I just realized I have the stupidest, least charismatic team possible in this Honour run and am forcefully making my way through it all.
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I just realized I have the stupidest, least charismatic team possible in this Honour run and am forcefully making my way through it all.
grand moff regus: your record is unimpeachable
my agent, who just tricked the sith, kept the black codex for himself, and went rogue: ??!??!???
I’m making a character to join a friend’s campaign next month and I think I’ve settled on a ranger with a fighter dip.
But backstory wise? All I have is that they’re a wise forest hobo ,but also secretly the author of a series of very successful romance novels under a pseudonym that they ship to their publisher.
hi Gavin.
Somehow in my D&D game my ranger has the highest HP of the group which is really weird. I think it’s partially because I’ve been rolling for my HP every level(and getting high rolls each time) while others are taking the average, and partially because I’m the only one with a d10 for hit dice.
SO CLOSE to being able to solo MoP scenarios, I always get to literally the absolute last encounter and the bastards ALWAYS have some ability that just fucking. immobilizes you. for WAY too long.
it’s really disheartening honestly
Like yeah I get these are meant to be done in teams but like...if I can handle a fight, I should be able to handle it? Especially since you literally can’t queue into a random scenario once you’re past 90? If you don’t have a fucking. Pre-arranged group of friends, you literally can’t progress through entire plotlines.
If I can otherwise handle a fight, let me handle it. Tough bosses don’t frustrate me; if it’s genuinely too high-level for me, then I’ll figure that out after a few tries, and it feels like my decision to go “yeah, this guy’s too tough for me, let me tap in some help.” And often, i CAN strategize my way through outleveled bosses; strategic use of blinding powder and interrupts with good timing makes it feel like a tough fight well-won.
If a boss is just legit too hard for me at my current level, I either feel like I gave it a fair shake; or, after dying, I’m immediately learning from what just killed me and thinking of what I could have done differently. I feel like if I fight this a little bit cleverer, maybe I can win next time.
Going out of the way to give end-scenario bosses an ability that just straight up immobilizes you and prevents you from using abilities for fifteen seconds right out of the gate just, like, for shits and giggles...that doesn’t feel like just not being ready for a fight. That feels like the game’s cheating. That’s the “no, we don’t WANT you to do that” button, saved until the very end when you’ve successfully used skill and creativity to get through every other similarly-levelled fight, and it’s really bad, discouraging game design.