Making trees is fun and easy with the Super Recoil level builder!

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Making trees is fun and easy with the Super Recoil level builder!
Level Variety
Now that a lot of the basics are out of the way, we’ve been working on adding more variety to the tiles used to build levels. Past levels were primarily made from just 3 or 4 tile types, and it really looked repetitive and bland.
Here’s an example level using the old assets. Not necessarily a bad level, but could definitely use improvement.
And here’s the same level with new background and tile variation. Definitely a huge improvement!
We’ve also started mocking up a minimal UI to indicate to players how many lives they have left in a given round. Each player is represented by their color and chosen hat. We have some fun effects planned with this UI for when a player loses a life or is eliminated entirely.
Progress has been a bit slow, but we’re still here and we’re still working towards releasing a playable demo as soon as possible!
Background, Sounds, and Progress!
We’ve made solid progress with the level editor and fleshing out the number of options available when building a level. We now have two sets of tiles, industrial and nature. Expect both to grow in number of tiles!
As you can see in the above image, we’ve also added parallax backgrounds, though you can’t see that depth of movement yet.
We were unable to decide on which player outline we preferred, so we asked on Twitter. The majority who saw the poll voted for #2, the smaller outline, so we’ll be moving forward using those.
Which do you prefer? Poll attached #pixelart And yes, still working on this game! (Super Recoil) pic.twitter.com/1lxZXCrZC7
— Mac (@TheTeaGuns) August 22, 2017
Our wonderful musician Justin has created an awesome theme for use in the pre-game lobby and level builder.
Super Recoil's lobby theme was quite a fun piece to create because I, as a composer, am completely new to the bossa nova genre as a whole. That particular aesthetic that makes the listener think, "Oh, this is definitely elevator/lounge music" seems to be rooted in the rhythm and bouncy bass lines of the piece as well as the use of 7th and 9th chords in the accompaniment to give that jazzy feel. I wanted to take some of the elementary characteristics of bossa nova and create a piece that would give off an impression of down-time, relaxation and maybe even a sense of calm before the madness that is each round of Super Recoil. One benefit of the smooth nature of bossa nova is that it's the embodiment of easy-listening music. If one is spending ten minutes or so designing a level or waiting for a friend to return from making a sandwich, it's important that the music complements their patience and makes the wait enjoyable. - Justin Woods
Next up we plan to focus on getting the pre-lobby and game setup working, expect updates on that soon! For now you can enjoy the static lobby mockup as seen below.
We’re still hard at work!
While we haven’t exactly been great at providing updates for Super Recoil, we are hard at work behind the scenes and will have some great stuff to show off soon-ish!
What is Super Recoil?
Super Recoil is a fast paced party platform shooter revolving around the mechanic of single shot guns with intense (or super!) amounts of recoil. Firing will launch the player backwards, often fully across the levels, leaving them with an empty gun they can strategically throw to stun others while they scramble to get a new weapon.
More information coming soon!