#define PI 3.14159265359 uniform vec2 u_resolution; uniform float u_time; void main(){ vec3 colorA=vec3(0.6599999999999998,0.3999999999999999,1); vec3 colorB=vec3(1,0.530666666666667,0.3600000000000001); vec2 st=gl_FragCoord.xy/u_resolution.xy; vec3 color=vec3(.0); vec3 pct=vec3(0.7568749542839577); pct.r=st.y * cos(u_time * 0.40410690370860036); pct.g=pct.g; pct.b=pct.b; color=mix(colorA,colorB,pct); gl_FragColor=vec4(color,1.); }










