Chapter 1: Lurk
You awaken in a daze, dimmed lights of a red hue pulsating above you. You immediately recognize the room as the med-bay of the ship you worked on, but beyond that, you can't seem to recall more information. As you stumble off the medical bed, the room seems to fill gaps in your memory. Yes, you came in here feeling sick from nightmares the night before. The medical chief offered to try a new medicine on you, and it knocked you out.
But what happened while you were out? There was no hum of energy from the engines, and the red lighting signified lockdown. The only way off the ship was to deactivate it, in the cockpit. Well, atleast you have a goal now.
There are two doors in the med-bay, one to the outside hallway and the other to the morgue next door. Which do you choose?











