating I got on my observation.
So I have to write a short descriptive paper for my English 101 class and I’m pretty happy with how it turned out so I figured I’d post it here even if no one even reads my entries anymore lmao--
The door is deceptive, being made of something hollow rather than something solid, it feels lighter than it should. The doorknob feels somewhat loose, but does it's job well enough. Inside, a small and dimly lit room. To the left against the wall, a cluttered, black wooden desk. 3 pens in different colors, a small notebook with scribblings of college math and english, a medium sized monitor whose white trim contrasts the rest of the computer it was connected to, in all black. To the left of the desk, a closet. The doors are just as hollow feeling as the entryway door, with small circular handles to slide the two doors in, revealing a mess of clothing and bedsheets. There was once a cabinet in the closet, but it seems lost underneath the mountainous mass of shirts that are perfectly clean but neglected-- most likely due to a lack of need. The closet must stay closed, both to hide the mess away, and keep it contained. Exactly 180 degrees from the closet, there's a bed whose headboard rests against the right wall. There's a small strip of space behind the bed for walking, but even that is hidden from the mess of journaling materials from the night before that had been tossed there after use. There's a large comforter on the bed; the rose print almost seems like it would make the room more inviting, but it dates the room, only serving it's purpose literally and not decoratively. In the left corner, against the walls, there are two windows looking out into almost nothing. It's a curiosity as to why the windows were placed there at all, as there's only trees and flora, no magnificent sights nor practical views of the neighboring houses or the driveway. Looking back from the furthest part of the room, there's all sorts of books and trinkets littering the floor. Definitely not presentable, but it feels lived in. Like the trinkets are there not out of carelessness, but consideration. For room to breathe, just like anyone else might need. And even despite the clear and obvious faults of the inhabitant of the room, it has never once felt empty of memories or of feeling. There's a distinct aura radiating from every facet that screams of life and it's many, many triumphs and troubles. Of laughter, of quiet sobs in the night, of whispers and screams, secrets and gossip. Standing in the middle of the room overlooking the dim and curious windows, the buried strip of flooring near the bed, and the closet that must remain closed makes it all feel human.
Reworked but not forgotten
McCree: I’m playing a new drinking game, it’s called every time I’m depressed, I take a drink.
Ana: That game exists, it’s called alcoholism.
Submitted by missconceive
I realized that a bunch of my favorite vines are ones I haven’t seen in any vine complications and I was afraid of losing them to the void so here you are (plus some classics that I couldn’t leave out)
Part 2
date the person who says, “have fun, be safe, and call if you need anything” not the person who gets mad at you for going out w/o them
partnership not ownership
Reblog until I die
This can apply to friendship as well. Not everyone’s schedule’s always align for the gang to hang out all together. It’s ok, there’s always next time.
In my head I want Lucio to be everyone’s biggest fan and he legit fanboys out after meeting them.
Nondescript Numbani background because Orisa took like 5 hours to draw
help my hand hurts
I could really go for some Lucio-oh’s right now!
I’ll never understand modern art
half of it is like, abstract stuff to get your mind all confused and deep in thought, then the other half is
look at this room
you know what this room needs
TO BE ENTIRELY WHITE.