i hate making characters i hate making characters i hate making characters i hate making characters i hate making characters
i wanna dev i wanna dev i wanna dev i wanna dev i wanna dev i wanna dev i wanna dev

Product Placement
will byers stan first human second

@theartofmadeline

shark vs the universe
Jules of Nature
ojovivo
Show & Tell

izzy's playlists!
Monterey Bay Aquarium

blake kathryn

JBB: An Artblog!

❣ Chile in a Photography ❣
Not today Justin

No title available
$LAYYYTER
Cosmic Funnies
art blog(derogatory)

#extradirty
Xuebing Du

JVL
seen from Spain
seen from France

seen from Malaysia
seen from United Kingdom

seen from United Kingdom

seen from Malaysia

seen from United States
seen from United States

seen from Malaysia

seen from Malaysia
seen from United Kingdom

seen from Netherlands
seen from Philippines

seen from Malaysia

seen from Canada

seen from Malaysia
seen from Bangladesh

seen from United States
seen from France
seen from United States
@slamtaro
i hate making characters i hate making characters i hate making characters i hate making characters i hate making characters
i wanna dev i wanna dev i wanna dev i wanna dev i wanna dev i wanna dev i wanna dev
I finished playing Pokemon Sun the other day. The story was really good. Like, proper JRPG quality.
This time, I won't die from organ failure.
The remodels need to be rigged and re-animated. I still have one more set to animate before I can get back to demo dev. Knockout and Revive anims are hard.
Finished remodeling and retexturing my player characters. Now everything fits uniformly in a 512x512 texture.
I connected all the bendy-jointy parts like thighs and shoulders, with exceptions around things like sleeves and skirts.
The neckties are their own sets of polygons that I had a fun time detailing.
Same with Olivia's braids.
Been running some shading tests. Here's one of the party members for Gunmetal Hearts, Edwin Knox.
He's part of a race called the Korora. I wanted a character with a huge cheshire cat grin, but I couldn't accomplish it with regular textures.
Also just wanted to experiment with a fat body.
Linear interpolation is so cool.
Huge, puffy dresses are a pain to model and rig.
It's gonna be a pain to animate for gameplay. 100%. But I'm excited!
Gunmetal Hearts party members.
Thinking of going back on that devlog grind.
Been working on characters and enemies for the new project: Gunmetal Hearts. It'll be a Prohibition-Fantasy RPG.
Here's two of the Player Characters that I haven't named yet.
Turns out I'm way too scared of my own shadow and can't make horror-themes for a game.
Even if SubUrban isn't actually a horror game.
Been working on new assets and a new theme, but the real tricky part- the RPG stuff- is staying. I'm pretty happy with them.
Gave everyone victory and knockout anims, and redid all of Max's animations. He has his back turned to the enemy during fights; I wanted him to come off more confident and collected against the supernatural.
Daisuke is designed to play a more Offensive Support role in combat; he doesn't hit as hard as Terry, but makes up for it with his utility. So I'm changing his Basic Attack to a two-hit punch. This will tie into a future combo mechanic that amplifies followup attacks, including spells.
It kind of feels like cheating having a mannequin be an enemy. But it's really appropriate for a mall dungeon. And for future enemies.
I unironically think I need to give them bigger boobs, though.
I love incomplete death animations.
I'm working on gathering up SFX I'll use from a pack that I bought.
And there's this set of blunt splatting impact sounds that're unsettlingly crisp and clear.
Someone on /v/ drew this and I wish I knew who. It always makes me laugh.