i let my bb do some practice on me in a style he’s not too familiar with.
but he fucking killed it, and i can’t wait for more 🖤
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i let my bb do some practice on me in a style he’s not too familiar with.
but he fucking killed it, and i can’t wait for more 🖤
I love you 3,000
"Industrial Jumble"
(5.2.19)
Dunno what I would do without the power of coffee. Nearly fell asleep on the train this morning bc I decided I'd get coffee in a cafe instead of at home.... And I drank my coffee now and I'm finally awake and it's great
It's Emma Verde's birthday so here's her and her seiyuu being buds
Happy birthday Emma
you are my sunshine ☀️
In your DraggableObject Script.
Add lines 6-16 to hold the rigidbody reference.
When you drag the object, it grabs others with friction and that causes it to rotate. Line 24 lets it stop rotating every time you grab it, by programmatically clicking the checkbox we usually use in the inspector.
Line 32 is commented out and lines 33 and 34 instead of setting the position and overriding all the work the physics engine does, will now calculate which direction we have to move in to reach the mouse’s position, and letting the physics engine move us in that direction.
Lines 42 and 43 stop circle in the place you let go. If you wanted to fling the circle, you would comment these two lines out.Try your game now, and notice that it moves slowly toward the mouse, and pushes the other circles out of the way.