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“YER ALL IN IT TOGETHER!”
Retronauts Micro 60: Bart’s Nightmare
Episode description: The Simpsons might have gotten off on the wrong foot with 8-bit consoles, but Our Favorite Family’s 16-bit debut was…
Slime explosion
Shigeru Miyamoto with his Mario toy in 1993. From a French documentary about Nintendo.
original url http://www.geocities.com/Tokyo/Market/4938/
last modified 2000-12-01 00:38:15
Anything in memory of Jack Chick?
(from dril tracts)
Retronauts Episode 75: Punch-Out!!
While most of us nostalgia-heads remember Punch-Out!! most from its brief association with Mike Tyson, this humble little series has an interesting history outside of its noteworthiness as an all-time NES classic.
Sky Skipper Publisher: Nintendo, Parker Bros. (2600) Developer: Nintendo R&D 1 Platform: Arcade, Atari 2600 VCS Year: 1981 (Arcade), 1983 (2600)
Part of the reason I maintain an extensive library of video game magazines is to get as complete a history as I can on any given subject. I don’t like loose ends! So when I was recently asked to talk on camera about how the American video game enthusiast media of 1995 felt about Nintendo’s RPG masterpiece, EarthBound, I was happy to be able to pull out what I believe to be every review written. And here they all are, lovingly scanned and restored by me! In order:
Electronic Gaming Monthly (July, 1995) Nintendo Power (June, 1995) Game Players (July, 1995) VideoGames (July, 1995) GameFan (”Viewpoint” capsule reviews) (August, 1995) GameFan (full review) (August, 1995) GamePro (July, 1995)
Next Generation and Electronic Games did not review the game. Game Informer appears to have not, but I don’t have the June or September issues, so I can’t say that with 100% certainty (also, if you have Game Informer issues from 1995-1999, we should talk). It’s worth noting that Nintendo Power also had a ten-page extended feature that I did not include, as it’s an overview with no criticism as opposed to a review (heck, even the “review” included here barely qualifies)
The biggest takeaway I get, slapping all these magazines on my desk and reading them back-to-back, is just how completely offended the critics were by the game’s art direction. The “infantile graphics” made VIdeoGames’ Geoff Higgins “want to gag,” apparently. EGM’s John Gurka “laughed out loud” when he first saw the game, while GameFan capsule reviewer Skid’s initial impression was “no way! These graphics are just to [sic] fruity.” Not one reviewer seemed to like the art direction, though some - particularly at GameFan - were able to power through it and enjoy the game underneath.
It’s tempting to look back and roll your eyes at how these critics just didn’t understand, man, just as it’s tempting to look at Nintendo’s “This Game Stinks” marketing campaign as coming from a marketing department that also didn’t understand, man, but I think they both tell us very clearly why this game didn’t catch on: this was a very difficult game to sell in 1995.
Sure, we all basically agree that the game is gorgeous now, but try to put yourself in the mindset of a video game critic in June of 1995, when the game debuted. RPGs were only just catching on in the U.S., ushering in what many felt was the start of “mature” games no longer being exclusively for those rich kids who had computers. Square’s Chrono Trigger was also coming out around the same time, so the sudden switch from the anime-inspired Square house style that most associated with the genre to a look that evoked childlike wonder must have been jarring.
And let’s not forget the rest of the video game industry at the time. Sega’s Saturn and Sony’s PlayStation were already out in Japan (and the former would see a surprise U.S. debut right about when these reviews were written), so for most cutting-edge game enthusiasts, it was starting to look like 2D graphics were a thing of the past. Even Nintendo was starting to leave 2D graphics behind: at that year’s Winter Consumer Electronics Show in January, when EarthBound was quietly shown for the first time, Nintendo’s main focus was on the 3D capabilities of its Super FX chip for the Super Nintendo. Literature from the time shows that its three spotlight games that show all had polygonal 3D graphics: StarFox 2, Comanche, and FX Fighter (literally none of these games actually managed to ship, but that’s another story).
And in the middle of all of this forward-thinking excitement, we’ve got this strange, backward-looking, reflective, beautiful game vying for attention. I can’t imagine a scenario where the game could have been a hit in this environment.
[Aggregating EarthBound’s contemporary review scores gives a figure of about 72%. If this was on Metacritic, that number would be in a yellow box.]
Retronauts Micro 046: 8-Bit Superhero Sampler - Superman and The Uncanny X-Men
It’s a bird! It’s a plane! It’s… some guy riding the subway! On this episode of Retronauts Micro, join Bob Mackey, Chris Antista, Henry Gilbert, and special guest Chris Baker as the crew dissects two of the earliest (and worst) superhero games the NES has to offer: Superman and The Uncanny X-Men. Libsyn (28:27 | MP3 Download | SoundCloud) [soundcloud…
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