In unserer besten Zeit, da waren wir immer zu zweit.
Philipp Dittberner
seen from T1

seen from United States
seen from United States
seen from United States
seen from United States
seen from China

seen from United States
seen from China

seen from United States
seen from United States
seen from Morocco
seen from United States
seen from United States
seen from Russia

seen from United States
seen from United States

seen from Canada

seen from United States

seen from Maldives

seen from United States
In unserer besten Zeit, da waren wir immer zu zweit.
Philipp Dittberner
Pre-alpha shots with placeholders, so many placeholders.
EDIT: I forgot to mention this is the nyan-cat engine, with a hell of a lot of tweaks so it goes with the physics of this character yet she is a lot quicker, and has a very defined short and long jump you control very easily, by quickly tapping the jump button, or hold pressing it.
Game we are doing at work here's the final concept art for it.
Not to complicated we have to have this finished for the end of the month, so I made a minimalist look we can all follow.
At job programming an awesome game.
The game is called 1m40:RUN it's going to be something like bit-trip runner meets Cannabalt meets the chase chest sequences in rayman origins, with some interesting online elements.