Ragnvaldr VRchat Avatar
BLOOD WARNING
I got into Funger. I really like Ragnvaldr from the main cast so I decided to model him and try my hand at handpainting a model to mimic its style.
STILL A WIP BUT HERE'S THE PROCESS:
Prototyping/Base Model
I never want to rig a skirt or straps again. Oh my god.
The main part here was seeing how feasible it was to get his shapes and silhouette down above all else before diving into painting. This included blocking out his colours roughly with assigning vertexes to colours on an atlased material and seeing what I could get away with normals/polygon wise. I mushed his face into a fitting prototype and decided to throw him into the dunyons (Substance Painter).
funny swedish man of many earthly colours.
Painting
I was shocked at what I could pull off in Substance this time. It was a bit of rickety rust to shake off since it's been some time since I last used it, but I tried a bunch of new things and paid closer attention to settings so there wasn't as much backtracking and horror. It was super easy to pull off Miro's funger style since I can tell that thing was born from the dream of a Hard Round brush, which feels pretty good to use in SP.
Lots of going "OHP" to remember to do certain things in the pipeline so I don't have to go back and fix a billion things later. It's worked much smoother so far.
Getting his face down is still hard, though. I'm still working on it.
He's so beautiful though so I don't mind staring at him for hours and fussing w/ the subtleties.
He's currently got a Bloodied toggle and you can take his clothes off (he's got dumb black shorts under, sorry). I plan to add Facetracking, limb dismemberment (bc a Cahara one I saw has that and that's really funny), and his Bow and Arrow thru a paid prefab that lets you actually use one in VR.
He'll be public!








