New Media: Governance in Virtual Gaming
There is no question that there are differences between virtual reality and actual reality. You can’t be physically hurt or abused in virtual reality. There are several cases however, in which the physiological impacts of virtual realities are evident in the real world.
As virtual realities mirror real world experiences it is no wonder that real world problems can arise. Dibbell explains that like the case of Rape in Cyberspace “every set of facts in virtual reality is shadowed …the “real-life” facts.”(1998). While this rape did not have physical contact, the emotional implication to the victim still existed. As Dibbel detailed the woman whose character was attacked she wept as she wrote online of her disgust for her aggressor (1998).
As Woodfood explained and Sheldon comically illustrates, theft in virtual games also has an emotional impact on the player (Woodfood, 2012). As my brother, who helpfully explained the inner working of WoW to me, told me that theft is a constant occurrence in the game, with some accounts worth hundreds of dollars.
These virtual realities rely on user self-governance that clearly, as the cases above suggest, is not sufficient. Suzor explains, “There are significant limits to self governance.“ (2010, p1825). With the internet’s anonymity it is alarming to think that virtual games with over 8 million users have no concrete way of governing their players.
Comments
Jonathon’s blog offers a really interesting viewpoint. I totally agree that the Internet is advancing faster than the legal and governing systems in place can comprehend. The issues of the online world have issues that are far more difficult to control- users can hide behind their computers, so holding them accountable for their actions is far more difficult than a real life robbery.
Nadine also offers another avenue for thought surrounding freedom of speech. While I also have no interest in virtual realities or games, for many it is a fundamental part of their lives. The Internet offers many platforms for people to speak their mind and escape their daily routine. The implementation of larger governing bodies, in comparison to self-governance by users has the potential to impact the right to freedom of speech.
References:
Dibbell, J. (1998). A Rape in Cyberspace. Retrieved from http://www.juliandibbell.com/articles/a-rape-in-cyberspace/
Suzor, N. (2010). The role of the rule of law in virtual communities. Retreived from http://nic.suzor.net/wp-content/uploads/2010/02/2010-NS-RuleofLaw.pdf
Woodford, D. (2012) KCB206: New Media: Law, Policy and Governance: Week 9 [Lecture Slides]. Retrieved from http://blackboard.qut.edu.au/webapps/portal/frameset.jsp?tab_tab_group_id=_2_1&url=%2Fwebapps%2Fblackboard%2Fexecute%2Flauncher%3Ftype%3DCourse%26id%3D_81726_1%26url%3D














