#define PI 3.14159265359 uniform vec2 u_resolution; uniform float u_time; uniform vec3 u_colorA; uniform vec3 u_colorB; void main(){ vec2 st=gl_FragCoord.xy/u_resolution.xy; vec3 color=vec3(.0); vec3 pct=vec3(1.); pct.r=st.y * tan(u_time * 0.18146877932664973); pct.g=mix(st.x * sin(u_time * 0.8114890078989969), st.y * tan(u_time * 0.02425380462986193), 0.4605585829847406); pct.b=st.x * sin(u_time * 0.5463565626884651); color=mix(u_colorB,u_colorA,pct); gl_FragColor=vec4(color,1.); } u_colorA=(0.9626666666666667,1,0.9199999999999999),u_colorB=(0.7600000000000001,0.9440000000000001,0.9999999999999999)














