So excited for the first Avacyn Restored booster draft at tonight's FNM!!
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@secondmainphase-blog
So excited for the first Avacyn Restored booster draft at tonight's FNM!!
In the comments section:
“ Glory.
Fame. Wealth. Recognition. These are things men want, because that’s what we’ve evolved to do. Women (in general, with exceptions allowed) want a security blanket and a tall guy to give their kids good genes. Darwin 101.” This guy is why girls don’t play more
Wanker :/
My favorite MTG player, Luis Scott Vargas.
Emma loves hearing the sound of his voice at 2am in the morning because I’m watching him draft :)
Post-AVR Prerelease Reflections
Alas, the Avacyn Restored prerelease has come and gone. After seven or so hours playing with the new cards, I had some fun (though not quite as much as I had hoped), opened up some sweet packs (including one with a foil Avacyn, Angel of Hope and a Vexing Devil), made top 8, went home with 5 packs as my prize, and finally have some concrete ideas as to how this set is actually going to play out.
From reading the spoilers, I was under the impression that this was going to be a rather slow format - at least compared to Innistrad, which was fast and aggressive. I guess I was focusing on the angels, and the beefy fliers, like this guy, who I thought was going to rule the prerelease, but who I don't think I saw even once.
I think there were decks out there running these big-ish, good-ability-ish, slow, expensive fliers, but I don't think they did very well, on the whole. In the top 8 at our store, as far as I could tell, fast, aggressive, soul-bonding decks prevailed. And bombs. Bonfire of the Damned, Avacyn, big angels that pump - these were the qualities that seemed to be dominating.
Sealed is perhaps the most luck-based Magic format, and I was lucky to open a pretty solid pool of cards. I had great red, including 2 Thunderous Wrath, 2 Riot Ringleaders and 2 Heirs of Stromkirk. And this guy, who is awesome, especially when soulbound with Riot Ringleaders:
He's so good! And he's a common! This is definitely a card I'm going to be on the lookout for early when I draft AVR.
So, as I said, I was lucky. Deep red and white pools, a big bomb in Avacyn, and lots of small, aggressive, good soul-bonders in red and white. Lots of humans, lots of synergy. A little bit of removal (in a set where there really is only a little bit of removal) in Thunderbolt and Thunderous Wrath.
As far as Miracles go, I think I got one of the best ones, simply because it's something you can pretty much use whenever. On the whole, though, I was completely unimpressed with Miracles. I only played with this one, but I saw my opponents struggling with the ones they put into their decks. Over and over I had opponents tapping out for 5 mana just to sorcery-speed Griptide one of my guys.... one of my many guys (or girls, I suppose, though I think most of the red humans are guys).
Sure, this card is cool because it can target any nonland permanent, but this just didn't seem relevant. The Miracles that I saw being played - and what I heard from talking to people throughout the night - were just clunky. They either showed up in your hand and were a dead card until you amassed enough mana to use them (at which point their value went way down), or they showed up as a miracle at an awkward time, but you felt compelled to use it anyway (as when I had to Thunderous Wrath a 1/1), or they showed up as a miracle just at the moment you needed it (this happened, what, once?).
The Miracles and the bombs in AVR make the whole set seem way too swingy and rather uninteractive. I'd be playing a good, close game with my opponent, but then he or she pulled a Bonfire of the Damned, and, well, game over. I know bombs are a big part of this game, and I don't mind at all getting my ass kicked by them every now and again, but I do like feeling as if I have answers to them. Even if I don't have the answer in my hand, even if I don't have the answer in my card pool, I at least like knowing that they're out there. But because AVR has essentially no counterspells and pretty terrible removal options, as a player, I felt hopeless in the face of these bombs and overpowered cards. And I know my opponents felt pretty terrible the one or two times I actually made it to 8 mana and was able to drop Avacyn onto the board.
I don't feel as if I have enough experience with Magic to really understand how this set is going to play out. I had a good time at the prerelease, and I think I played well, but in hindsight, as I reflect on the night, I'm finding it hard to remember anyone else's deck. There just didn't seem to be much interaction between my board and my opponent's board - instead, it really did feel like whoever had the better hand, the faster creatures. One of the things I've loved learning about Magic is how the luck/skill elements of the game interact. But with this set, luck seemed to have more sway than skill.
When I do begin to draft this set, I'm going to be on the lookout for soulbound (soulbind? soulbinding?) creatures, as I think this is a very abusable mechanic. Often, the creature giving the soulbond effect just sits back and lets the overpowerd binded-guy go in swinging. Again, because there's so little removal in the set, this is frustrating because it makes it very hard to get rid of the dude giving the soulbonded ability.
So far, from what I've seen on Twitter and the Internet, people seem unhappy with this set. I can understand their disappointment, but I'm going to try to withhold judgement for the time being and give it a shot. Sealed is always my least favorite way to play Magic, so I'm excited to try drafting with Avacyn Restored.
One card I was impressed with all night long at the prerelease was Angelic Armaments.
This card made my little humans WAY more threatening, and while it's expensive-ish to cost, it's really not that bad considering what it gives you. There isn't much artifact hate in AVR, so this is another card I'll be on the lookout for when I draft.
I'd love to hear other people's experiences with this set - opinions, ideas, thoughts. Is it as bad as Twitter is making it seem? Anyone find any great archetypes? Are Miracles as terrible as I think they are?
Wow! Someone Really Wrote This?!
lol!
The other day I shared a link to an article I liked by Darwin Kastle about becoming a better Magic player.
I am actively working to improve my Magic playing skills and I still appreciate the advice in this article, but wow, I've just discovered this gem, also by Darwin Kastle: Dating and Magic.
lol again!
I guess I'm about a year too late on this (hey, I've been playing for less than a year so I wasn't even aware of this whole MTG world at the time), but seeing as how I've just discovered it today, I feel the need to share.
This article is crazy! Surely it is not necessary to go through and point out why and to what degree this article is nuts, and from what I'm seeing, the Internet has done a great job already of calling Kastle out on his narrow-minded, sexist, silly notions of the way human beings work, but it's hard to resist sharing a few of my favorite lines:
"The problem with limiting yourself to dating just female Magic players is that not only are there relatively few of them, but that most other male Magic players will be pursuing them also. You have two easy outs: Either don’t have a girlfriend, or date any woman who’ll take you the way you are."
Yes, there are only two ways!
I also enjoy this advice:
"If you do win an event, invite a girl out to celebrate with you. This is good for several reasons. First, you’ll get her caught up in the euphoria of your win—she’ll get a bit of a contact high from you (if you’re like most people, winning a Magic tournament gives you a high). Second, it’s a good chance for her to see you while you’re feeling smug and cocky. Despite what many say, this is like catnip for most women."
Catnip!! Wow! It's actually pretty thrilling to read Kastle's insistence that he knows what works for most women. No need for us to speak for ourselves, he already knows what we want! Smug dudes, yep, that's *exactly* what I was thinking.
And, lol to the contact high and free dinner!
Kastle's article is so absurd it's funny, and yet, at its heart it is infantile, misogynistic, egotistical and degrading. I believe this goes without saying, but any Magic player, male or female, who is out there looking for love should steer far, far clear of Kastle's advice.
But, okay, one more lol. There was meant to be a Dating and Magic: Part 2, but because of all the negative reactions to Part 1, Part 2 ends up being an Innistrad set review.
lol, sexy.
So excited!! This set looks like it's going to be tons of fun. Boros, tokens, here I come!
I like what Kastle says in this article about forming a playgroup and the importance of being a member of a community. Of course, I read this article right after reading this other article by Kastle which is decidedly more depressing - a cautionary tale, if you will.
Here’s my social media Avacyn Restored preview card. It’s my favorite card in the set. Why? Because while players tend to love big splashy powerful cards, designers like simple elegant cards that help tie everything in the set together. Thatcher Revolt is one of the cards that is the glue for the set’s limited game.
Brian Tinsman (the lead designer for Avacyn Restored) left right after design so I served as the design liaison to development. The first thing I said to Dave Humpherys, the lead developer, was “Don’t take out Thatcher Revolt.”
Tales From TNMO
Today's champ isn't this one
(though he did a fair amount of work)
Today's champ is this one:
Faith's shield has been awesome for me in today's TNMO ISD Block Constructed events. I've used it to save a Fiend Hunter (holding a Vorapede) from Blasphemous Act, I've used it to keep my spirit tokens alive against my opponent's spirit tokens, and I've used it to nullify removal from Brimstone Volley to Tragic Slip to Sever the Bloodline.
So good!
(It also seems crazy, all these card names... like writing in another language)
I've been working on a green/white/red ISD Block deck, but it's just not good enough yet. I've tried zombies, Burning Vengeance, a terrible control-ish deck that didn't work at all, white/green tokens, green/red aggro (one with Runechanter's Pike that I think has potential!), and vampires. I've tried all sorts of decks and I resisted Boros for a long time (still do), but so far it's been the best deck I've found. Here's my Boros ISD Block Constructed build I've been running:
Creature
4x Champion of the Parish
4x Doomed Traveler
2x Cloistered Youth
3x Fiend Hunter
4x Hellrider
2x Mikaeus, the Lunarch
Instant
1x Faith's Shield
4x Midnight Haunting
4x Brimstone Volley
1x Rally the Peasants
Sorcery
4x Gather the Townsfolk
3x Devil's Play
Land
4x Clifftop Retreat
8x Mountain
12x Plains
Sideboard:
1x Blasphemous Act
1x Faith's Shield
1x Rally the Peasants
1x Fiend Hunter
4x Stromkirk Noble
1x Cloistered Youth
2x Geistflame
1x Grafdigger's Cage
1x Purify the Grave
2x Ray of Revelation
Whew! I've never written out a deck list before, that takes a lot of work.
I won my first TNMO event of the day, going 3-0 against a Boros deck, a Boros deck, and a red/green aggro deck. All close games, nearly all one, in some way, on the back of Faith's Shield.
I went 2-1 in my second TNMO event of the day (hey, the rounds go quick, I can get lots of work done in between them), losing round one to Boros and winning against black zombies and a green/black deck running undying creatures, Garruk, and Grim Backwoods (I don't see this deck much, seems like a high price to pay to draw a card).
It was good to get some practice in. I like that TNMO is low-stakes, and it's pretty awesome that this month's promo is actually playable - and even worth some tix. Good times, good times... but tomorrow is FNM!
Better times. Better times.
Craig Wescoe is one of my favorite pro players because, well, in addition to being really good at Magic, he is a good, reasonable, respectful human being. This article offers 7 practical exercises for becoming a better Magic player, but rather than focusing solely on strategy and skill, Wescoe also speaks to composure, confidence, and sportsmanship (sportspeopleship? lol no, doesn't work). I appreciate the way Wescoe sees a Magic player as a person, a whole person, with emotions and reactions and choices.
I touched the Helvault. It was beautiful.
Is it April 29th yet? I wanna open it.
To open it you have to meet the accomplishments on the card and then you get to cut a seal when it’s been met.
Super cool!
Strange, and amazing, lol. I hope our shop has one of these crazy things! And I hope it's got some good stuff inside!
TNMO is Awesome
There are so many acronyms in Magic!
I love FNM (Friday Night Magic), and since getting into MTGO (Magic Online), I've really loved playing in TNMO (Thursday Night Magic).
Too many acronyms!
But, alas, I am too lazy to type out the whole phrase.
The format for TNMO changes each week. You can find the schedule here, on the official Wizards site.
When it's draft or sealed, it's nix tix, meaning you don't need to spend any tix to enter the event (you just need the packs). When it's constructed, you need a deck and 2 tix to enter.
Only 2 tix! Such a good deal! You always get a promo for entering, and if you win, you also get a foil version of that promo! And because it's always night somewhere, you can play TNMO in the morning, the afternoon, or at night!
Tomorrow's TNMO format is ISD Block Constructed, so get out your red/white Hellrider decks and play!
Jackie Lee wrote a thoughtful, intelligent, amazing article over at SCG about women in Magic.
Jackie Lee - one of the top 100 M:TG players in the world. Heroine of the year for kicking ass while putting up with that shit.
via - http://www.themarysue.com/sexism-at-magic-tournament/
I Can't Believe How Much I Like This Game
The title says it all.
Seriously. I really, really like Magic. If I could get in a DeLorean and travel back in time one year ago, two years ago, five years ago, and tell myself how much I've come to love playing Magic, I'm guessing my past self wouldn't believe my future self. I imagine this conversation would go something like this:
Future Self: Hey, what's up. I'm bringing you news of a hobby you'll discover in the future.
Past Self: Hobby is such a weird word, it just reeks of making tiny ships in bottles or painting little models.
Future Self: Agreed. But seriously, I'm here to tell you that in another year or two, you're going to fall totally in love with Magic.
Past Self: Magic what? Magic tricks? Or is this some kind of cult? Does this have to do with crystals?
Future Self: Magic the game. The card game. The one that you thought was way too complicated when you were a kid.
Past Self: The one with the colors and monsters?
Future Self: Yeah. In the future, you're going to be so into this game you'll even go to game shops by yourself. You'll enter in tournaments and you'll look at a list for your seating assignment and you'll shake hands with strangers when you lose.
Past Self: Am I good?
Future Self: You're pretty good. I mean, you're okay, considering you haven't been playing for very long. You usually come in 2nd at FNM drafts and sometimes you win.
Past Self: Well, at least I'm not too bad at it. Should I go out and buy some packs now and hold onto them for the next couple of years, until I arrive at this future you're talking about.
Future Self: That's a good idea. But just buy a box, it's a better deal.
Alright, so, that encounter didn't go exactly as I imagined it. Thus is the way of the story, just when you think you know how it's going to play out, it takes on a life of its own. Apparently my past self is so much like my future self that she didn't need much convincing of this new-found love.
Now that I'm really thinking about this, it's not my one-or-two-or-five-years' past self who wouldn't believe my future self. I'm an adult, have been one for a while now. I've gotten used to the idea that there are lots of people in the world, and just as many hobbies, passions, preferences, fetishes. It's my adolescent self - so wrapped up in teenage angst and weirdness she refused to believe Mulder and Scully were just beautiful people on a soundstage in Vancouver - who really wouldn't believe me.
Future Self: Hey, when you grow up you're going to start playing Magic.
Past Self: No way. I play Star Wars.
Future Self: You play Star Wars now, but you should be playing Magic. It's better.
Past Self: Magic is so complicated! And all the weirdos play it.
Future Self: You've never really tried, so how do you know how complicated it is? And you like weirdos. And, since it seems like this haven't sunk in yet, you're kind of a weirdo yourself.
Past Self: Whatever. Star Wars is better.
Future Self: Yeah, I know, I remember. Star Wars is a lot of fun. But whoever made that Star Wars game was basically just copying Magic.
Past Self: Do they have force drains in Magic?
Future Self: No but lifelink is so awesome.
This conversation doesn't seem to be going anywhere. And still, it's one I have with myself quite often. Back in the day, we'll say around 1997 or 1998, I was obsessed with the Star Wars CCG. It's hard to say why I was obsessed with it, exactly. I liked the movies well enough but not enough to justify having my mom pretend to be a card store owner so we could order boxes in bulk. I only ever played with friends, and only the same two or three friends, so I never really learned much about deck building or different strategies.
I liked playing Darth Vader and equipping Vader's Lightsaber to his badass self and putting him on the Death Star with Grand Moff Tarkin. I liked putting Boba Fett in the Slave 1 and beating down. Basically I liked having giant dudes with giant weapons in giant ships kicking ass and draining force... no strategy or thought required.
I think it's the strategy and thinking that would have - that did - terrify my Star-Wars-CCG-ass-kickin' self. I loved playing a card game but I never stopped to consider that a card game could have a lot of skill behind it. I figured everyone playing Magic just loved monsters and faeries and gnomes and wizards and dragons, or whatever, and that because I didn't love woodland creatures with magical powers, I wouldn't like the game.
How wrong I was!
But, alas, live and learn. Here I am in the future, having daily discussions about the merits of card drawing and the mechanics of first strike. Usually when I tell Magic-minded people about my past with the Star Wars CCG, I am met with scoffs of varying degrees of condescension. I don't mind, I can understand how those who have ridden the Magic wave for 20+ years will feel somewhat superior for having chosen the more intricate, elegant, innovative, and lasting CCG. But I don't regret those years of Star Wars. That time instilled in me a great love for opening packs of cards - for the sound of foil ripping, for the smooth feel of coated cardboard sliding between your fingers. That slightly chemical smell of a freshly cracked pack, and the private way each person chooses to experience their rare.
(I have always been one to fan the cards out, slowly, very slowly, to look at a sliver of the rare's border, to guess at the color of it, to see what kind of creature it is, to see its cost, to see the rare in pieces, a rare striptease, if you will, before finally revealing it in all its glory)
Had I never flirted with the Star Wars CCG in my youth, I doubt I would have ever agreed to try out a Magic starter deck. If it wasn't for the memory of how good it feels to beat down your opponent, I probably wouldn't have lasted beyond that first moment when I realized my Spined Worm couldn't block an Assault Griffin.
I suppose all of this has been a way to say, Thank you, Star Wars CCG. You feel like a first boyfriend to me. Lumbering, awkward, blunt, and painfully transparent, but good enough to instill hope for better things to come. Although I've only been playing Magic for about 10 months now, our bond is much deeper and more complex than it ever was between me and Star Wars CCG. So, thanks for the thrills and the clumsy encounters, because without all those hours my past self spent riding General Veers around in Blizzard 1 on Hoth, my future self, my now self, might never have been open to all the possibilities that deathtouch has to offer.