Professor Mark Simpson
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Class Sessions: Mondays & Wednesdays 12:40 - 2:50pm
Website summer18magic1302.tumblr.com
Contact Message user summer18magic1302 through Tumblr
Flash Drive / External Hard Drive
Tumblr account & a new blog for this class
Maya 2018 Student Edition https://www.autodesk.com/education/free-software/maya
Recommended: PC or laptop with a mid-range graphics card for 3D applications
http://www.mdc.edu/academics/calendar/
Summer Semester: May 14 (Monday) - Aug 3rd
(July 28 – Aug. 3 is finals exams week)
Class Meets: Mondays & Wednesdays 3:10pm - 5:20pm
May 16: Last day to drop with refund; change courses without financial penalty; register, add a course or change sections with instructor and/or department approval; change from audit status to credit status or from credit status to audit status.
MDC Holidays Summer 2018 (college closed)
Memorial Day Weekend May 26-28(Saturday-Monday)
Independence Day July 4th
Total Possible Points: 1000
In-Class Homework Assignments: 100 points
Project 1 (vehicle): 150 points
Midterm (interior): 200 points
Character Expression Poses: 150 points
Final Project (armored character): 250 points
Work outside of class at least 1 hour a day
Take notes on Maya shortcuts & project requirements
Raise your hand to ask questions
Spend time in the MAGIC lab & ask the TA’s for help on your projects (Alexis, John, and Leo, they sit by the 3D printers)
Message me through Tumblr if you have questions outside of class
Steps to get A’s on projects:
Research your subject by collecting reference images
Draw some concept art before you start modeling
Express yourself as an artist, make interesting things that people want to look at
Run your ideas by me so I can help you avoid problems
Use the techniques we learn in class to model low-poly 3D objects
Texture your objects using UV mapping techniques
Avoiding Technical Headaches:
Don’t touch anything, Maya has dozens of hotkeys, accidentally hitting keys like B, V, 1, 2,3,4, +, -, etc might change vital settings
Save often using Increment & Save so you always have backups
Delete History (Edit->Delete all by type) & Freeze Transformations (Modify)
Use *.ma Maya ASCII file format for greater stability
Export your objects as OBJ and FBX when completed
Choose File -> Archive Scene to turn in projects
A 100 - 90
B 80 - 89
C 70 – 79
D 60 – 69
F 0 - 59
Late homework is subject to a 10% late penalty for each day it is late.
No homework may be submitted more than 1 week late.
Students are expected to attend & participate in all the classes
Attendance is taken at the beginning of each class
Lectures are given at the beginning of the class, therefore, if a student is absent during the lecture portion of the class, it is his/her responsibility to cover/study the material that is missed.
If absent, it is your responsibility to keep fully informed about the notes, class material discussed (including syllabus adjustments, additional reading assignments, changes in examination material and dates, etc.).
Students who stop attending class will receive a letter grade of “F” for the course unless they submit a drop card to the Registrar’s office prior to the withdrawal deadline date.
If you will be absent from class for any reason, please message me in advance.
Academic Dishonesty Procedure:
Academic dishonesty is defined as an action inconsistent with the ethical standards of Miami Dade College. Academic dishonesty includes the following actions, as well as other similar conduct aimed at making false representation with respect to a student’s academic performance.
Collaborating with others in work to be presented, if contrary to the stated rules of the course.
Plagiarizing, including the submission of other’s ideas or papers (whether purchased, borrowed, or otherwise obtained) as one’s own.
Submitting, if contrary to the rules of a course, work previously presented in another course.
Knowingly and intentionally assisting another student in any of the above actions, including assistance in an arrangement whereby any work, classroom performance, examination, or other activity is submitted or performed by a person other than the student under whose name the work is submitted or performed. Some actions of academic dishonesty, such as stealing examinations or course material and falsifying records, may be processed through the Student Disciplinary Procedure.
The Student Disciplinary Procedure may be found on the Student’s Rights & Responsibilities Guide (page 20).
Students are to work individually during lab hours, unless otherwise instructed.
If the prohibited behavior continues, the student may receive an “F” for the course.
Copying Project Files from another student is prohibited; both students, the author and whoever copied, will earn a grade of “F” for that assignment or exam.
A student not completing the course for any reason is required to submit an official drop notice to the Registrar’s office.
If a student decides to withdraw; it is the responsibility of the student to do so by the course withdrawal date provided on the College Academic Calendar.
If a student stops attending this class, the student may be dropped from the course without notice and the student’s record will show a grade of “IW” (Instructor Withdrawal).
Students are responsible for checking the College Academic Calendar for refund and course withdrawal deadline dates.
In this class, an “Incomplete” or “I” grade is not usually given.
An incomplete grade (“I” grade) is only available at the discretion of the instructor; as a result of a documented emergency that prohibits your completing the course.
The “I” grade applies to students that cannot submit the final project.
Students will only be considered for an incomplete grade if it is beyond the course withdrawal date and the student is passing the course at the time of the request.
The instructor and the student will complete an Agreement for Grade of Incomplete form.
This agreement will determine the requirements for a course grade which must be completed by the end of the next major term or a failing grade will be assigned.
1. Electronic (cellphones, iPods…etc.) devices are to be either turned off or in silent mode.
2. NO electronic (cellphones, mp3, etc.) devices are allowed during lecture.
3. Eating, gum chewing, eating, drinking, or smoking is strictly prohibited in the electronic classroom.
4. All items such as soda cans, gum, food wrappings…etc. should be disposed of prior to entering the electronic classroom.
5. Behavior in the electronic classroom is expected that will allow for conditions that foster learning and a free exchange of ideas. A positive learning atmosphere is one that shows respect and courtesy for the instructor and fellow students. For example, such things as whispering, sleeping, working on other subject matters, or interrupting students or instructor, will not be tolerated.
Competency 1: The student will demonstrate how to use animation software to create geometric forms by:
1. Creating geometric forms utilizing points, vectors and polygons and curves.
2. Discussing the application of Open GL and how pixels, light and RGB colors are displayed on a computer screen.
3. Manipulating objects quickly in perspective, top, side and front views simultaneously.
Competency 2: The student will demonstrate knowledge of how to create complex three dimensional (3D) forms by:
1. Utilizing primitive shapes to model 3D forms.
2. Describing the difference between nonuniform rationalB splines (NURBS), polygons and sub division surfaces and applying these techniques to create 3D forms.
3. Using Boolean functions and Maya polygonal modeling toolset (extrude, lattices etc.) to create 3D forms.
4. Manipulating points, vertices, edges and faces to create 3D forms.
Competency 3: The student will demonstrate knowledge of spline curves and how to create 3D curvilinear forms by:
1. Creating and using loft, planar, lathe and other NURBS surface tools.
2. Creating complex geometric forms from curves.
3. Converting curves into polygons and a variety of other objects.
Competency 4: The student will demonstrate the ability to map detailed textures to complex 3D objects by:
2. Explaining how pixels in an image are created from Maya.
3. Creating a 3D object in Maya from a 3D sketch.
4. Discussing different types of techniques available in Maya to apply texture and how light interplays with a computer surface.
5. Describing how Open GL display works with texture mapping and gaming.
Competency 5: The student will demonstrate the ability to create and render a 3D image by:
1. Describing the differences between various rendering engines (e.g., MentalRay, Renderman and VRay).
2. Creating 3D cameras to produce depth of field, motion blur. and exposure 7/17/2015 www.curricunet.com/mdc/reports/Competencies.cfm?courses_id=39651http://www.curricunet.com/mdc/reports/Competencies.cfm?courses_id=39651 2/2 effects.
3. Creating a photorealistic render.