It's been just over a year since Deltarune chapters 3 & 4 released! I did the 3D work, which mostly means Tenna 📺 I figured it's been long enough to share some "behind the scenes" stuff, starting with a look at the Maya file for his static poses...
I'd individually render the poses to get that early 3D shine ✨ Here's some of them at their original resolutions! I would work from text descriptions from Toby, and sometimes there'd be a Paint sketch to help out. Gigi drew the concept that I modeled from and some poses too!
I had a lot of fun pushing myself to match the dynamic poses Toby had in mind for Tenna - making him so crazy and expressive was something I couldn't have done without his prompts. He'd draw the faces on afterward too, which really brought Tenna to life!
(lots more after the Read More cut...!)
Here are some of the Paint sketches Toby drew to help me with specific Tenna poses! I love seeing his drawings LOL, genuinely really good and evocative 👍
There was a time when I was struggling to capture what he wanted for these specific Tenna poses… Until Toby acted them out himself, and I thought, "Ah, it's like that. I understand." and then I was able to make them just how he pictured them.
When looking through the renders and choosing what to share, I laughed at these two… Remember when Tenna had a gun? Remember when he bent over in a very specific way that might remind you of another, different image? No? Maybe you don't…? Well. Don't worry about it.
These ones are cute… Tenna is pretty cute sometimes! Has anyone ever thought this? Actually, before people knew he was going to be a strange 3D sprite the Whole Time, I was worried people wouldn't like the style and it'd sour people's views on him. I'm glad that didn't happen.
Toby thought it would be funny to have Tenna do some really smooth, mocapped animations sometimes - specifically free to use ones that often pop up in other things. An extra funny part to me is how many frames these take up in the game, and how his tails are stuck to his legs…
Speaking of mocap, Toby wanted Tenna to use custom mocap animations as far back as 2016 - Ten(na) years ago! I got an Xbox Kinect at the time and learnt how to set this up, but then never used it. Here's a look at messing with mocaped stuff again in 2022. So Normal.
Don't bother trying to help him here, he's just being dramatic 🙄
I particularly like these poses - I think I improvised most of these just based off the context they get used in… I always liked posing his tie and coat tails as if they were also parts of his body he could move. Which I guess they are?
After I rendered out the individual poses in high quality, I'd force the color palette to be limited to just a few shades and then I'd shrink the result down to pixel sized sprites. Like these! I'd tidy them up a little, but they'd really get improved on at the pixel scale by Clairvoire.
As well as Tenna's sprites, I also worked on his intro "movie"…! Seeing people be completely overloaded by this on first playthroughs would always make me laugh. In game, there's a ton of extra editing done by Everdraed, but my unedited cut looks like this ⬇️
This was the entire storyboard I had to work from, and I'm realizing now that there's the note "put him in car etc" that I never did and actually don't know what it would mean exactly. Working on this had me listen to the accompanying audio many times, but it's good so it's okay.
Here are a bunch of random clips of the Maya project for Tenna's intro movie. This is how movies get made, I think!! Yeah… Just like this.
Say it with him, folks!!
For the 3D Ralsei clip from the intro, Toby really wanted it to look a certain way, and drew more sketches for guiding me with this part than any other. They genuinely helped.
Remember how Toby's original storyboard has the note "covered in slime and shrinks"? That meant I had to learn how to make 3D slime. You can see my tech advancing here.
I'm really happy with how the final Tenna animation at the end of the intro movie turned out! It wouldn't look as good if it wasn't for some 2D animation to reference from SmallBuStudio, so thank you to them for the help! Tenna is cute… Huh, I already said that…?
Phew!! That's a lot of Tenna. I hope it was fun to look through my posts! Oh, one more thing - the Fangamer Mr. Tenna Figurine just straight up uses the 3D model I made, which I think is really funny and cool and nice. Check it out if you want! Thanks for reading!
quirky fourth wall breaking character but theyre just fucking. wrong about the medium theyre in. they keep making references to cinematic techniques and directorial styles and the other fourth wall breaking character is like "dumbass we're in a fucking comic book" and they are in a video game.
mass murder, trespassing, arson, loitering, construction without a permit, destruction without a permit, deforestation without a permit, killing an endangered species, uh probably more
reminder to worldbuilders: don't get caught up in things that aren't important to the story you're writing, like plot and characters! instead, try to focus on what readers actually care about: detailed plate tectonics
Why is the mountain range square. How did the mountain range form. Why is there one singular volcano in the center. Why does it act like a composite volcano but have magma that acts like it’s from a shield. If it’s hotspot based volcanic activity why is there only one volcano.
And then the misty mountains!!!! Why isn’t there a rain shadow!! And why is there a FOREST where the rain shadow should be!!!!!!!!
Wind blows clouds in from the sea, but mountains are so tall the clouds can't get past 'em, so you get deserts on the windward side of mountain ranges because clouds can't get there to water the land, or do so only very rarely.
this is because, as clouds are forced upwards by rising land, they cool and dump their rain. so the side of the mountain facing the ocean (or an inland sea, or a great lake) gets all the rain as the clouds are squeezed out, and the opposite side gets nothing.
my favorite thing is the american great lake snowbelts! so, the 'flow' of weather across north america, in very general terms, blows from the northwest on down south and east to the gulf of mexico.
so the wind is blowing from west to east, and in the winter it's a dryer wind than in the summer because it's colder. but after blowing across a great lake for a hundred miles, the wind is wet again. and that wet turns into snow. so for all of these lakes, the big cities are on the west side, not the east sides, because the east sides absolutely suck to live on.
the sole exception is buffalo, NY, which literally has to be there because, unfortunately, that's where all the important canal stuff between lake ontario and lake erie is happening.
also this always strikes me as cool, check out where cleveland is:
it's right at the edge of that snowbelt. and you see way more cities west of it than east, too.
#but again. mordor looks like that becaue sauron made it#and he's an ass
On a Watsonian level, sure.
On a Doylistic level, Mordor looks like that because plate tectonics was a fringe, ludicrous, laughable theory that nobody outside serious geology nerds had ever heard of until scientists proved seafloor spreading in the early 1960s. The first edition of the LotR trilogy was published in 54-55. We literally did not know that plate tectonics was real until almost a decade after the book was published, so obviously, it was not something Tolkien could have been considering as he made his maps.
I don't know enough meteorological history to know when white people figured out about rain shadows and added it to geology classes, or what would have been taught about volcanoes and such. But any education Tolkien got on the subject would have been in childhood/adolescence; his college education focused on the liberal arts, not the sciences, and his professional study was linguistics and the middle ages. So anything Medieval and earlier European authors wrote about he had a pretty good chance of knowing about. But not much exposure to modern science. So his science knowledge was probably limited to "what English schools taught at the turn of the 20th Century."
I mean, it's true he didn't know about plate tectonics, but he did know what mountains look like, and that it's not normally That. And it wasn't his style to break that kind of norm without cause.
LotR has recurring themes of the reckless imposition of one's will on the natural world creating ugliness, an order you thought was inherently an improvement that in fact is inferior to what you have displaced. (Typified by reckless tree-felling; a reflection of the despoiling of the English countryside and the world by Progress.)
Mordor is a rectangle because Sauron is an asshole.
#the rain shadow thing otoh was undoubtedly total ignorance#but those mountains were made as the fortress of a demigod#too steeped in evil to understand beauty#it's *supposed* to look like something that Shouldn't Exist#like quite often this is something that happens in worldbuilding yes#things are arranged Wrong because a person doesn't grasp the underlying logic#but mordor is a bad example for the same reason it's an obvious one#it's So Very Wrong because it was designed to be wrong#to give you a bad feeling with how much it shouldn't look like that#if he just wanted it unapproachable on all sides it could've been in a caldera formation it didn't *need* corners#the corners were a choice#tolkien's job involved lots of looking at maps and things okay#meanwhile people whose lives revolved around the weather generally knew where the rain happened#long before it was formalized into 'rain shadow effect'#people not having The Science doesn't mean they don't have eyes and brains
I wrote an entire paper in college analyzing the geology of the Misty Mountains and to a lesser extent the White Mountains (the Misty Mountains are easier because we get a cross-section via Moria). One thing I discovered that still knocks me for a loop when I think about it is:
Moria is the only place in Middle-Earth where mithril is found, right? That's kind of a big deal. So, why? What makes that location so special? Is it just random?
I found a paper that had just been published *that year*, 2011 or 2012 as I was writing it, that studied the locations of precious-metals mines in the Pyrenees, the similarly long skinny mountain chain that divides Spain and France. This paper discovered that where there was a bend in the mountain chain, from one of the continental plates having an awkward corner in it that got subducted under the other plate, that had dug deeper into the mantle and caused precious-metal-bearing ores to flow up to the surface in ways they didn't do anywhere else in the Pyrenees.
There's a conversation in The Fellowship of the Ring where one of the hobbits -- I don't have my copy handy or I'd get the direct quote -- asks why they can see the Misty Mountains ahead of them at one point if they're still heading south from Rivendell, and it's explained that south of Caradhras (which you may recall is the surface mountain under which Moria runs) the mountain chain bends and runs southwest instead of due south for a while.
Tolkien had absolutely no way to know *why* this particular feature of a mountain range was associated with intrusions of rare and unique metal ores, but he had gone backpacking in mountains enough to know How Things Should Look.
(And as prev excellently points out, when Jirt made screwed-up geology it was very much on purpose. Mordor shouldn't be square! Mount Doom shouldn't be doing any of the things it does! A composite volcano shouldn't even have especially hot lava! Even the Gulf of Udun, the circular feature at the upper left corner of the square, shouldn't be like that -- perfectly round features should be impact craters or calderas, not The Mountains Just Do This In A Suspiciously Convenient Way. These are all the way they are because Sauron forced them to be, in defiance of the laws of nature. Remember, he's akin to Balrogs and was a Maia of Aulë -- he's a volcano spirit in many ways.)