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ellievsbear

Janaina Medeiros

oozey mess

Kiana Khansmith
we're not kids anymore.
Game of Thrones Daily
todays bird
noise dept.

Love Begins
PUT YOUR BEARD IN MY MOUTH

★
"I'm Dorothy Gale from Kansas"

#extradirty

❣ Chile in a Photography ❣
sheepfilms
NASA
will byers stan first human second
almost home

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JBB: An Artblog!

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@starrynoire
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Hello... Anyone there?
sooo who wanna do an art trade or collab?
DM ME!! LIMITED SPOTS (1)
Hello... Anyone there?
Art trade with @shay-offical!!
Don’t worry it’s Thursday
“why do you still use tumblr?”
listen— i have to keep track of my hyper fixations somehow
I noticed that I never shared this here before...
Audio from Youtube
Item: A Stunning Frame Rarity: ⏶ Common
What game has the best art style?
Feed your dashboard by answering my question, blogger.
Game with best artstyle...?
Dead Plate/Married in Red
Caine fans rn
tips on character design? I’m struggling with matching the characters to the setting ,00,
There are so many ways and degrees to which you could match characters to their setting, or deliberately mis-match them, it's difficult to give useful answers in generalities. But... Play around with repeating color palettes, repeating motifs, shape language. What types of shapes and colors might appear across architecture, terrain, tech, hair styles, clothing, and the form of the characters themselves?
Consider what you're trying to achieve. Do you want your project to look like a psychedelic trip? A faded memory? Haunted ruins? A neon dream? A botanical paradise? What visuals can you incorporate in both characters and setting to convey this?
Consider what inspires you - Hellenistic art? Gothic architecture? Mesozoic fauna? Cartoons from the 1980s? - and borrow elements from these things for both character and setting.
A lot of us get so wrapped up in designing characters, we overlook environment, or treat it as a sort of afterthought. It helps to think of it as a character unto itself, though. It tells you just as much about the world of your story as the characters themselves do, after all. Think about how it reflects the characters, symbolizes them, affects them, shapes them. How do they affect it in turn? What's the relationship between the characters and their surroundings? Answering these questions for yourself may go a long way to designing something visually and thematically cohesive.
Hello!!
How do you draw wrinkles on clothes??
They are AMAZING
Hi there and thank you! ^^
I honestly learned by staring at Tracy’s and other artist’s I like clothing in sketches. I still don’t get it right every single time. But once you start watching clothing folds, you start realizing they’re kind of the same 3-4 different shapes over and over again. It’s just a matter of changing the size and location based on the action of the piece.
A bit of a help, it is actually right somehow!! The shapes for folds are kind of the same most of the time depending on the cloth piece, the movement it tries to mimic and kind of the component of what the fabric is made of.
Normally it's greater to learn thanks to visual tutorials more than trying to do it by your own, use clothes that may look similar to what you try to pursue and take pictures! Try to do many different movements to play with the folds until you have some basic idea for it, it's not too difficult to do!!
Taking inspirations and learning from your mistakes it's a greater tool to learn about the way things work in art, so do not fear for making mistakes! There's no need for your art to look perfect at first, you build your own knowledge by trying it first. Don't hesitate on asking for help as well: use something to give you an idea, pose for yourself and take pictures to try them later, ask a friend to help you, anything helps!
Contrary to popular belief the biggest beginner's roadblock to art isn't even technical skill it's frustration tolerance, especially in the age of social media. It hurts and the frustration is endless but you must build the frustration tolerance equivalent to a roach's capacity to survive a nuclear explosion. That's how you build on the technical skill. Throw that "won't even start because I'm afraid it won't be perfect" shit out the window. Just do it. Just start. Good luck.
Ladies and gents, the most underrated advice you'll ever receive for... anything really. Having control over your own attitude affects your work MASSIVELY.
Funnily enough, this was something I discovered when playing games. When you go from "Shit I died *desk slam*" to "Oh I died lol, anyways--" you'll realize you'll have much more fun doing whatever it is you're doing. And everyone knows having fun is the best way to keep someone from quitting, and improvement only comes from not quitting
When you approach failure non-chalantly and then proceed to look for the next angle on how to be better, then you'll reach whatever goal you're aiming for in no time
I CAN'T BE THE ONLY ONE LOL
The best advice i can give any creator is do it before you're good at it, do it BEFORE you're happy, do it while you suck, do it while you're doubting yourself and get stuck the fuck in, because waiting around to be "good enough" is a motherfucking trap of the highest degree. You'll get good along the way and better after ever project is complete. Remember, this is the greatest thing you've ever created, and then you'll do something else. You're only ever gonna get better, but not if you stand still.