my wip folder: *is very full*
me: new...story???
The Bowery Presents

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Lint Roller? I Barely Know Her
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Claire Keane
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Show & Tell
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"I'm Dorothy Gale from Kansas"
Sade Olutola

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Keni
Today's Document
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titsay

Love Begins

Game Changer & Make Some Noise

tannertan36
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@sinkswimorseahawk
my wip folder: *is very full*
me: new...story???
script: i am feared across the sea...i leave no survivors in my vicious attacks...all who oppose me shall fall...
davey: *exists*
script: so this is my son, i adore him, i hand-stitched this quilt for him,
squall
meet the characters: thistle company, smuttynose dive rig
dive teams are formed of 6 divers, who function as one unit. the more skilled units will typically have the same captain for all their runs, which means the same boat. most companies also have a boat that is theirs, for surface use & shore runs.
torrent company is 9 people, 6 divers & 3 shipcrew
divers:
- jani, #8113, medic. age 21.
the crew medic needs to be a quick thinker, fast underwater, & be aware of their team at all times. jani takes her job very seriously, & acts as “team mom” both in the water & on land. doesn’t splash every time, but has to be ready to jump in an instant. partnered with eleanor. cert: 200ft.
- jinx, #1313, dive captain. age 19.
the dive captain takes the lives of their team into their hands with every dive. jinx is capable, quick thinking, & experienced. staying cool under pressure is one of the most important aspects of this job, & jinx’s skill at it is why she rose through the ranks so fast. she’s one of the youngest captains ever, & is aware that she’s being looked up to 24/7. the captain is almost always first to splash. partnered with lucky. cert: 220ft.
- lucky, #7777, 2ic. age 18.
the second-in-command has to anticipate the commands of the captain, keep cool no matter what, & be prepared to step into the role of leader at the blink of an eye. lucky is caring & soft, but won’t hesitate to lay out anyone giving either jinx or herself lip. she’s trained in basic med, & can assist jani topside. the 2ic splashes every time, & is usually paired with their captain. partnered with jinx. cert: 220ft.
- eleanor, #2106, slither. age 14.
the slither’s job is to wriggle into the tight compartments that not everyone can reach. usually the youngest in the company, & always the smallest, they wear thinner suits with an umbilical attachment that can be hooked topside or to a stage tank carried by another diver. though they do carry their own air supply, their rigs are designed to attach to a thinner hose for fitting through slits in the wrecks. eleanor is an excellent slither, splashing mostly on new jobs. jinx prefers to keep her topside whenever possible, eleanor being very young & small. partnered with jani. cert: 200ft Â
- jaon, #1312, dive tech. age 19.
the dive tech’s job is taking care of topside & diver-to-diver communications, as well as managing the miles of hose, tanks, & gear needed to dive. joan makes sure everyone is connected, & works with adenn to devise strategies to remove or access salvage. he runs the cranes, & is trained to run the bell both topside & below if needed. partnered with adenn. cert: 200ft
- adenn, #8108, engineer, age 20.
the engineer’s job is ensuring the (relative) safety of their teammates, devising ways to shift salvage & work around the sunken ships without getting crushed. can run bell with jaon, working extremely closely to keep communications, gear, the topside ship, & the team safe. partnered with joan. cert: 200ft
shipcrew:
- mac, ship captain. age 22.
mac is the oldest, & was not raised on-base like the dive crews. she’s an impressive helmsman, running the 900ton snap like she’s the nimblest of speedboats. snap carries a pressure chamber, rescue bell, & umbilical hoses. equipped for sonar drags, mac & sofia modified most of her themselves. snap has more surprises than anyone would guess, & mac considers thistle company the proper owners of the ship.Â
- lis, gunner/pilot. age 17.
lis was also raised off-base, making her way to the shoals via a desperate attempt to escape conscription to the massive agriculture crews that run the inland. lis was chosen by mac, who helped her slip into the pilot program. snap isn’t a carrier (there’s only one, the resolute. part of the “big three”, berthed with the pioneer, the advanced sonar tow, & dauntless, the defence ship that patrols the islands. none of them are dive ships.), but lis is a pilot, traveling on the resolute when not on dives with torrent company. she’s the gunner for snap, esp when they cross into pirated waters. can also run helm.
- sofia, ship tech. age 19.
sofia, raised off-base, is the radar, sonar, & radio boss of snap. she runs the bell topside, & configures the temperamental sonar array to pick up bottom salvage. a genius with electronics, sofia can make anything work, & created most of the mods on snap.
squall
set the scene: shoals dive rig, me/nh border, usaÂ
squall follows a group of young divers recovering pieces of wreckage from the ocean floor following the naval battles that shaped the coastline (and world, but these kids are rather isolated).Â
a massive net-rig, spanning the width & depth of the “gut”, a passage between smuttynose & hogg islands, catches the occasional bit of salvage, but the main purpose of the rig is to allow easy launch of the boats & divers into deeper waters for the proper dives.
the housing for deep salvage divers & their boat captains is on hogg, the ancient hotel on star is housing for shallow divers & non-diving workers (trawl captains, shallow captains, mechanics, radio & radar techs, etc).Â
salvage is collected off the mainland point of hogg
the neighbouring islands of smuttynose & cedar connect with walkways built over the jettys put in ages ago, both islands are solar farms & food production (as much as possible with 6in of topsoil). there’s still a lawn on smutty, it’s one of the only bare areas on the island. you’ll commonly see divers playing frisbee or swimming in the cove on their off days. there’s not a lot of recreation here, but the smutty lawn & cove is where it happens.
lunging is the headquarters for the whole operation, the dive bosses live there & never have to get their feet wet.
white still has it’s lighthouse, warning ships off the salvage areas & shoals. keepers live mostly on the island, but can choose to stay on star.
the whole island group is rather solarpunk, with structures built on each other & the sun, wind, & waves running everything. there’s a pretty strict schedule for everyone, & the divers work long shifts either above or below the water.Â
the two largest boats, sailfish & snap, carry pressure chambers so divers can work without needing to decompress between runs.
i’ll do a post specifically abt the boats later, after the characters!
sooo this blog is named after my (currently) most developed wip, but i have three that i’ll be posting abt on here! as follows:
sink, swim, or seahawk: post-apocalyptic pirate crew attempts to balance the survival of themselves with the survival of their morals, they’re all gay & tired.
fighting dragons: fantasy world child assassins in the service of the crown are sent to kill the 2 top rebel cell generals, end up joining them (oops!).
squall: future setting salvage teams making their living off recovering pieces of wrecks from the ocean floor, attempting to piece together the past.
squall takes place in the same world as sink, swim, or seahawk, abt 50 years earlier. the rig crews of squall are the precursors to script’s pirate crew (i promise this will make sense!)
all wip posts will be tagged with title!