#define PI 3.14159265359 uniform vec2 u_resolution; uniform float u_time; void main(){ vec3 colorA=vec3(0.3400000000000002,0.9999999999999999,0.538); vec3 colorB=vec3(0.45999999999999996,0.8019999999999998,1); vec2 st=gl_FragCoord.xy/u_resolution.xy; vec3 color=vec3(.0); vec3 pct=vec3(1. * tan(u_time * 0.4293575084785919)); pct.r=st.y * tan(u_time * 0.2171388511200103); pct.g=0.2315931965422724; pct.b=pct.b; color=mix(colorA,colorB,pct); gl_FragColor=vec4(color,1.); }







