A 12w30b forced single player glitch - this is from flying faster than the chunk renderer can render.
(How many chunks can the chunk renderer render if the chunk renderer could render chunks?)

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A 12w30b forced single player glitch - this is from flying faster than the chunk renderer can render.
(How many chunks can the chunk renderer render if the chunk renderer could render chunks?)
I wanted to test the damage Ghasts do and if the fireballs knock you back in the newest snapshot. ...I may have gone overboard. Music: Kevin MacLeod
Welcome to Minecraft Weekly Snapshot for 12w30b. Changelog: (Thanks to redstonehelper and freenode) Made creepers stronger Depending on difficulty, they do more damage now: Easy: 16.6% more damage Normal: 33.3% more damage Hard: 50% more damage Improved performance Accelerated chunk loading Decreased lag spike frequency Made the Nether less laggy Made chat work smoothly even when the server is laggy Decreased unnecessary world updates Decreased packets sent between client and server Added VSync Has to be toggled manually in options.txt Added Fullscreen mode Has to be toggled manually in options.txt You can now use decimals when /tp'ing to specific coordinates Fixed some bugs Fixed existing signs not showing text Fixed Mob Spawners all looking like pig spawners Fixed cmd+c, cmd+x & cmd+v not working on OS X Fixed sneaking players' nameplates not staying hidden when loading the chunks the sneaking players are in Fixed multiple chunks often not displaying Fixed trying to spawn an entity that is not a mob via spawner editing crashing the game Fixed higher server-set view distances instantly kicking joining players Fixed sections above Y=191 becoming invisible when loading worlds Fixed not completely generated chunks not updating to visually when walking into them Fixed compasses not pointing to spawn but to X=8 & Z=8 after respawning Fixed other players' fishing lines looking like they start from their feet Maybe: Fixed a bug with Unbreaking-enchanted tools and destroying blocks Fixed being able to move LAN servers in the server list and crashing the game Fixed opening SP worlds to LAN, saving and quitting it leaving the server running and showing up in the server list Fixed pushing a minecart with the movement keys causing the camera to shake in the direction pressed Fixed potion effects losing their graphical effects when traveling between dimensions Fixed ghast's fireballs getting stuck mid-air when unloading their chunk, might apply to fire charges and blaze's fireballs as well Fixed the last slot in the opened creative inventory's hotbar being one pixel too short on all but the survival inventory tabs and a few pixels being off on the survival inventory tab Fixed blocks disappearing when you placing them under yourself and jumping Fixed the client trying to trample crops instead of letting the server dictate trampling
Weekly Snapshot 12w30a and b
Made creepers stronger.
Depending on difficulty, creeper damage is scaled now.
Easy: ~50% less damage.
Normal: same damage as before.
Hard: 33.3...% more damage than before.
"In full diamond armour + hard difficulty a creeper can knock you down to 2 hearts".
Stairs, when placed on the upper half of a block's side, will now be placed upside-down
In F3 mode, the y coordinate now shows both the feet level and the eye level.
Added Snooper Settings.
Allows you to toggle whether your data are sent to Mojang for analysis and improvements, shows which data will be sent to Mojang.
Improved performance.
Accelerated chunk loading.
Decreased lag spike frequency.
Made the Nether less laggy.
Made chat work smoothly even when the server is lagging.
Decreased unnecessary world updates.
Decreased packets sent between client and server.
Added Vertical Synchronization.
Has to be toggled manually in options.txt.
Fullscreen mode setting is now persistent
Has to be toggled manually in options.txt.
One can now use decimals when /tp'ing to specific coordinates.
One of the big changes is the Creeper damage modifications. This should make them a lot scarier in hard and hardcore difficulties. Also the upside-down stairs fix will make things interesting. Plus lag fixes are always appreciated.