June 2026 Devblog
Hello everyone!
It's time for another devblog, and there's a bit to cover this month so let's hop right in!
Battle Live Releases this Month!
My next game — Battle Live! The Idol School Collection — releases this month on the 26th! To hype up the release I've updated the Steam page with its brand new trailer! You can check out my hard work on the page itself (and be sure to wishlist it to show your support if you haven't yet already!)
Welcome to Pride Park! Experience six main stories and several bonus stories centered around the staff and students of this eclectic idol sc
On that note, I'd like to remind everyone that two weeks before the game's release (starting on June 12th) I'll be putting the artbook of the original versions of Battle Live on sale, so that anyone who wants it can grab a copy for cheaper (and also grab the games while they're at it). Once that sale has ended, it and the original five games will be permanently archived.
If you've bought the artbook or donated to any of the games before then you'll still be able to access them through your Itchio library later. The remaster will be the intended way of experiencing the Battle Live games after this, so I hope everyone can understand and support this decision.
It still feels unreal that I'm releasing a remaster of my first few games, but I'm really excited to share it with everyone this month.
Bread Makes the Heart Aflutter Steam Release and DLC
If you didn't see my announcement at the beginning of May, my 2025 Yaoi Game Jam entry — Bread Makes the Heart Aflutter — is getting a Steam release, touch-up update, and a brand new paid DLC story!
Currently it's in a solid late beta, and just needs finished artwork and a few more rounds of editing before it's complete. If you're interested in seeing an early preview of it, you can join my Patreon to read the behind-the-scenes post I made in April about it.
There isn't a concrete release date for all of this yet, but keep an eye out during September to November, as that's the rough timeframe of when I'm aiming to make it public. In the meantime, you can check out the Steam page and wishlist it here!
A romantic, fantasy slice-of-life visual novel about Emile Mayer — the owner of A Slice of Comfort bakery in the Kingdom of Selias — when th
Upcoming Sales and Deals
Moving right along to another major topic for these next two months: the sales and deals my games will be a part of!
First in the list is the Power of Pride Bundle over on Itchio! The Mysterious Thief Forget Me Not was accepted into it, so you'll be able to grab it and a bunch of other fantastic LGBTQ+ projects in both tiers ($60 or pay-what-you-want) of the bundle from June 1st to July 6th. Thank you again to the team who worked their butts off organizing this bundle, I'm honored to be a part of it.
Over on Steam, later this month Forget Me Not and Battle Live will be part of the Games for Pride sale hosted by AAPI in Gaming! While Forget Me Not won't be discounted during the sale event, due to Steam's 30-day cooldown on custom sales, I'm still looking forward to the event and seeing all of the other wonderful LGBTQ+ games Forget Me Not and Battle Live will be showcased next to.
And finally, in July my two released games on Steam will be part of npckc's Nonbinary Coded Games Steam sale! As an enby person, I'm super glad and excited that I got accepted into this, and I'm happy that my enby OCs will get to be showcased next to a bunch of other fantastic games. Forget Me Not will be discounted for this as well.
Misc Topic Roundup
Now, just a few miscellaneous topics to close off this month's devblog.
I've been slowly working through my next longer game, Deep Waters, while working on these immediate releases. As of this blog, it's at roughly 20k words and every route of the first playable character's perspective has half of its scenes ingame, with the main romantic route being almost done. My next patron-exclusive blog in July will most likely be talking about Deep Waters once again, so I'm hoping to finish that route beforehand, as well as some other parts of the game.
I've also done some touch-ups to Forget Me Not recently, all thanks to the wonderful people who have played my game and left me feedback (which includes the streamers and content creators as well.) Alongside some text-related editing (typos, the bane of my existence) I also added some more spots in the point-and-click sections to double check if the player is ready to move on, due to some areas missing them. Once again, thank you to everyone that pointed these things out.
That's everything from me for now, so I'll see you all again in my next public dev blog in August! Take care!














