When Konami released Knightmare II: The Maze of Galious for the MSX on April 18, 1987, they were right in the middle of a ten-month, seven-game blitz of action-adventure titles. At this point, both the Famicom and the MSX were over three years old, and Japanese gamers were hungry for “deeper” gameplay. One year prior, in 1986, Japan got its hands on The Legend of Zelda, Metroid, and Dragon Quest, which guide the player with verbal and visual clues. But 1986 also gave Japanese gamers stuff like Sunsoft’s infamous Atlantis no Nazo, in which the primary challenge was finding someone else who could tell you where to find the next invisible key.
Galious is somewhere in between, an uncomfortable marriage of Zelda’s RPG aspects, Metroid’s stage design, and Tower of Druaga’s inscrutable puzzles.