𝐓𝐇𝐄 𝐒𝐏𝐀𝐍 𝐎𝐅 𝐓𝐈𝐌𝐄 𝐏𝐑𝐄𝐂𝐄𝐃𝐈𝐍𝐆 Lawren Maximus’s rule is spoken of like a distant memory— for 15 years under the steel tyrant felt like a lifetime. Nearly two decades have passed since Maximus made his long awaited move. The differences that once allowed the individual kingdoms to thrive became unrecognizable under the King’s totalizing rule.
The kingdom of EDESSA, once known for their brilliant scholars and powerful mages, wilted under the new magic laws. The use of the elements becomes illegal in all factions— mages are rounded up, and the remainder go into hiding. Most are confronted with an impossible task; regaining some sense of normalcy, through obtaining a life wholly unlike the existence they once led before. Some would adjust without issue. The majority would not. The kingdom of FLORENTIA, once a whispered legend of wealth and luxury, became a center of greed. Their hidden pile of gold and jewels became another source of power for the royal family, a way to fuel their efforts to expand their rule even further, and the citizens could do nothing but watch as their life’s work became another jewel in the tyrant’s bloodied crown.
The kingdom of CELEIA was hit the hardest. Once a center of trade and commerce, the citizens watched as their harbors got taken over by warships. Trade slowed to a near stop as traveling merchants struggled to get through the wall of ships, and the citizens grew desperate as their livelihoods disappeared across the ocean.
It is this very dissatisfaction of a small majority within CELEIA that leads to the conception of FORNACE. It was started by ANDRONICUS IMBREX, who could no longer watch firsthand the continuous destruction of his community and livelihood. Many older, disillusioned members of the kingdom would join this secret group, with the intention of infiltrating the king’s ranks— and inciting a rebellion from the inside. Several years have passed since the group’s inception— and many of its members began growing restless. One member in particular was at odds with Andronicus, so much so, that AELIA VESTA, with a face reminiscent of a fallen queen, would form a group of her own, and thus, OBSTINATAM is born. A group willing to achieve their freedom by any means necessary— a group willing to resort to the lowly ways that first allowed the tyrant to secure the kingdoms in the first place.
Restless, and at odds, the groups continue pursuing their respective plans— knowing that those aligned with the KING, ZENO MAXIMUS, and those of NEUTRAL allegiances possessed undertakings of their own, one’s that could present roadblocks in the path to their desired retribution. Most understand now that there is no returning to the normalcy achieved prior to the Maximus siege. There is only the promise of the future, and the potentialities it may hold.
THE DIE HAS BEEN CAST—
IMPERIUM is a 21+ fantasy roleplay taking place in the kingdom of Celeia 15 years after King Lawren Maximus of Tyrus deposed their ruler and the rulers of all the neighboring kingdoms. The people in the kingdoms have grown restless. Two clashing rebel groups are presently plotting against the monarchy— while people aligned with the king and neutral allegiance pursue desires of their own. With all the conflicting motivations, what truly is in store for the kingdom of Celeia and beyond? Inspired by The Crown and The Flame, Game of Thrones, and The Cruel Prince. REBLOG this post for a SNEAK PEAK at the MASTERLIST and for a chance to pick the skeleton of your choice to drop first!