Weekly Snapshot 12w30a and b
Depending on difficulty, creeper damage is scaled now.
Normal: same damage as before.
Hard: 33.3...% more damage than before.
"In full diamond armour + hard difficulty a creeper can knock you down to 2 hearts".
Stairs, when placed on the upper half of a block's side, will now be placed upside-down
In F3 mode, the y coordinate now shows both the feet level and the eye level.
Allows you to toggle whether your data are sent to Mojang for analysis and improvements, shows which data will be sent to Mojang.
Accelerated chunk loading.
Decreased lag spike frequency.
Made the Nether less laggy.
Made chat work smoothly even when the server is lagging.
Decreased unnecessary world updates.
Decreased packets sent between client and server.
Added Vertical Synchronization.
Has to be toggled manually in options.txt.
Fullscreen mode setting is now persistent
Has to be toggled manually in options.txt.
One can now use decimals when /tp'ing to specific coordinates.
One of the big changes is the Creeper damage modifications. This should make them a lot scarier in hard and hardcore difficulties. Also the upside-down stairs fix will make things interesting. Plus lag fixes are always appreciated.