Tajiri got into games when he was at technical school, spending all his time in arcades. He did not like school, and began skipping classes to spend more time at the arcades. This confused and upset his parents, who felt he was throwing his future away. Tajiri spent so much time playing games that one arcade gave him a full-sized Space Invaders machine to take home.[1] Eventually, Tajiri graduated from a two-year program at the Tokyo National College of Technology. His father wanted him to be an electrical utility repairman, but this is not what he wanted. In 1981, when he was sixteen years old, Tajiri won a contest sponsored by Nintendo rival Sega for a game design concept. A year later, in 1982, Tajiri and his friends formed a gaming magazine by the name of Game Freak. A friend and contributor to Game Freak was Ken Sugimori, who would later become the illustrator and designer of all of the Pokémon images, as well as the human characters and other aspects of the games. Throughout the 1980s, the Game Freak magazine had modest sales, and became quite popular among the gaming crowd. Originally, the magazine was written by hand, but as it grew more popular Tajiri began having it printed professionally. A typical issue cost ¥300 (around US$3.00) and was approximately 28 pages long. As Tajiri learned more about games, he became more interested in making them. He felt that the games on the market could be better than they were. He learned how to write software by first taking apart a Nintendo Entertainment System to see how it worked and then learning how to program for it. In 1987, Tajiri published his first game, Quinty (Mendel Palace in North America). Two years later, he officially founded the company Game Freak, named after his magazine. Tajiri and Game Freak continued to develop many titles for companies such as Nintendo and Sega, such as 1991's Jerry Boy (which won Tajiri the Character Design Award from the Multimedia Content Association of Japan), and Yoshi, 1993's Mario & Wario, and 1994's Pulseman. In 1990, Tajiri published a book entitled Catch The Packland — Stories of Videogames from Youth. It contains sixteen stories about Tajiri's memories of playing arcade games when he was in high school and college. It was published by the Japanese Information and Culture Center.
so this photo has a lot of meaning for me. the girl on the right is me. how i appear to be. the girl on the left is who i really am, behind the makeup, behind the lies. i put on such a show for people, but deep down i really care. this is the rea l me
Goku, also known as Son Goku (孫 悟空?) in the manga and in the original Japanese-language version,[1] is a fictional character and the protagonist of the Dragon Ball manga series written by Akira Toriyama. He is loosely based on Sun Wukong, a main character in the classical Chinese novel Journey to the West.[2] Goku is introduced as an eccentric, monkey-tailed boy who practices martial arts and possesses superhuman strength.[3] At first, Goku is believed to be an Earthling, but he is later revealed to be a member of an extraterrestrial warrior race called the Saiyans.[4]
In Dragon Ball, Goku trains himself in various martial arts in his deceased grandfathers mountain home. He meets Bulma who is searching for the Dragon Balls. Bulma notices Goku's power and asks Goku to join her after explaining the legend of the Dragon Balls. As Goku matures, he becomes one of the universe's mightiest warriors and protects his adopted home planet, Earth, from villains who wish to harm it. Goku is depicted as carefree and aloof when at ease but quickly serious and strategic-minded when fighting. Goku is able to concentrate his Ki and use it for devastatingly powerful energy-based attacks, the most prominent being his signature Kame Hame Ha technique, in which Goku launches a blue energy blast from his palms.
I don't actually have a reason, I'm just making the post for the sake of my theme so I can see what shit looks like etc. So please do not listen to what I am doing/saying.
Former Nintendo president Hiroshi Yamauchi, 1927-2013 ⊟
Yamauchi took over his grandfather’s hanafuda card company Nintendo at the age of 22, driving its transformation into a thriving toy maker and then a video game powerhouse. During those transitions, he fostered inimitable talents at Nintendo like Game Boy creator Gunpei Yokoi, famed designer Shigeru Miyamoto, and the firm’s current president Satoru Iwata.
Just as important, he instilled principles in the company that endure there today a decade after his retirement, emphasizing compelling software over powerful hardware, and pushing his employees to create unique experiences.
"What did Hiroshi Yamauchi care about? He couldn’t stand making the same kind of toy the other guy was making, so whatever you showed him, you knew he was going to ask, ‘How is this different from what everybody else is doing?’ The worst way to answer was to tell him, ‘It’s not different, it’s just a little better.’ He’d be furious. He was very clear on just how foolish that attitude was for a toy company."
- Iwata (excerpt from Osamu Onoue’s Nintendo Magic; image via Bagemu)
Yamauchi passed away today due to complications from pneumonia, just a year after his wife Michiko died.. He is survived by his two daughters, Yoko and Fujiko, and his son Katsuhito.
"Meh, I wanted a Ruby and Sapphire remake", "And I wanted a Red and Blue remake, again, meh", "I was expecting Skyrim Pokemon for the Wii U, meh meh". Stop whining and go do something someone can care about. When was the last time you hugged your mother? Go do that now.