okay this is weird but i have a summer goal to make a new 360 panorama with animations, and i thought it might be effective and helpful to log my process on my blog along the way!!!!! both for myself and possibly to finally make the process video i’ve been meaning to make since creating my first animated 360 panorama
i’m gonna put the rest under a read more for those interested, and will be tagging future logs with #destinyisland360:
so the goal for this scene is to make a sort-of fan art environment rendering of destiny islands, inspired by our work on kingdom hearts wednesdays and also because 1) i wanted to create a beach scene ANYWAY, want to animate elements of the beach ANYWAY such as waves washing on shore, trees waving in the wind, etc. 2) i’m always inspired by the skyboxes in kh 3) it’ll be extra nice to have the 3d space within the game to use as reference AND 4) i’ve been meaning to do a series where i attempt to do some digital painting/animating using video game environments as reference!!!!! i’m hoping by publicly posting these updates it’ll keep me motivated to keep archiving it, and will also naturally help me keep track of everything for when i want to make a process video/share my process in the future.
so anyway, today i set out to begin the process. it started with gathering my assets: the equirectangular grid
and also getting some good reference footage from within the game (tried out picking sword and GIVING UP STAFF in homage to our fail staff run on the channel)
after getting the references set, i jumped into photoshop with my grid loaded up and started drawing out a rough layout, using that footage as my guide:
thankfully the process came back to me pretty well from when i did it for my capstone a few years back. from here, i will continue refining the placement and perspective of all the aspects of the scene i want, testing it out as i go within the 3D viewer of photoshop!
i tried roughly coloring in where everything is, because color tends to help me see and refine better!!
i’m gonna take a break today now and come back to it with fresh eyes. over time, i’ve learned this is a much better way of catching mistakes than trying to power through for hours at a time ejsdkbgjksdbgjksd next, i’m gonna try to improve the placement and scale of everything as a whole now that i have the roughed out layout in
I’ve been playing around with 360 paintings, and these are a few shots from my latest one. To see the painting as a 360 panorama, you can view it over on Artstation: https://www.artstation.com/artwork/mq16ed
Heyo! Here is something special I did for Glimpse of Luna, a 360 panorama image! Check it out on my artstation in all its rotation-y 3d-y glory:
https://www.artstation.com/artwork/xzYqeY
The kickstarter for the game is running right now too:
https://www.kickstarter.com/project.....token=49685c57
One of the best and unique way of photography is Panorama. Panorama helps you to click whole scenery with 360 degrees in a single frame. It has gained a lot of popularity in a lesser time.
The more you do something, the more you want to do it.
I’ve been more inspired to go out and shoot.
After taking a friend on a photowalk to show him (& photograph) the shophouses, I decided to go to the one street, all the way to the east coast (of Singapore!) which has preserved Peranakan houses to complete my shophouses photo collections.
I will post them later, once I download them, go through them, cull them, edit them, etc...…. ie probably next year (which technically is in 18 days!)
In the meantime here’s my little planet of me risking my life and shooting in the Middle of Koon Seng Road in Joo Chiat ;-) .