How did I forget this.
This is the "next" thing I had in mind when I was working on the squire's plate redo. And the dark witch outfit! This outfit is based on the Goliath beetle. I came across one when I was in Spain last winter, in the Zamora ethnographic museum. Why an African beetle is in a spanish ethnographic museum remains a mystery to me. But I digress.
I was immediately enchanted. I wanted to make a design that captured the essence of the creature: black and white when resting, and revealing the copper wings when in flight. From the get-go I knew I wanted to do a high fantasy styled outfit, with motifs from art nouveau and quite some visual noise. When I came across this bug, back in January, I didn't find myself capable enough to actually accomplish this design. So I worked on other things that were still on the backburner. The dark witch came first, then the squire's plate.
And here it is. The Garment of the Goliath. The cloak moves in movement, revealing the flame-painted copper armor underneath. The pattern of the beetle is reflected on the cape and tabard. The design language is supposed to be somewhat organic and unconventional. I also tried straying away from generally accepted high-fantasy designs, as you get a lot of that when you're doing elvish stuff or working with art nouveau motifs. It really was a bit of a test to see how well I could pull of a more complicated design like this. And I think I succeeded. I'm really happy with the way this thing turned out. All elements of the design, compared to older outfits, look better. The pouch is big step up compared to the squire's. The coin bag's textures look splendid, and I'm also super happy with the way the cuisse turned out. Lots of relief, lots of detail. There's this one shape/motif that's constantly being repeated across the entire armor. It's in the pauldrons, chestplate, vambraces, cuisses, and the boots. Can you spot it?
I did cut some corners during texturing, which is a bit of shame. These are learning opportunities. For example, the belt is a bit bland. When I'm striving to be holistic in my design, I need to pull it all the way through. For my next design, I'm intending to do just that. And I want to get that shit going from the concept stage onwards.
What I also want to do is to continue to be inspired by nature. So for my next project, I will make something as inspired by the American hummingbird. Of course it'll be armor. This time I'll try for a contrasting design to this goliath outfit. Colourful, but not demanding. Stay tuned.









