#define PI 3.14159265359 uniform vec2 u_resolution; uniform float u_time; void main(){ vec3 colorA=vec3(0.9999999999999999,0.3400000000000002,0.5049999999999991); vec3 colorB=vec3(0.020000000000000018,0.21599999999999997,1); vec2 st=gl_FragCoord.xy/u_resolution.xy; vec3 color=vec3(.0); vec3 pct=vec3(0.37062428736580577); pct.r=0.19322779466429096; pct.g=max(st.y, min(0.29478533052254885, inversesqrt(exp2(1. * cos(u_time * 0.6497919996829878))))); pct.b=pct.b; color=mix(colorA,colorB,pct); gl_FragColor=vec4(color,1.); }









