#define PI 3.14159265359 uniform vec2 u_resolution; uniform float u_time; void main(){ vec3 colorA=vec3(0.15999999999999992,1,0.9580000000000003); vec3 colorB=vec3(0.9963333333333333,1,0.78); vec2 st=gl_FragCoord.xy/u_resolution.xy; vec3 color=vec3(.0); vec3 pct=vec3(mod(1. * (st.x * cos(u_time * 0.6498183928204794), 1. * sin(u_time * 0.37544523140734576), 1. * sin(u_time * 0.551580737158782)), exp2(max(st.x, st.x * sin(u_time * 0.9135408499594836))))); pct.r=st.y * sin(u_time * 0.885963655759012); pct.g=0.21751209405623007; pct.b=pct.b; color=mix(colorA,colorB,pct); gl_FragColor=vec4(color,1.); }








