Rare officially licensed 1989 Mario toy with uncharacteristically pronounced lips.
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PUT YOUR BEARD IN MY MOUTH
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Xuebing Du
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Rare officially licensed 1989 Mario toy with uncharacteristically pronounced lips.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
Hokuto no Ken 7 (Shouei - Super Famicom - 1993)
Footage of Mario and children twirling from a 1997 Chilean commercial for a Super Mario 64/Soprole yogurt cross-promotion.
Main Blog | Twitter | Patreon | Small Findings | Source: Kumomo_Yosei
Gango aka Gyango from ep. 11 of the original Ultraman
⚔️ Barbarian II: The Dungeon of Drax (1988)
(Palace Software - Amiga - 1988)
Illustration from a Satellaview broadcast depicting unethical experiments being conducted on Luigi.
The Satellaview was a Japan-only add-on for the Super Famicom that allowed it to receive satellite transmissions; while it is most commonly known for featuring games, it also offered shows that had live audio alongside a slideshow of pictures. Many of these featured bizarre and outlandish scenarios involving Mario characters.
Main Blog | Twitter | Patreon | Source: twitter.com user "TheUltiMarioFan"
In Super Mario 64, if Mario performs a dive on the edge of one of these rocks in Lethal Lava Land in a precise manner, he will become trapped in a state of eternal recoil as shown in the footage, forcing the game to be reset to continue playing.
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Considering all the weird shit that people keep finding, at this point it wouldn't surprise me if speedrunners eventually found evidence of God in Super Mario 64
Promotional photos of Mario with Rob Halford, lead vocalist of heavy metal band Judas Priest, doing the “sign of the horns” hand gesture at the New Super Mario Bros. Wii launch event at the Nintendo World Store in New York in 2009.
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I’ve been thinking about this dude’s post all day, and cracking the fuck up every time it comes to mind.
In Super Mario Galaxy 2, there is a Goomba snow sculpture next to a fence in the second mission of Freezy Flake Galaxy. If Mario enters the space behind it, he will begin oscillating rapidly. In addition, Mario cannot escape from this space once he begins oscillating; jumping, spinning and running will no longer be able to cause him to get out. The player must use the pause menu to exit the mission to continue playing.
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This is why you hear stories about parents being afraid of Elvis' gyrating hips back in the fifties