Y2: Animated Reality (WIP)
In the Animated Reality project, we were told to make an animated mini-documentary that draws its content from something in everyday life, while integrating a narrative into the documentary. I was paired up with Holly for this project. To start off the project, we were to choose a location to be the focus of our film, and observe the happenings of the location while also interviewing people. We chose Portobello Beach as our focus since we thought that business would be lacking in the area due to the incoming winter season, and we aimed to interview shopkeepers around the vicinity to gain their perspectives on this issue.
After interviewing plenty of shopkeepers, we happened upon a chippie shop by the name of “The Golden Bite”, and interviewed the shopkeeper (Rafaele Iannone), who told us, in great detail, how business around the area had suffered due to the school moving away, and then moved on to talk about his feelings on the general attitudes of people towards the food industry. Though we initially intended to do an animated overview on the shops of Portobello, we found his interview thought-provoking enough to make it the main focus of our animated documentary.
(One of the pictures taken for animation background reference.)
After we had taken photos, we went to drafting our storyboard for the project while simultaneously transcribing the shopkeeper’s interview. We narrowed it down to the main topics, and set up a chart to plan out our corresponding visuals. We wanted to make it so that the visuals juxtaposed with the audio in a subtle way, rather than straightforward, since we had planned to convey the audio in a metaphorical way. (For example, chips are removed from the fryer when the speaker mentions the school being “moved”.)
During the development of the script, we came up with a more metaphorical interpretation of the narrative: since Portobello’s main attraction was the sea/beach, we wanted to portray the shopkeeper’s discomfort with the situation through the use of water imagery. As the interview escalates into talking about his dissatisfaction with his current situation, the water imagery increases, with the water/sea rising higher and higher to convey the idea of suffocation and helplessness in his current state.
Initially, we intended to produce an animatic after designing the storyboard, but because of time contingencies, we decided to move straight onto animation. During this time, we also recorded the sound for the voice over. Since we were unable to get the original owner to voice for us, we got a fellow classmate who had similar characteristics and tone to voice the script.
For the style of animation, we decided on two contrasting styles for the background and character - the backgrounds would be done in a painterly style while the character will be rotoscoped in black and white. We decided that rotoscoping would be a suitable method as we wanted to portray the shopkeeper as a real individual with real life problems rather than just a cartoon caricature, and we thought the aesthetics of rotoscoping also provided gritty realism to the narrative, despite the bright unsaturated nature of the backgrounds. I was to do the rotoscoping, while Holly did the background and animations.
The process of animation was fairly straightforward. Rotoscoping was done through Dragonframe with ink pens. My initial thoughts of rotoscoping being an easy task turned out to be wrong - it was a lot of effort repeatedly tracing the same frames over and over, and it did get a bit tedious during the later parts of rotoscoping. However, the effort was worth it, and I had fun experimenting with different shading styles.
I got to working on sound after having received the rough edited cut from Holly, who had put the backgrounds and character animations together. Working with sound was fairly easy, from finding sound effects to compiling them together in one composition.
We were quite proud of the final version of the animated documentary. It was a lot of hard work, but it was definitely worth it in the end!