Sweet Seals For You, Always

JBB: An Artblog!

shark vs the universe
sheepfilms
TVSTRANGERTHINGS
h
Monterey Bay Aquarium
hello vonnie

Janaina Medeiros
No title available
Misplaced Lens Cap
we're not kids anymore.

Andulka
occasionally subtle
almost home

Origami Around

izzy's playlists!
Claire Keane
🪼
Show & Tell
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@skipperbobipper
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Pink or blue
Which do you choose?
Books that are better together!!!
lets make a videogame how hard can it be
nevermind you have to know shit about computers
hey!! sorry to hijack this post, but there are a bunch of ways you can make videogames without knowing shit about computers!!
for starters, there’s Twine, which is fucking great for making all kinds of interactive experiences (it’s what Crystal Warrior Ke$ha was made in so you KNOW it’s good) at all skill levels (i picked it up and made a game in two minutes a few nights ago)
if you want a bit more involved experience there’s Inform 7 which is a simple language for text-based adventure games that reads like slightly-weird English and also relatively easy to learn
you can do some pretty fucking cool stuff with Unity (my personal engine of choice) but you may need to dig a bit farther to get at the good stuff. there’s lots of really good presets though (i made an entire game just mixing and matching pre-existing templates and adding in my own art, won an award at a game jam for that one) and if you want help the community’s pretty dang friendly from what i’ve seen!
this is just a taste of what’s out there from what i’ve seen, but there’s so many cool resources out there. if anyone wants help getting started, i’m around to give you a leg up on making something in the coolest, most unexplored art medium around!
I’m addin’ to this post because lowering the barrier to entry for making games is super important to me!!!! If y’all have any questions about making games, you’re welcome to come and ask! I made this list a while back with some friends, so it has some of the programs John already mentioned.
2D Editors:
GameMaker : Potential for pure drag-and-drop “programming”. It is recommended to read-up on the program’s functions to make good use of it. Good for prototyping. Uses its own language called Game Maker Language (GML) that is similar to a C language (e.g. C++ or C#). For both Mac and PC; free version available.
Construct2 : Drag and drop level editor that uses an “If-Then” event sheet structure for programming. Good for prototyping and for beginners. For PC; free version available.
GameSalad : Drag and drop with no code requirement. Good for programming. For both Mac and PC; free version available.
Solpeo : HTML5 based game engine for 2D and isometric game development. Some programming knowledge needed. Platforms supported: Chrome, Firefox, Internet Explorer 9+. Free version available.
Stencyl : Drag and Drop “programming,” templates you can edit the variables/values for.
Scratch : Lego-block-style coding platform by MIT; totally free and a great intro to thinking in code. Very kid-friendly and comes with a community site. Browser version available.
3D Editors:
Unity : 3D editor that creates 3D games. Can build games for browser, as an app, or for mobile devices (iOS and Android). For both Mac and PC; free version available.
UDK (Unreal Development Kit) : Full-fledged, highly advanced editor. Features a complete set of tools that go from level design to visual scripting to cut-scene creation. Uses it’s own programming language called Unreal Script that can be arranged with Kismet, a visual code editor. For Mac and PC; free.
2D Art/Animation Software:
GIMP : Free photo editing and digital painting software.
Easy Paint Tool SAI : Free digital painting software with a UI similar to Photoshop.
Mischief : Free digital painting software with an endless canvas.
3D Art/Animation Software:
Sculptris : From the company that created Zbrush, this free software is ideal for beginning 3D sculptors.
Maya : Animation, VFX, lighting, and rendering software.
Magical Voxel : Voxel Art (3D Pixel Art). Very intuitive and quick to pick up.
SketchUp : Architectural modeling software, great for creating 3D environments and buildings. Free version available.
Text-Based Games:
Twine : Create interactive text stories using Twine’s visual map system that links your game together. Easy to learn and use. End result is browser-based. For Mac and PC; free.
Quest : Interactive text stories that you can build in-browser.
Ren’Py : Create visual novels using a modified version of Python that reads like a combination of stage directions and a CYOA novel. For PC, Mac, and Linux; free.
Audio Resources/Editors:
Indie Game Music : This site offers free indie music with no need to worry about royalties or licenses.
Audacity : A free, open-source, cross-platform sound editor that allows you to record and arrange sound.
Super Flash Bros. : This site allows you to record theremin-like (8bit) sounds and export them as .wav files for your games.
FL Studio : Free music composition software.
Miscellaneous Tools:
Donjon RPG Tools : Randomly generates maps, items, XP, etc.
W3Schools : Web-code tutorial database: HTML, CSS, Javascript+.
Debut Video Capture : Video screen capture to record Let’s Play videos, showcase your game on Youtube, etc.
Korsakow : Free tool for creating interactive and database films.
Processing : Flexible programming language used for visual and interactive artworks and simulations.
From Student to Designer, Part 2 : Tips for making a well-rounded, solid portfolio
Places to Publish/Share:
Itch.io : Platform for self-publishing games
Philome.la : Place to share Twine Games
@slimetony how does it feel to have your shitpost be turned into a helpful resource
It feels like a betrayal of every tenant of humor I subscribe to. Helping people is an alien concept to me. It makes me upset.
Hi there! First of all, thank you so much for all your tips and tricks for artist alley! I've been attending alleys for several years now, but I still find myself coming back here for some extra help! That being said, I was wondering if you would be willing to share some info on how you get your smaller prints done! I noticed in your art tag that you cut out your own for AX 2017. Do you have a company print multiple times on larger paper then cut them out yourself? Thank you in advance!
How to Cut Your Own Art Prints
Thanks for the question, anon! Sorry for the late response, I decided to write a full-on tutorial in response to your question!When I first started out making prints, I used to have my small prints printed and cut by the same place I got my large prints done! However, contrary to what you might think, the small prints actually cost quite a bit more than large prints ($1.40-ish per piece versus $0.60ish per piece!). It makes sense – there’s extra labor involved because they have to cut the small prints to size.
This was OK for a while I was still experimenting with print sizes, but once I decided I liked my small prints, this high cost started to look more and more like a place I could start saving some money. How to do that? By cutting my own prints! Keep reading to see how I went about it.
Keep reading
do you have any tips on opening an online shop? i wanna kind of do what youre doing, keychains and shirts and such <3
Sorry I took so long to answer this one!
The first thing you need to do with selling things online is research!
1. Research your products: If you know what you want to sell, then you need to find out what the best way of producing it would be. Check different websites that produce what you’re looking for, then compare them to others in terms of price and reviews. Never read reviews from a producer’s own website! You need reviews from non-biased blogs and stuff.
2. Research your store: If you’ve got an idea of what to sell, now you need to know where to sell it. Every online marketplace has a cost! Ebay takes 10% for instance [ never go with ebay ], websites like squarespace will let you make your own setup, but they have monthly costs and don’t include any built in traffic. I went with Etsy because it’s reputable, compiles my tax information, and the middleman cost isn’t too bad [ it’s 20cents per listing plus 3% of each sale ]
3. Research your shipping method: Shipping your products may be the biggest challenge you’ll face. You need to buy packing materials, weigh and measure everything you intend to sell, and find a good method for printing labels [ printing them on a normal printer can add up in labour with cutting and taping, plus the recurring cost of ink, whereas a label printer fixes all those problems but costs like 400 bucks once ]
Then, you need to check with your store to see how it handles shipping. If you’re going to be setting your own shipping prices, you need to mock up some packages, weigh and measure, then plug those numbers into a shipping calculator online. [ I don’t do this any more, Etsy has a calculated shipping option that works well if everything is measured properly ]
Most of all, good luck! Remember, mistakes are part of the learning process!
Want all my pose references in one place? Check out my Poses for Artists Book Series.
- PoseMuse.com
- Paperbacks: https://www.amazon.com/Justin-R-Martin/e/B01DPY0PZW/ - Digital PDF Ebooks: https://gumroad.com/posemuse
- Poses For Artists Digital Book Set - Volumes 1-4 Over 500 pages of organized poses to help spark your imagination. https://gumroad.com/l/4EbookSet
11% off pdf formats on Gumroad via Tumblr fan code ‘pose1111′ https://gumroad.com/posemuse
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Over 500 pages of organized poses to help spark your imagination!
~ Justin
11% off my books on Gumroad , pdf format, use my Tumblr fan code ‘pose1111′ https://gumroad.com/posemuse
i hate ai so much i dont even want to post my art anymore ever.. just want to show it to people irl and wow back to thee old ways
im so so sorry to every artist who's art ive ever reblogged without gushing in the tags. you deserve it im just so tired. ill do better i promise
WIPS from today and yesterday
I love you doctor kunty phd
an empty bliss beyond this world
mmm, mentats!
https://archiveofourown.org/works/64594672/chapters/166008790#workskin
I worked hard on this robot lemon y'all
adventure time slang is weird cuz like. when you first watch the show and hear the slang you're like "oh this is cringy slang but its not like awful" but it gets to a point where the voice actors deliver the slang so naturally you don't even notice it and its just. part of the world's vernacular. I can't think of any other show that's done in-universe slang like this
Finn: oh man the frappin dude just ginked up and went flipoo over the junkin fence
Me, 3 seasons into this show: wow he really did huh
It's true but it's also funnier knowing the storyboarders were usually just making Finn say fuck
this is math
i have spent years rewatching all 10 seasons and recording every expletive i hear in adventure time:
Filing these away for later.
I'm sure this will somehow be useful data for something I don't yet anticipate
I know some fic writers get stressed about writing tropes they think are too popular or overdone, and I need you all to know that I just spent 4 hours reading every iteration of the same exact fic plot I could find, and they all brought me an indescribable amount of joy. Listen. Listen. Sometimes you want cakes of many flavours and sometimes you want Nine Carrot Cakes