You cannot play as Luigi in Mr. Nutz.
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You cannot play as Luigi in Mr. Nutz.
The ever-expanding underground world that is the Pipeworks - a maze of pipes that seem to sprawl and ever expand for miles. The top layer - The Upper Pipes - are pretty straight forward. While a bit too spacious, they resemble a sewer system.
But the further down you go, the more complex the maze becomes. The Lower Pipes is a massive network of pipes that replace solid ground. Pipes overlap in a nonsense network. Some pipes go nowhere. Some have nowhere to go. Some even burst through other pipes. The pipes are ever shifting, almost as if they're alive.
For Jango, the maze is 1/2 jungle gym and 1/2 living ecosystem - one that both houses life and is alive itself. If one doesn't take careful time to map out the maze, they can get lost down here forever...
Warning for NSFT text.
Someone asked this on YouTube and I decided to bring it here: Crash fans, what fetishes do you think Crash Bandicoot has? Challenge runner said he seems like a feet guy.
Feel free to expand on other characters.
*cough**cough*PINSTRIPE*COUGH*
Dude, I just want to find posts about platform mascots like Mega Man, Crash, Sly, and Klonoa. Why the fuck are the searches giving me stuff about cryptocurrency!?
Does SpongeBob SquarePants' track record for decent to positive licensed video games qualify him as a Platformer Mascot?
Yes
No
I do actually remember back in my college days I had a game I was working on that was sort of a parody of 16 bit mascot platformers and it was called "Helzy the Pigeon" and you played as a bird with flight mechanics that were vaguely inspired by the dive move from Zero the Kamikaze Squirrel (As well as by the gliderbike vehicle from Rocket: Robot on Wheels).
The idea was it was going to be like a mascot platformer character who lived in a really fucked up world? And there were floating islands everywhere and the level looped in all directions and it was fun to fly around.
I made up a prototype level where the goal was to grab all the collectibles (which would then respawn in different locations once you'd gotten them all) and it was okay, but then I got distracted by Lizzie Smithson and I sort of lost track of the Helzy idea.
It probably wouldn't have been that good, but I'm noticing that the whole 16 bit platformer aesthetic and interest in the games of that genre has kind of dwindled in recent years. I guess Sonic Mania was the last real hurrah of that style of design. Oh well.
It's the mid 90s, gaming is transitioning from 2D to 3D, you have to design a platformer mascot; which naming convention do you use?
Name
Name Animal
Name the Animal
Banjo-Kazooie, Gex, Croc, Bubsy
Crash Bandicoot, Awesome Possum, Rocky Rodent (not video games, but the same style; Mickey Mouse, Bugs Bunny)
Sonic the Hedgehog, Spyro the Dragon, Conker the Squirrel, Aero the Acro-bat, Ty the Tasmanian Tiger
What if I used what I learned to make my own spiritual successor game... But it's probably way too early for that