WWE stars posting exclusive photos to social media.
The photo below was posted by superstar Lana, on her official WWE Facebook page.
The photo contains Rusev and his advocate Lana.
The photo is from a house show.
The reason why I am posting this is to show that the WWE continuously use their social media accounts to reach their fans. Even if they are not live or taping shows, they are always allowing their audience to view what is happening during tours.
The majority of the main rosters superstars post updates and photos of their touring or everyday life, to allow the fans to feel more connected.
WWE utilizes the Internet to promote our brands; create a community experience among our fans; market and distribute our offline, online and mobile products; and sell online advertising. For the fourth quarter of 2015, our primary website, WWE.com and WWE App, averaged more than 20.6 million unique monthly visitors worldwide, 418.9 million page views and 39.7 million video streams per month.
WWE currently has location-based websites spanning more than 70 countries worldwide where fans can experience WWE in their own language with a concentration on events and shows in their region. Some of the worldwide countries include Mexico, France, Germany, India, Japan, Poland, and the Middle East. Local sales agencies are selling ad inventory on WWE.com in more than 74 countries.
VIDEO SYNDICATION
WWE currently syndicates its video content on Hulu, YouTube, and other select video portals. The wide range of content includes: full length episodes and clips of “Raw,” “SmackDown,” “Superstars,” “WWE NXT,” and a variety of classic content and original short-form webisodes.
MOBILE SERVICES
The Official WWE App is currently available on the iOS and Android. This application features exclusive information, breaking news, show content and results. There are currently 26 million worldwide downloads.
Digital Media | WWE Corporate. (2016). [online] WWE Corporate. Available at: http://corporate.wwe.com/company/digital-media [Accessed 14 March. 2016].
WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming reaches more than 650 million homes worldwide in 25 languages. The award-winning WWE Network is the first-ever 24/7 direct-to-consumer premium network that includes all 12 live pay-per-views, scheduled programming and a massive video-on-demand library, and is currently available in more than 180 countries. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.
WWE’s operations are organized around the following four principal activities: Media Division (consisting of WWE Network and pay-per-view, Television, Home Entertainment and Digital Media Segments), Live Events Segment, Consumer Products Division (consisting of Licensing, Venue Merchandise and WWEShop Segments) and WWE Studios Segment.
MEDIA DIVISION
Network Segment
WWE Network, the first-ever 24/7 direct-to-consumer network, launched live in the U.S. on Monday, February 24, 2014. The award-winning WWE Network features all 12 WWE live pay-per-view events – including WrestleMania® – for $9.99 per month. WWE Network also includes groundbreaking original programming, reality shows, documentaries, classic matches and more than 4,300 hours of video on demand. WWE Network had 1.22 million ending paid subscribers, representing a 49% increase from the fourth quarter 2014; WWE Network hit an all-time high of 1.24 million average paid subscribers for the quarter.
Fans can now subscribe to WWE Network at WWE.com. WWE Network, the first 24/7 network delivered directly to fans through over-the-top digital distribution, is available on desktops and laptops via WWE.com. WWE Network is also available through the WWE App on: Amazon Fire TV and Kindle Fire devices; Android devices such as Samsung Galaxy; iOS devices such as Apple iPad and iPhone; Apple TV; Roku streaming devices; Sony PlayStation® 3 and Sony PlayStation® 4; Xbox One and Xbox 360; Sony internet connected TVs, Blu-ray Disc players and Blu-ray Home Theater systems; and Samsung Smart TV devices, Blu-ray Players and Home Theater systems. Availability on additional devices will follow.
The U.S. English language version of WWE Network is also available, on an over-the-top basis, in more than 180 countries and territories, including Australia, New Zealand, Hong Kong, Singapore, Mexico, Spain, and the Nordics, among others.
In addition, WWE has entered into a new 10-year partnership with Rogers Communications, a leading media enterprise in Canada, under a landmark television programming and WWE Network agreement. The partnership facilitates the launch of WWE Network as a traditional a-la-carte Pay-TV channel in Rogers’ cable systems, which began on August 12 and will include other Pay-TV providers outside Rogers’ footprint.
PAY-PER-VIEW PROGRAMMING – WWE has been the world’s pre-eminent provider of pay-per-view programming for nearly 30 years. Our pay-per-view productions consistently rank among the highest selling live event programs in the world. WrestleMania 31 reached a record 1.6 million households globally on WWE Network and pay-per-view combined.
In December 2012, WWE, partnered with Dainty Group and Endemol to distribute and market the Rolling Stones pay-per-view event entitled One More Shot, the band’s final performance of its 50th anniversary tour. The event was seen in 114 countries, available through cable, satellite and telco providers, as well as online via Yahoo!
Our international pay-per-view partners include: Sky Box Office in the UK; Sky Italia in Italy; Sky Deutschland in Germany; Sogecable (Prisa), Cableuropa (ONO) and Telefonica in Spain; Cablevision, Sky Mexico, Multimedios Redes, Megacable and Cinepolis in Mexico; DirecTV Latin America in Chile, Ecuador, Peru and Argentina; Digital Latin America (DLA) throughout Latin America; SKY Perfect TV! and J:COM in Japan; Main Event in Australia; SKY Arena in New Zealand; StarHub in Singapore; Sky Pacific in Fiji; Astro Box Office Sport in Malaysia & Brunei; OSN, ADTV, Intigral and E-Life in the Middle East and Shaw, Viewer’s Choice, Bell, SaskTel, Empire and Landmark in Canada, and PCCW in Hong Kong.
Television Segment
Relying on our in-house production capabilities at our technologically advanced, high definition, production facility, we produce seven hours of original weekly programming, 52 weeks per year. This programming is distributed domestically, internationally and via WWE.com. Our domestic programs are: “Raw” on USA Network and mun2; “SmackDown” on Syfy and mun2; and “Total Divas” on E!. “WWE Superstars” is available on WWE.com and distributed to more than 60 countries internationally. WWE’s TV programs reach nearly 13 million total viewers during the average week in the United States.
“Monday Night Raw” is a three-hour primetime program starting at 8pm ET that is broadcast live on USA Network. It is among the most-watched regularly scheduled programs on primetime cable television and anchors USA, helping make it a top-rated network. As part of the agreement with USA Network’s parent company, NBC Universal, “Monday Night Raw” also airs in replays on mun2 and Universal HD. “Monday Night Raw” is the longest-running weekly episodic program in the U.S. with more than 1000 original episodes and 20 years of action.
The two-hour “WWE SmackDown” airs on Syfy in primetime at 8pm ET on Thursdays. “SmackDown” is regularly Syfy’s most-watched program every week. With more than 700 original episodes, SmackDown is the second longest-running weekly episodic program in U.S. prime time TV history, only behind Monday Night Raw (by number of original episodes).
“Total Divas,” a new one-hour reality series, debuted on July 28, 2013 and was the highest premiere of the year for E!
“WWE NXT” airs in more than 180 countries worldwide. “NXT” holds its live tapings at Full Sail University’s state-of-the-art performance venue, Full Sail Live, giving students enrolled in the university’s entertainment-focused degree programs the opportunity to gain real-world experience learning from WWE professionals.
Each year, more than 8,000 hours of WWE’s television programming can be seen in more than 180 countries and 25 languages around the world. Our broadcast partners include: BSkyB in the UK; Sky Italia, GXT, Italia 2 and Cielo in Italy; Sky Deutschland and Prosieben in Germany; SIC and Sport TV in Portugal; Groupe AB in France; 2×2 and Sony Turbo in Russia; Extreme Sports Channel in Poland; Nova Sports in Greece and Cyprus; Viasat6 in Hungary; STB in Ukraine; Sport RO in Romania; Baltijos TV in Lithuania; Eurosport across Europe; e.tv in South Africa; Ten Sports in India; J SPORTS, TVK, TVS, SUN-TV, FTV, MXTV, TKU MTV, GYT, GBS, CTC, NBS and GTV in Japan; SITV, GDTV, LRTV, SZTV, JSTV, SXTV, TJTV, HEBTV, HNTV, LRTV, and BesTV in China; TV3 and ASTRO in Malaysia; Foxtel and Network Ten in Australia; Sky TV in New Zealand; ABS-CBN and Fox in the Philippines; Starhub in Singapore; FX Channel and IB Media in South Korea; Videoland in Taiwan; TrueVision and GMM Grammy in Thailand; MNC in Indonesia; PCCW in Hong Kong; Skynet in Mynamar; Sport 1, Sport 5 and Trace Sports in Israel; Dream TV in Egypt; ADTV, OSN, and MBC in the Middle East; Sportsnet 360 in Canada; Televisa, TV Azteca, PCTV and MVS in Mexico; Esporte Interativo in Brazil; Unitel in Bolivia; Antena Latina in the Dominican Republic; Teleamazonas in Ecuador; Albavision in Guatemala, Costa Rica, Nicaragua, Paraguay and Peru; Televicentro in Honduras; Medcom in Panama; WAPA and Telemundo in Puerto Rico; SCCN in Suriname and CNC3 in Trinidad and Tobago.
Home Entertainment Segment
WWE Home Video released seven new titles in the fourth quarter of 2015, all of which were released on DVD, electronically and two were released on Blu-ray. According to Nielsen Video Scan (through January 31, 2016), WWE had 9 out of the top 10 titles in the Sports charts in the fourth quarter of 2015, and has a Number One position and 70 percent market share in the Sports category.
Outside the United States, our new home video productions and catalog titles are distributed through international licensing agreements in the UK, Italy, Austria, Switzerland, France, Germany, Greece, Portugal, Spain, Belgium, Canada, Japan, Australia, New Zealand, South Africa and the Middle East territories.
Digital Media Segment
ONLINE/MOBILE/BROADBAND -WWE utilizes the Internet to promote our brands; create a community experience among our fans; market and distribute our offline, online and mobile products; and sell online advertising. For the fourth quarter of 2015, our primary website, WWE.com and WWE App, averages more than 20.5 million unique monthly visitors worldwide, 418.9 million page views and 39.7 million video streams per month.
WWE currently has location-based websites spanning more than 70 countries worldwide where fans can experience WWE in their own language with a concentration on events and shows in their region. Some of the worldwide countries include Mexico, France, Germany, India, Japan, Poland, and the Middle East. Local sales agencies are selling ad inventory on WWE.com in more than 74 countries.
VIDEO SYNDICATION – WWE currently syndicates its video content on Hulu, YouTube, and other select video portals. The wide range of content includes: full length episodes and clips of “Raw,” “SmackDown,” “Superstars,” “WWE NXT,” and a variety of classic content and original short-form webisodes.
MOBILE SERVICES – The Official WWE App is currently available on the iOS and Android platforms. This application features exclusive information, breaking news, show content and results. There are currently 23 million worldwide downloads.
LIVE EVENTS SEGMENT
Our creative team develops compelling and complex characters and weaves them into dynamic storylines that combine physical and emotional elements.
The success of the WWE is due primarily to the continuing popularity of our Superstars and Divas. We currently have more than 140 Superstars and Divas under exclusive contracts, ranging from multi-year guaranteed contracts with established Superstars to developmental contracts with our Superstars in training. In addition, we continually seek to identify, recruit and develop additional talent for our business.
Superstars and Divas are highly trained and motivated independent contractors, whose compensation is tied to the revenue that they help generate. We own the rights of substantially all of our characters and exclusively license the rights we do not own through agreements with our Superstars and Divas.
Our multiple sports entertainment brands allow us to perform more than 350 live events a year within the United States and abroad. In the fourth quarter of 2015, WWE held 82 total events in the current quarter, including 56 events in North America and 26 events in international markets.
CONSUMER PRODUCTS DIVISION
Licensing Segment
LICENSING – Our worldwide licensing program builds partnerships with companies around the globe to create products featuring our marks and logos, copyrighted works and characters in diverse categories, including: toys, video games, apparel, housewares, collectibles, sporting goods, books and more. WWE licensed products, created by our more than 130 licensees worldwide, are available at all major retailers, including Walmart, Kmart, Toys “R” Us, Target, GameStop, Barnes & Noble, Tesco and Ackermans
Since 2010, Mattel, the world’s #1 toy company, has been WWE’s master partner in the toy category. For the third consecutive year, 2013 saw WWE ranked as the #2 Action Figure Brand in both the US (NPD January 2013 – December 2013).
WWE video games have sold more than 62 million units since 1999, generating more than $2.0 billion in revenues.
WWE 2K15 shipped 3MM units since it’s launch in Oct 2014 and is available on Xbox 360, Xbox ONE, PS3, PS4 and PC.
WWE Books has placed 25 titles on “The New York Times Best Sellers” list since 1999, including DK’s WWE 50 and WWE Encyclopedia. With DK as our core publisher and key partners Bendon, Papercutz and Becker & Mayer, WWE’s publishing slate includes Superstars bios; historical guides; children’s books; sticker books; coloring books, comic books; graphic novels and many others.
MUSIC – Music is and has always been an integral part of the entertainment experience linking the WWE brand to all media platforms including television, film, radio, video games, live events, and other emerging digital technologies. Additionally, the WWE Network provides a platform to showcase the interlacing of wrestling and music with greater exposure then ever before.
WWE continues to produce original music through our in-house composers. Most recently this has included entrance theme songs for Superstars such as AJ Styles, Austin Aries, and the highly anticipated debut of Shinsuki Nakamura among others. Music plays an important role for these talent as they launch and develop their characters. With the talent themes in mind, we’ve also produced the current program themes for Monday Night Raw, Smackdown, NXT, Main Event, and many more.
In keeping current with the music industry’s expansion towards digital music, WWE continues to release every WWE Superstar theme song through our various digital partners like iTunes, Amazon, Google Play, Spotify and YouTube. This provides WWE audiences around the world the chance to listen to the songs heard across programming each week, without having to wait for a full-length album release.
In addition to composing, producing, and recording our own music, WWE Music Group licenses commercial music for use across our television, pay-per-view and motion picture platforms which has resulted in partnerships with an array of artists including: Florida Georgia Line, Eminem, Demi Lovato, Metallica, Sean “Diddy” Combs, Mary J. Blige, Johnny Cash, Flo Rida, Bob Dylan, John Lennon, and Imagine Dragons. Artist performances have also been a key strategy in making the musical connection part of the overall experience for our audience around the world. This past year alone featured performances from hip hop star MGK, Grammy and Golden Globe nominee Wiz Khalifa, and Grammy winning multi platinum recording artist, Train.
NXT: LOUD is a music content program uniting NXT with bands and artists who are revolutionizing the music space. In 2015, this initiative featured Bring Me The Horizon, Motionless In White, Sleeping With Sirens, and The Struts, integrating each across the NXT Brand and Programming in an array of content including Theme Music for NXT Specials. Additionally, Alternative Press Magazine and NXT Announcer Corey Graves launched the monthly music column, “Stay Loud”. Having promoted NXT to fan-bases of 15M social media followers, and yielding more than 100M potential impressions to date, NXT: LOUD acts a a key marketing driver for NXT.
Direct to Consumer Merchandise
Our direct to consumer merchandise operation, which consists of our global network of WWE Shop e-commerce sites and venue merchandising business, designs, sources, markets and distributes numerous WWE-branded products, such as apparel, accessories, toys, replica championship titles, and many other novelty items. In the fourth quarter of 2015, direct-to-consumer merchandise generated $14.4 million in revenues.
WWE STUDIOS SEGMENT
WWE Studios develops and produces feature films, as well as television and digital content. Its diverse slate is released theatrically, direct to home, and/or across digital platforms, and is co-produced & distributed through partnerships with premiere global entertainment companies. WWE’s film division, led by President Michael Luisi, is headquartered in Santa Monica, CA, and creates content for all ages.
Recent films from WWE Studios include The Call with Halle Berry and WWE Superstar David Otunga®, Oculus directed by Mike Flanagan starring Karen Gillan and Katee Sackhoff, Dead Man Down with Colin Farrell and WWE Superstar Wade Barrett®, No One Lives starring Luke Evans and WWE Superstar Brodus Clay™, and Scooby-Doo! WrestleMania Mystery, which paired WWE Superstars with Scooby and the gang.
Upcoming films from WWE Studios include Incarnate starring Aaron Eckhart and featuring WWE Superstar Mark Henry®, The Flintstones and WWE: Stone Age Smack Down which joins Fred, Barney and the whole Bedrock gang with stone age versions of WWE Superstars and Divas, Killing Hasselhoff starring Ken Jeong, David Hasselhoff and featuring WWE Legend Hulk Hogan, Vendetta starring Dean Cain and WWE Superstar Big Show and directed by the Soska Sisters, Lockdown starring WWE Superstar Dean Ambrose®, The Condemned 2 starring WWE Superstar Randy Orton® and Santa’s Little Helper starring WWE Superstar The Miz® and WWE Diva Paige®.
WWE Corporate, (2016). Company Overview | WWE Corporate. [online] WWE Corporate. Available at: http://corporate.wwe.com/company/overview [Accessed 14 Mar. 2016].
In this activity, I was asked to produce a narrative using the Twinery online software.
The software allows the users to tell narratives with interactivities, allowing the audience to be more engaging and immersive into the narratives produced.
The site allows storytellers to branch out narratives
It may not work, due to Twinery may delete old posts for new users.
I have compressed my story into a file, click here to download it.
I wanted to make a narrative in 1st person, by this I identified the reader as the protagonist. Throughout the story, you make these decisions of what you would choose if you were in the same position as the protagonists.
I wanted the audience to have the same outcome at the end of the story, but to have a different journey. I successfully did this because the software allows this sort of narrative to be constructed.
Part three of Henry Jenkins’ blog regarding WWE and Transmedia.
For the previous post regarding this article, visit here.
For the first part click here.
Most of the posts regarding the WWE and Henry Jenkins’ blog are just quotes from the posts on Jenkins' blog. The reason I extracted them is to help provide a much more accurate understanding of the WWE and how they use their transmedia.
Henry Jenkins IV:
As a writer of transmedia I want to think about the biggest, most creative ways you could use the WWE Network. But realistically there are a host of factors that limit what a producer is going to want to do. Budget is one of those factors. You can’t spend the money that the WWE Network will make when so far it hasn’t made a cent. It won’t start selling subscriptions until late next month. Man hours are also an issue. They’e already producing six hours of TV every week, and it’s going to be a massive undertaking just to get the infrastructure working and the archive available online. But here’s another recent story that would play on my mind if I were them.
The WWE has a reality show, Total Divas, on the E! Network. The writers weren’t finding enough time to flesh out the female wrestlers’ characters on their main shows, so they created Total Divas as a way to build relationship-driven, soap operatic stories around those characters. On the surface it was a brilliant move. Two of the main characters of Total Divas, identical twin wrestlers Brie and Nikki Bella, had come across poorly for years, but became genuinely likable stars on Total Divas. Just one or two episodes completely changed the way I felt about those characters. The show did good ratings. Online fans seemed to like it. So the WWE took the obvious next step: They pushed The Bella Twins to the forefront on their wrestling shows. They got crickets. Nobody cared. It baffled me for a second, but then I think everyone realized what the problem was. Most of their fans still weren’t watching Total Divas.Only a subset of the WWE’s global following had been necessary to make Total Divas a success, and the people who were interested in watching the women’s wrestlers plan their weddings weren’t necessarily the ones going to the fights. The show was on a different network, at a different time. The people who hadn’t seen the Bellas in a likable light yet hadn’t changed their opinion. They booed the Bellas. So in a way, the show had only accomplished half its goal. It had given the divas more time to develop their characters, but hadn’t noticeably effected their popularity at the live events. Total Divas was originally conceived of as a WWE Network program, and you can see the logic. The WWE has about 80 wrestlers on their active roster. They’ve got 24 hours of programming to fill. Better start utilizing everyone.
They’re using the Network as a chance to showcase NXT – the minor leagues of pro wrestling. Commercials and online videos have explicitly reminded fans that the top stars they love began their careers in NXT, and told them to watch the next stars’ rise to glory from the very beginning. Another move that echoes real sports, where fans are often excited about their team’s young prospects. One could imagine a reality show that focused on following tag teams. Do they get along off stage? Do they have fights right before they have to team up on camera? Or do they love each other and have lots of fun together that we never get to see? With the WWE already airing six hours of programming on cable, and now posting thousands of hours on their archive, can they count on a significant percentage of their audience seeing any one show? And if not, then is producing more programming necessarily going to deepen the audiences’ understanding of the master narrative in any consistent, meaningful way? Can the narrative ever become so big it’s unwieldy? I don’t think the WWE has an answer for that yet, and until they do creating a lot of new programming risks spinning their wheels.
Sam Ford
“Agreed, Henry, that the WWE has to be awfully careful about crafting its programming in a way that allows for various depths of viewing. They will have this always-on network of programming. They will continue to have their “big” monthly shows. They will continue to have their website that they update 24/7. And they will have their programming on other networks that will continue. No one fan can possibly watch everything they put out there…but that has always been the case with WWE. I can’t imagine there is already any one fan who has seen every tweet every wrestler has put out, every archived show available in their online and video-on-demand “WWE Classics” programming, watched every hour of first-run television they’ve created, and so on.
Instead, what WWE needs to create is a storyline that makes sense for fans who, say, only will watch Monday Night RAW and the PPVs and intermittently drop in on everything else. But it needs to create almost two tracks of experiences with everything else:
deeper continuity and new meaning that can be gleaned from fans who want to view additional original programming that gives more depth to certain characters, or provides historical context to something currently happening on screen, etc.
supplemental experiences or pleasures, for fans who like WWE and don’t want to extend the narrative further but rather the experience of watching WWE. In this case, it might be more “features-like” programming that have no bearing at all on storyline, or it might be interactive programming of some sort, etc. In Spreadable Media, drawing on Alex Leavitt’s work, we look at how Glee does this to a degree—embracing and drawing on participatory programming (fans doing covers of songs from Glee, for instance) or inviting fans into the experience more deeply in a way that extends the feel of the story world rather than anything about the progression of the narrative in the story world.
It’s important to keep in mind that WWE is contemplating the launch of this new network alongside another significant change. The company has set the contracts for its various first-run programming so that it all runs out at the same time: their weekly 3-hour Monday Night RAW on USA Network; their show Main Event on ION; their show Friday Night Smackdown on SyFy; and their show on E!, Total Divas. In addition, they had let the contract run out on their children’s show, Saturday Morning Slam, on CW Network. Their plan is to go to a family of networks and sell all of that programming in as a package deal, to try and command the sorts of prices that sports leagues do for packaged programming with a media conglomerate.
It remains to be seen if that approach will help them negotiate a better deal, but WWE would be in an interesting position if they have a really deep partnership with one centralized distribution company for its weekly first-run programming and then its own WWE Network for its monthly big shows and all its supplementary content. Should WWE get that sort of arrangement in place and have success using the launch of its network in the build-up to Wrestlemania this year as a way to get subscribers (who will sign up for an initial six-month subscription), it might allow them to think about the sorts of questions you pose here—how they craft a narrative that one can follow across watching only its most central of texts but find ways to provide depth and value across various experiences.
There’s another challenge we have to think about here, though. WWE fans both love and are often frustrated by the company’s creative direction. Of course, you can never satisfy all fans, and WWE certainly has very different fan bases to satisfy. But one frustration across the board by WWE fans who have moved from a casual to a more in-depth relationship with the brand is that there is often a lack of attention paid to detail and continuity with the company’s storytelling, as the ability WWE has—through its live programming—to overhaul and shift its creative direction quickly can be a double-edged sword….leading to shows getting rewritten often and a lot of second-guessing of creative directions.
For WWE to take full advantage of garnering the sort of in-depth loyalty from its fans to make the network idea work in the long term, it has to create a product that the fans feel confident in investing in. I would guess WWE’s hope is both to draw a greater number of its casual fans into a deeper relationship with the company and also to draw lapsed fans back in, in part by creating deeper connections between WWE’s current content and its content from yesteryear. That all makes sense, but fans have to develop a level of trust with the organization to deepen or renew that commitment. Many more casual fans may have not gotten more deeply involved with the WWE because of frustration with that lack of continuity, and many lapsed fans may be wary of re-committing due to those continuity concerns.
In short, WWE has a lot of business and creative potential with this network and its related packaging of all its cable network TV programming. But the quality of it will also come through the details, so they are better served to do all they can to deliver a great narrative experience for their primary narrative, and finding connective tissue between that primary story and all this supplementary material…than they are to develop too many supplementary shows, a la Total Diva, in the formative months of the network and dilute their focus.
From a storytelling standpoint, I’d love for WWE to use their network to:
help further build the story of their big events. More traditional “sports analysis” sorts of shows might help better tell the story of the history of certain rivalries, etc., that are leading to a match at an upcoming big event than can be accomplished on the live nature of a MondayNight RAW or a Friday Night Smackdown. History pieces about the ways two rivals have crossed paths in the past, featuring original studio interviews with them, etc., is something WWE could benefit from more of.
connect current WWE programming to events from the past. If one of the commentators makes reference to a wrestler from yesteryear or a match from the past during a show, WWE Network could feature those matches in its on-demand programming later in the week for fans who wanted to see more. For shows like Smackdown that aren’t aired live, they could even provide pop-ups during the programming to drive people to the WWE Network to check out what was just referenced.
provide more interest in what happens at WWE Live Events. One of the challenges WWE has is that its live arena shows that aren’t televised have little meaning around them. But the WWE Network might allow them to have something happen (an interview; a skirmish; etc.) at one of those live shows that has some impact on what happens on next week’s Monday Night RAW. The WWE Network might be the place where that can play out and that story could be told. These could be developments that don’t have deep narrative importance, in that you won’t be lost if you don’t watch it. But, for those who are more deeply immersed in the WWE narrative universe, it might provide greater interest in connecting the story.”
Henry Jenkins IV:
I totally agree. My sense is that the larger the canvas, the more the WWE needs to discipline their story from the top down. Conventionally in the industry they would plan narrative arcs in advance, draw a flow chart of some sort showing how each storyline will play out across all of the different media channels, and find a fresh and interesting part of the story for each one to tell. WWE RAW and Smackdown would drive the narrative week-to-week. They would function like the weekly episodes of any other dramatic serial, furthering the storylines and ending with cliffhangers. Much as series like The Walking Dead and Doctor Who seasons are sometimes split into two half-season arcs, the WWE season would be split into 12 monthly mini arcs. The pay-per-views would be 12 mid-season finales. Can’t-miss special episodes. You’d have to watch them to see the storylines resolved.
With the WWE Network’s current price point they should be affordable and available to working families and young individuals. Even kids should be able to afford it with their allowance. That’s important from the perspective of serving the public, but it’s also important from the perspective of retaining viewers. Everyone will have more reason to emotionally invest in RAW and Smackdown if they know they’ll be able to see the payoff. WWE.com would do for pro wrestling what ESPN.comdoes for traditional sports. It would post small news bulletins as often as possible, and provide expert analysis and commentary on everything that’s going on.
That sounds like a complete circuit right there, but it’s not. I actually think WWE Network and social media have the coolest roles to play, and they really go hand-in-hand. That’s where everything takes on a third dimension – depth. At its worst, pro wrestling has cardboard cutout characters. At its best, it has real human beings that you can follow over their entire careers. At it’s worst, it has paint-by-numbers stories. At its best, it’s one epic story that has spanned over 50 years continuously.
WWE Network lets you watch a documentary like CM Punk: Best in the World and find out his whole life story. Twitter lets you continue following the story through Punk’s day-to-day experiences in real time. WWE Network should let you see Punk’s greatest matches. Twitter should let you know how he did tonight in Poughkeepsie. Although there was recently a History of WWE: 50 Years of Sports Entertainment DVD set, it’s the WWE Network that’s the living history.If they can manage to keep all the balls bouncing, the WWE can also use the network to go two important steps further.
`1) The WWE needs to use their original programming like Total Divas and NXT to target certain demographics, but they can’t count on them to change the overall audiences’ perception of a character. For example, my guess would be that Bella Twins have more Twitter followers and better merchandise sales than ever, particularly among women, because fans who have seen Total Divas are identifying more personally with those characters. Even though the Bellas aren’t getting huge crowd reactions at live shows, they’ve got more devoted fans now, and that’s good enough. If the global mainstream audience starts cheering for them too because they’ve heard the Bellas are cool, that’s the icing on the cake.
2) Original dramatic series that star the wrestlers could also give audiences a new way to enjoy the WWE’s talent. The company has been trying to make movies for years, and they haven’t been box office leaders. I think TV is a better medium because it demands a somewhat smaller audience, and asks them to come back week after week. That’s what WWE fans are good at.
The WWE already has more or less the infrastructure I just described. They should keep sharpening their process. What’s holding them back right now are the stories. Under the hood the infrastructure could be as fine-tuned as an Aston Martin. The graphics and set design can be as beautiful as that car’s body too. But if the stories suck, the car is going to be running on fumes.
Last week the WWE brought back Batista. I dislike him, but RAW got the highest ratings in 10 months. I’m not excited for it, but that tells me they should be pushing him. By the same token, Daniel Bryan is getting the loudest crowd reactions of anyone on the roster, including John Cena. If he main evented Wrestlemania the WWE wouldn’t have to fight an uphill battle by going against the fans’ wishes. They’d be driving downhill, with the full momentum of the crowd propelling them.
On a more general level, though, if the WWE wants to be respected in the same way as other mainstream shows, their stories need to be as intricate and well-structured as those shows. Because they’re trying to do so much more than those shows it’s going to be really, really hard for them to pay the same attention to the craft of each script. There are a lot of people working on all of the WWE divisions who need to be on the same page, and a lot of important production people who are understandably going to want a say. I don’t envy the McMahons in having to organize that labor. But the fact remains that if the scripts aren’t well-written, the entire operation is going to be spinning its wheels.I think there is fan energy behind this Sunday’s Royal Rumble, but the storylines are frankly terrible. Batista is the only person who’s been written in such a way they could credibly win the Rumble match. John Cena and Randy Orton have just had a TLC Match, so putting them in a standard match without a brilliant new wrinkle in the story is anticlimactic. Brock Lesnar had a five star match against CM Punk at SummerSlam in which he was victorious, and fans wanted a rematch, but instead they’re getting Lesnar/Big Show. It just isn’t a good story. The WWE Network is a powerful tool. Everyone is excited about it. It can transform the landscape. But if the stories don’t get better, it’s not going to achieve the effect it could.
Sam Ford:
I think you’re right, Henry, that—in the end—it all comes down to story quality. The WWE, when it’s at its best, tells compelling stories that gets its fan base talking, that gets people excited, and that builds a narrative over time. Sometimes, that means doing a “variation on a theme” of a classic pro wrestling storyline: the slow build toward getting the title, while overcoming all the odds; the breakup of longtime partners, which leads to a heated grudge match; the brutal attack and injury, which leads to the triumphant return of a hero after the performer gets a much-needed vacation to rest his body.
One of the problems, though, is that the WWE has struck on a model these past several years where it is driven by a few major stories, with most of the other people being “programmed” into a series of matches with the same opponent but without much story driving it. Compare this to other periods in WWE’s history, for instance in the late 1990s, where it seemed there was significant thought being put into the stories of people, even at a mid-card level. If WWE wants to see fans engage more deeply, there has to be more story to find there. It’s true that people may decide to buy a PPV only on the merits of its top couple of matches, but to sustain long-term fan interest and to take advantage of this subscription model, I think those fans are going to hope to find depth in what they get in return.
Since WWE doesn’t have to worry so much about trying to get people to buy each show as one-off, I hope that frees up their creative resources to focus on finding stories and putting thought into people throughout the roster. That doesn’t mean everyone has to get pushed equally; but it does means that fans of the Bella Twins or fans of Kofi Kingston can watch that character’s journey and part of the story in particular and find deep narrative pleasure in that.
Here’s where WWE can learn a lot from the soap opera world where soaps, when they are at their best, have characters that cycle from front-burner to back-burner status in the story over time, but who always play a crucial role and aren’t just on the screen as filler between two important TV segments.
I often argue that WWE is a property that serial narrative storytellers or people who champion “transmedia storytelling” should be taking a close look at because of the depth of its storytelling potential. But I must admit that prompt is hobbled by the lack of quality in WWE’s storytelling. The WWE waffles between taking its own stories seriously, on the one hand, while drawing great attention to its artifice, on the other. The creative team often sours on an idea part of the way through and drops it, in ways that trains fans to be hesitant to invest that deeply and to believe that tracking the nuances of a story will actually have any sort of payoff.
In short, WWE has a narrative world that could be the stuff of truly great storytelling that would put any entertainment franchise in awe. But it has to put a deep commitment to quality storytelling at the forefront to take full advantage of that opportunity. I’d love to see WWE ranking as a serious contender for creative awards and to see the TV critics and others start paying attention to what WWE is doing. The WWE has barely scratched the surface of the depth of the immersive stories they could tell. And the way they can draw the audience into that story, and take advantage of being a story told in real time and in the real world…just as they have even more they can do with the depth of live fan engagement on social media. See my Fast Company piece about how WWE has used listening via social media to correct storyline continuity errors within the course of a single episode. I’d love to see even more of this from them.
From my perspective, WWE in 2014 sets in front of a boundless storytelling potential. I don’t know if “the world is watching,” to steal a former WWE marketing phrase, but I know the wrestling fan base is. And I think anyone interested in entertainment and storytelling should be as well.
Henry Jenkins finishes the post by writing:
Sam Ford has been a fan of professional wrestling since his youth. His fan activities has ranged from fantasy wrestling leagues to putting on costume wrestling shows with his high school friends to even, for a time, being a licensed professional wrestling manager in the state of Kentucky and playing the role of owner of the local “Universal Championship Wrestling.” He has taught courses on pro wrestling in U.S. culture at MIT and at Western Kentucky University and has written about wrestling in publications like Fast Company, CommPRO.biz, Cinema Journal Teaching Dossier, In Media Res, and in an essay in the 2012 book Bodies of Discourse. His undergraduate honors thesis at Western Kentucky University was entitled “Grappling with Scholarship on Pro Wrestling: Comparative Media Studies Inside the Ring.” Sam is Director of Audience Engagement at Peppercomm, an affiliate with MIT’s Comparative Media Studies/Writing and the Popular Culture Studies Program at Western Kentucky University, and co-author, with Henry Jenkins and Joshua Green, of the 2013 book Spreadable Media: Creating Value and Meaning in a Networked Culture.
Henry Jenkins IV is a devoted fan, and critic, of professional wrestling. The son of Professor Henry Jenkins, he dressed up as The Undertaker for Halloween as a child; wrote scripts as an apprentice promoter with the Carolina Wrestling Federation after college; and will attend his eighth Wrestlemania in New Orleans this April. He previously wrote memoir accounts – first of being a child fan in the 80s in the article “Growing Up and Growing More Mature” for Nicholas Sammond’s collection Steel Chair to the Head: The Pleasure and Pain of Professional Wrestling and then of a recent trip to Wrestlemania with his dad in “Same Old Shit!”: Fan Resistance at Wrestlemania 29. He is a transmedia producer and write for The Alchemists whose credits include The CW drama Cult and the Hulu original series East Los High. He has also written numerous unproduced television pilot scripts which lay the groundwork for transmedia franchises. Last year he performed a five month study on The 20 Greatest Franchises of All Time and summarized his findings in a proprietary white paper for The Alchemists. He ranked the WWE near the top.
Jenkins, H., Jenkins, H., Ford, S. (2014). What World Wrestling Entertainment Can Teach Us About the Future of Television (Part Two). [online] Henryjenkins.org. Available at: http://henryjenkins.org/2014/01/what-world-wrestling-entertainment-can-teach-us-about-the-future-of-television-part-two.html [Accessed 21st Feb. 2016].