Custom dinner dish, partially based on Tofu Steaks from Cooking Mama game. Large serving: 2490 poly, single portion: 1194 poly. Prepared by chopping / oven baking. Difficulty: five cooking points.
Includes translations: GER, FRA, PL, SWE, FIN, RUS and BrazilianPortuguese.
I loved this idea, that I totally stole from sixamcc, but their TOU doesn't allow converting, so I made it myself.
I made two versions, a regular and a pets-only (as in: can only be used to wash your pets and not yourself) version. I gave them seperate GUIDS so you can have both in your game.
poly: 1.376 | § 250 | also in outdoor category | no recolors | has dirty state
A longer version of my 3t2 I See London Chemise. For teens, adults, and elders, they have the appropriate morphs. I reused my 6 recolors because those are not my forte (you can get the PSD from the og conversion's post). You can choose if you want the other ages repo'd to the AF files or not :)
Yes? Well, tough - here's a collection of small plugins that don't deserve any major fanfare, but that you may still find useful. There's only two of them at the moment, but I'll likely be releasing additional ones once in a blue moon (whenever I find something minor that's bothering me, basically).
TS2CineDrawDistance
This one improves the absolutely disgusting terrain draw distance during cinematics. No idea why they don't just use the draw distance settings you already have applied, but whatever.
Vomit-Inducing Vanilla:
Pleasure-Inducing Patch:
TS2MovieSkipper
I may have shamelessly stolen this idea from TS2 Extender, but I made this for myself to help my sanity while debugging, and to reduce the risk of carpal tunnel syndrome from repeatedly mashing the ESC key. It simply patches out those abrasive intro movies, so you'll never again have to have your ear drums blown out by "SUL SUL!".
Like they say, there are three certainties in life: death, taxes, and spockthewok releasing yet another plugin for The Sims 2.
This one is the miniest mini mod so far, changing a single number in an if statement (no, I'm not joking):
TS2ElderCouplePoses
@yolkema requested I look into this over a month ago, but thanks to the power of procrastination, I've only just got around to doing so. Now your geriatric grandparents can express their burning desire (or disdain) for each other in their thumbnails!
The Sims 2 Puritan Collection:
Progressive Patch:
Note: Households containing elder couples in previously played hoods will need to be loaded and saved for their thumbnails to be regenerated!
I've also recompiled the other two plugins with some optimisation flags to reduce their file size, so don't panic if you notice they're much smaller than before. (I should probably do this for my other mods too...)
Ever wondered why all the power plants you decorate your neighbourhoods with suddenly shut down whenever you enter a lot? Do the workers organise a mass strike during each loading screen? And who's the joker who keeps stealing all my farm fields???
With TS2VisibleHoodFX™, you can bust those pesky power plant unions and have your Sims marvel at the wonders of the industrial revolution from the comfort of their homes, as toxic pollutants pour into the atmosphere day and night! Mmm... Fossil fuels...
Complete global saturation.
Desiderata Valley - note the wild flowers, farm fields, train, and blinking water tower light.
Because neighbourhood effects were never designed to be seen in lot view, there are a few minor issues you should be aware of. I'll have to get into some technical details, so I'm leaving all the nerd stuff below the cut.
As always, you'll need either the Ultimate Collection or the disc version with all EPs and SPs to use this mod.
DOWNLOAD
README
Issues
Maxis gimped the lot skirt's functionality when compared to the neighbourhood terrain and lot terrain. The most obvious example of this is the lot skirt looking like absolute ass, while the neighbourhood terrain has detailed cliffs etc. - both the neighbourhood terrain and lot terrain support multiple paint layers and alpha maps, whereas the lot skirt is just one, boring texture.
Unfortunately, these limitations cause some semi-annoying problems when forcing hood effects to show up in lot view.
Certain effects have bugged positioning
When you download the mod, you'll notice that along with the usual plugin, there's a config file included too. This config file is important, as it allows you to blacklist neighbourhood effects to prevent them showing up in lot view.
Why might you want to blacklist effects? Well, several effects appear to require something called an 'effect map' to be positioned correctly in the world (don't ask, I don't know what an effect map is either).
The neighbourhood terrain and lot terrain both have an effect map, but importantly, the lot skirt does not. This means that the effects that rely on an effect map for their positioning (mainly those that are placed on water) will appear way up in the sky when you load in to a lot:
If you want to know why they get placed in the sky, it's related to a peculiar bug(?) I discovered while trying to figure out why decal effects (e.g. farm fields and wild flowers) weren't appearing in lot view, even though I could clearly see the game creating and processing them in the debugger.
Basically, things like decals and shadows need to be assigned to an overlay manager which... manages overlays. For whatever reason, when you load a lot from the neighbourhood, rather than assigning these to the lot terrain or lot skirt overlay managers like the game logically should, it instead assigns them to the neighbourhood terrain overlay manager. The same thing happens with the effect maps - the neighbourhood effect map is used, not the lot terrain one.
The neighbourhood terrain coordinates aren't actually 1:1 with the lot skirt. The game generates the lot skirt below the neighbourhood terrain during the loading screen, and translates the position of each object downwards. Couple this with the neighbourhood effect map being used, and you get boats sailing around in the sky.
It isn't until you travel to a community lot or switch to another playable household while in lot view that the game starts using the relevant lot effect map and overlay managers. For example, if you load the Goth household from the Pleasantview neighbourhood screen, then click on the Pleasant's house to switch to them, boats will suddenly start sailing around in their garden as the lot terrain effect map is now in use:
I have no idea whether this quirk has any noticeable effect on gameplay, outside of when trying to get neighbourhood effects to appear in lot view. I've already patched the decals so they correctly get assigned to the lot skirt overlay manager when loading from the neighbourhood, but I'd be interested to know if there are any instances of lot effects not appearing until switching lots due to the incorrect effect map usage!
The config file is preconfigured to blacklist any problematic vanilla effects, so you don't need to worry about adding these yourself - it's mainly there in case you run into any custom hood effects with bugged positioning that you'd want to prevent appearing in lot view.
Decals appear on top of roads
Decal effects will draw over roads in lot view, instead of drawing underneath them like in hood view, as they should do. I can't say for certain why this happens, but I'm pretty sure it's due to differences between the neighbourhood road materials and the lot skirt ones.
If we patch the code that creates the lot skirt roads to simply use the name of the neighbourhood roads instead, we can see that although the roads no longer match the surrounding terrain and have huge holes in them, the decals do correctly draw below them. Weird, right?
Either way, you should probably move any farm fields and wild flowers away from the roads to avoid this happening.
Decals that overlap the current lot's bounds get cut off
This is due to the lot skirt and lot terrain being two separate entities, each with their own overlay managers. Decals can only be assigned to one of these managers, so are unable to be drawn by both.
The lot skirt also does some maths to mask out the lot bounds, which prevents it from drawing its overlays over the lot terrain. You can patch out this mask and allow decals to overlap the lot, but it causes all of the decals and shadows on the lot to flicker like crazy, as both the lot skirt and lot terrain are fighting to draw their overlays on top of the other (aka z-fighting).
🐾 700 Followers Gift : the PETS Replacements Pack 🎉
🦄 As some of you know, to continue with my conversion project, I need to completely rebuild my Downloads folder. I therefore had to dive into the endless choices of default replacements, but I realized I couldn't find exactly what I was looking for. I wanted a range of pet eyes that would be compatible with the human ones 🐱
🐈 You have options to choose from : the Pet clarity Eyes with or without fur coats replacements. Even though the replacement for the default eyes is included in the default fur textures, I still recommend downloading both files. This is because the default eye replacement file contains a @simnopke's Pet Left Eye Fix, but applying the eye textures to the default fur textures allows the eyes of pre-existing pets to be replaced by default as well 🐕
👀 I recommend you to get, the PET EYE FIX by @kitteninthewindow. It's a fix that allows your puppys and kitten to show your default replacement eyes. Especially if you only want the default eyes, without the furs.
I also used strange_girl's Cat Noses Replacement textures, which I find absolutely adorable and well-suited to the game's textures.
🌈 I made some custom eyes too, like the blind and the alien ones. Their file work for both Cats and Dogs (no pupils). Dogs have additional pink and teal colors, cats have additionnal red, purple, pink and teal colors. Maybe I'll edit some more later, but it's quite enough to work with for now.
🐩 I used @kitteninthewindow's pooklet default replacement fur (from magical_girl_sandbox) as a base for the natural fur replacement's colors. Some colors were left as they were, others were edited to get closer to the Maxis ones. All unaturals Maxis replacement have been completely remade from the Maxis files. The pooklet ones were way to saturated for me, and I prefer keeping them as customs only. I made a list of the pooklet ones I used in the files, if you wanna keep some as customs too 🎨
💾 DOWNLOADS
🟩 DR Maxis Fur & Eyes for CATS : SFS - Mediafire
🟨 DR Maxis Furs & Eyes for DOGS : SFS - Mediafire
🟪 DR+Custom Eyes ONLY for CATS & DOGS : SFS - Mediafire
Update on August 3 : the CAT fur files was missing the googy one. it's been corrected.
⚠️ I checked the files but if you notice something wrong, contact me ASAP
🏆 Additionnal Credits :
@pooklet for the color palette
@kitteninthewindow for the pooklet fur coats
magical_girl_sandbox for making pet replacements eyes & furs
@simnopke for the Pet Left Eye Fix (included in Eye DR)
stange_girl at MTS for her cat nose replacement textures
& @tainoodles for the clarity eyes PSD files
☕ All the content on this simblr is FREE but you can also support me on KO-FI
Hey, just wondering, would it be possible to make infant templates for non-default faces? The ones that interest me are the All Around the World templates by isbrealiomcaife at GoS. I know there are a lot of them [48] and I understand this would probably be difficult if not impossible. Thank you for all your hard work so far!
hello!
unfortunately I don't think this is possible, at least not in the way you'd like. the way the baby faces work are that they're replacements to the maxis match default baby faces Meowingcookie made originally - so when I make a set of baby faces to match a default set, it's so that they.. well, match. baby face #4 matches adult face #4, etc etc.
realistically making a default baby face to match a non-default adult face is probably possible, but you'd have to pick and choose between 48 of them and probably default the non-default faces and it will just get messy imo! (someone may disagree with that, though!)
hope this isn't too confusing! my head is scrambled with all of these baby faces lmfao x
Basically this, but it's a long process. I've just spent the past 3 days doing all the Around the World faces for myself!
As well adding baby faces to my MultiPTs + Multi Plantsim sets. Sorry about having no previews, but it's a lot of pictures to try and take, as well most of them look VERY SIMILAR.
Anyway, for folks who're interested, here's isbrealiomcaife's All Around the World set with BABY FACES: https://simfileshare.net/download/4531047/
And my Multi PTs/Plantsims, with baby faces + Some Custom Templates if you don't want the sims themselves. All with baby faces included: https://simfileshare.net/download/4531046/
Previews for my multi sets can be found on the post where I first shared them here
Infant faces for @roguebotanist's default faces v2! <3
Okay, full transparency, I did not edit the faces whatsoever so they can be a little weird, as seen in baby #1, because I like the weird. If you're using these defaults, I assume you like the weird too. Regardless, you've been warned!
Baby #1 is pure face 24. Baby #2 is pure face 4, and Baby #3 is an example of 24 & 4 mixed. :)
This download is an add-on for roguebotanist's files. You'll want their default from the link above if you don't already have it. Nothing bad will happen if you don't have it, but your babies won't match your default faces (until they age into toddlers) and why would you want that??
DOWNLOAD HERE: SFS / GD
The usual applies: this won't affect sims that have already been made, only sims made after this has been put in your downloads folder.
credits: roguebotanist for the default, @meowingcookie for pioneering baby faces, files used, & tutorials, and @poeticallysims for the cute baby outfit default
This is a set of 10 non-default face templates commissioned by the lovely @erekiio! Some faces are new combinations of maxis sims, while others are templates from v1 of my default set that did not make it to v2. Included are optional files for the infant age stage.
Crunchy skymap-generic-night-envcube replaced with plain color, four options to choose from. Previews under the cut.
*This is for The Sims 2
Envcube consists of six textures = six sides of the cube, 3D panoramic view of the environment (hence the name).
SimPe allows you to view / edit each of those 6 resources ("Blocks" drop-down list) - but please note this feature is a bit buggy. If you start getting errors, or if you're unable to switch between the 'blocks', restart the program.
Night sky crunchiness is not very noticeable, but when you apply some filters, either in ReShade or when editing screenshots, it can bring out the crunch (like in Vanilla preview pic below - it's a bit sharpened).
Darker shades make some skylines stick out a bit too much (as seen above).
Excuse my horrid preview pictures, it will happen again. But, after pulling my hair out, forgetting about it for like a month and then pulling my hair out some more, I have finished them: @tvickiesims OFB 4t2 Default Flower Bouquets made into custom craftables!
Meaning you can have different defaults and these at the same time! More options! They will unlock at the same badges as the originals, have the same crafting cost (i fixed the difference in the first image after taking it and was too lazy to take a new one) and sale prices and the Snapdragon Bouquet also does the mood boosting things the original does!
There is a main which makes the custom craftables possible, but if you only want a few you can pick and choose the bouquets and recolours as you wish.
Conflicts: This will conflict with anything that edits the "Interaction - Make One and Make Many TEST" BHAV (had to up a number in there to get more than 10 craftable options) as well as the "Craft Obj - GUIDS" and "Crafting - Craftable Object Types" BCONs
DOWNLOAD(SFS)
Many thanks of course to @tvickiesims for the original defaults, the makers of simpe, the peeps over in TeaaddictYT's discord who helped me test and provided some feedback and emotional support and @yoursingrey in particular for kicking of the discussion that got me in that discord and reminded me I was still working on these to begin with :D
What do I do when I'm back in game? I close it down and mod it! High time I released some of my stash.
Made with all packs in mind. If you don't own Mansions or Apartment Life, these hacks may or may not work well for you.
If these mods conflict with some other mods you have, change load order or toss them. I do not promise to make compatibility patches, but reports are always welcome 🌺
Put In Crib Menu For Carried Kid
Adds a 'Put This_Kid in Crib' option when a sim is carrying one and when there are multiple babies or toddlers around. The usual 'Put in Crib...' with a selection of kids' names is also there. See, I had a problem with twins: not being able to tell which is which when I wanted to put in crib the one already in sim's hands.
- @differentwolf137 provides his version comaptible with Simler90's BabyToddlerMod (it may probably be used without Simler90's mod as well)
Yet Another Apartment Nanny Controller Fix
I've had this Becks fix for a while, but it couldn't keep *all* the errors at bay, possibly because I've been also using 'ask to watch kids' on non-apartment lots. I found two more error causes and fixed them here. Becks fix is not included.
Fixed SimWardrobe's Employee Digging Controller
I used to have it error out after some time and had to re-buy and re-assign it almost every sim day. Had enough of that dance and fixed it!
Homework Help: Ask Visitors or Friends & Relatives
Normally, a kid can only ask household members to help with homework. But what if they have a smart uncle, can't they ask them when they visit? Choose one version: either all visitors, or only relatives and friends can be asked.
- Conflicts with Cyjon's Help Homework Owner, try loading my mod after his, to keep my feature and the owner's name part of his
Homework Help: No Drop From Queue
Chasing people around the lot to ask for their help only for them to ignore you and for the interaction to drop out. No more of that!
May also fix other interactions that call 'Teach - Init' global.
Had already been done by none other than Cyjon
Balloons Live Longer
Party balloons will wait for more hours before they start popping. Because I sometimes predecorate for sims' parties, and seeing half the balloons dead before the guests arrive is just. no.
Restockable Photos & Price Fix
If you set for sale a print of a photo made by sim's personal camera or a photo from the Artist career reward in an owned business, and if someone bought that photo, you'd now be able to restock it and sell again, and again. Also, selling price of a Uni camera photo is fixed now. Yay, photographers
Less Complaining & Only When Open (Edited Cyjon's Hack)
In home businesses, I was annoyed by family guests complaining outside of business hours, acting like customers during parties and social visits, but I didn't want to remove complaining altogether. So I took CJ's mod and added a check for if the shop is open. The result: visitors complain less in general and don't complain at all if the business is closed.
Uni Home Business
Allows you to start a home business in university sub-hood. Convenience of doing it after it's started is not guaranteed (but it's fine).
Death Removes Going Steady
I've had 2 issues that I didn't know were related: Grim Reaper sometimes errored out in the middle of his business and some sims thought they were still going steady with their dead boyfriends and girlfriends. When I made this lil' mod for the latter issue, I realized that Adults Go Steady mod already tried to do that, but it had a mistake in it, causing Grimmy to reset and not remove the 'go steady' flags from sims' relationships. If you have it, make my DeathRemovesGoingSteady load after it.
- Conflicts with Postmortem rel flags by Midge, and Midge's mod also removes that relationship flag, see which one suits you better
Death Memory Given To Best Friends, Lovers & Household
I noticed that only relatives and witnesses get a memory of sim's death, and it sucks that sim's best friends and household members may not even acknowledge their death if they didn't happen to be there. Now Grim additionally gives death memories to sims who have these types of relationships to the dead sim: love (red heart), best friend, going steady, engaged, married, enemy (optional), same family/household, relative -- but only if they have met. Color* and strength of the memory varies, i.e. relative who hated them will get a green* 'oh well' memory.
* Green memories for low rel are only available with No Corrupted Death installed
- Choose one version: either BestFriendsLoversHousehold, or BestFriendsLoversHouseholdEnemies. The latter requires nocorruptdeath to get green memories, included in the zip
No Memory Distribution To Unmet Relatives
Your sim will not get the memory of their distant nephew getting a A+ if they've never met. I didn't like when toddlers' early memories got clogged up by an array of 'grew up well' etc. about relatives they haven't seen yet. But I didn't want to suppress these types of memories completely, so I filtered them by having met the person in question. My solution is not perfect: sometimes sims that have met are not important to each other story wise, but it's tricky to assess significance (0/0 relationships do not always mean sims are strangers).
- Pescado's No Telepathy looks like an extended version of this, choose one
Teddy Talk For Kids, Or Playful & Toy Interested
Who doesn't love it when grown sims pester other grown sims with teddy bear talk? Me, but I didn't want to ban it outright, so I made the autonomy consider sim's playfulness and interest in toys. Restrictions are looser for adult-to-child interactions.
Toy Robot Is For Playful & Interested In Toys
Sorry for the long names, trying to make them descriptive! Tweaked toy robot's autonomy to not attract teens and older sims unless they are playful and very interested in toys, or somewhat interested in toys and very interested in sci-fi at the same time.
Toy Robot Breaks Less
Made toy robots break less often.
Servo Robots Less Run Amok
They just did it too often. As soon as their mood got a bit below the equator it was all hell. Now it's far harder for them to break.
Apology More Effective
Bigger relationship bump after apologizing.
- Conflicts with CJ's Soothing Apology that edits the same BCON, but only affects furiousness, choose one.
- CJ-ApologyFuryFix can be used with this mod (and recommended)
Teens Can Work At Cafeteria Stove
Enabled 'Work In Cafeteria' interaction on that Uni cooktop for teen sims, in case you're using it not only in dorms like I do.
Owned Car Gives More Energy
Trying to motivate myself to use cars more often, I thought I'd choose to drive over 'walk to lot' action if it gave my sim some energy boost, since it's the motive that usually suffers badly when sims go out. So that's what I added: more energy for driving somewhere in a car.
Hobby: Talk, Read, Browse Unlocked To Predestined + Browsing Allowed On Community Lots
Normally, talking about hobby, reading a hobby section in a newspaper and browsing about hobby on a computer aren't available until a certain point of enthusiasm has been reached. I allowed these actions for sims in their predestined hobbies regardless of enthusiasm level. Also, made it possible to browse on community lots.
- If you use Simler90's Electronics Mod, get differentwolf's patch and make it load after both mods
Game Competition More Attractive
Computer game competitions (or LAN parties) made a bit more attractive for sims to start autonomously.
~
💖 Download from SFS folder
Some testing pictures under the cut while I drop the files
Here's my collab with wonderful @gummilutt - now we can have suitcase variety in the game! :D
🎨 Color Traits Mod:
BV Suitcase Default
Maxis Match OR Modern
Download: SFS Modern suitcase polycount: 1272
Updated: 31.05.2026 - fixed Modern Suitcase DR. Updated archive has "_Fixed" suffix.
⚠️This mod requires Color Traits created by Epi @episims AND Trait Globals by @picknmixsims to work!
As all color trait mods, it makes the suitcase appear in Sim's favourite color (one of 12), if color trait is present in Sim's inventory. Grey is the default shade. You can choose between original suitcase or hardshell suitcase.
🔺Conflicts:
Pets and toddlers on Vacation by @lamare-sims - Suitcase mod needs to load AFTER Lamare's mod (add "zzz" suffix prefix to the filename to make it load last).
BV suitcase texture replacements are not compatible with this. Also, modern default will clash with objects that use original Eaxis suitcase texture.
You may also be interested in decorative mini-sets based on suitcase mesh and textures:
Decorative Suitcases
Hardshell Suitcase & Maxis Match Suitcase
Download: SFS | BOX
Both meshes found in Buymode/General/Dressers, recolors are merged.