Exalted 3e Villain Analysis
When I was first going through the various Adversaries of the Righteous, I skipped right past Adeimantus, because I’m shallow. His art just isn’t evocative. But ho boy! Beneath that pale, bland exterior lurks a villain worthy of an entire campaign. So let’s talk about that.
Adeimantus is the ruler of a utopian City from the Shogunate named Beimeni-Ta. A city which was consumed by the Wyld ages ago. It now creeps into Creation like an infection transforming cities and slums into itself.
What a great freaking idea, wow. The sidewalks the towers, the people all transform into echoes of a golden age lost to time. Can’t you just see the brick back alley suddenly becoming a marvelous marble tunnel? The building torn halfway between one style and material and the next? The crowds of excited peasants waiting for their shacks to complete their transformation into mansions? Now that’s a threat! How do you even deal with something like that? Do you burn down the infected part of your city to keep it from spreading? Do you jail the new citizens to stop the from singing the praises of utopia, and converting more people to their cause? Or do you go after the Raksha that’s behind it all?
What I like most about Adeimantus is that he’s totally on the up and up, at least in my interpretation. He’s not doing this because he wants to eat every baby in Creation. He genuinely wants everyone in the world to live in his perfect city. So much in fact that he has a charm that not only changes the city to match the desires of an individual, but he himself changes to match that desire.
After the players have defeated Adeimantus and sent his city back to the mists: “That’s alright, we’ll start over as many times as you need. This is all for you.”
Which brings another terrifying aspect of Adeimantus into view. When he vanishes, so too does the city, and all of it’s people. Any buildings and individuals changed by Beimeni-Ta get whisked away to the Wyld, even victory can mean that a entire slice of a city is amputated. Spooky.
As far as a combatant, meh. If you’re using Adeimantus to beat people down, you’re doing it wrong. Although he does have a knife that can make you ugly to anyone who can read, which is fun. His main power in combat comes from his ability to summon battle groups of his followers to attack the pcs. Plus ya gotta involve the city itself in any combat you do. Potholes open up beneath your feet, shingles slide off the roofs onto your head, and other such irritants. Maybe give the city it’s own initiative, and stat block, why not?
His real strength comes from his ability to manipulate intimacies. Not only can he instill them in people through their dreams, but he can also make you disregard any that make you oppose him. Very fun, and could be interesting if you have players who are very dedicated to rp. Otherwise think of all the NPCs you can target, and turn against the players. Now that’s high drama. Solars want to live in Utopia too right?
Especially since as I said before Adeimantus is a chill dude. He doesn’t want to resort to violence, he rules a utopia, and wants to share it’s bounty with the world. Of course his Utopia ends up being pure madness when it returns to the Wyld, but no one seems to be dissatisfied.
So I’ve gushed on about this beautiful bald man long enough. What are some ways you can use him in a game?
1. A world saving device was once held in Beimeni-Ta, and it’s needed once more. Do you: look for a city infected by Beimeni-Ta. Crusade into the wild to reclaim the lost city. Or maybe infect a nearby city, long enough for the vaults of Beimeni-Ta to manifest.
2. Beimeni-Ta begins to arise within Great Forks. How does the city of a thousand gods react to such an intrusion? Is the draw of Utopia enough to tempt even a deity? Or do they hold firm as more and more of their followers join the cult of Adeimantus?
3. Every Winter Adeimantus visits a struggling village in the north, and provides them with supplies needed to survive the harsh winter. What scheme is he up to? It’s been generations since he started doing this, and no apparent harm has been done. The villages are convinced he’s a benevolent god of winter, how will they react when the players try to destroy him before he can corrupt their village?
4. Beimeni-Ta is ruled not only by Adeimantus, but also a Senate of Demons. So this Fair Folk, has an alliance with demons, as well as a permanent city in the Wyld. There’s something deeply interesting going on with Adeimantus. In his Stat block it does say the Senators are Raksha too, but I much prefer him being a complete weirdo. But as for plot hooks. A city has already fully fallen to Beineni-Ta. Now there is only one thing left to do. Characters must introduce a bill to the demon senate which will revoke the city’s hold on creation, at least this part of it. Can the pcs, get it through sub-committees, and over come a filibuster lead by a second circle demon?
5. Burns 100 Poets is a monk of the Immaculate order who has thrice vanquished Adeimantus from creation. He carries the weight of the many poets he’s killed to keep Adeimantus from spreading his corruption. He is retired now nearly 200, and works day and night to craft the poems which could have been were it not for his diligence. He may hold valuable information in how to stop Beimeni-Ta from spreading. However this gentle poet of an old man may suggest methods the pcs would consider frightful.
Finally let’s talk about a campaign that has Adeimantus as it’s big bad.
I call this one: Lookshy, Rise of The Shogun.
The basic premise of it being Beimeni-Ta was a city during the Shogunate Era, a pretty important one. Reclaiming it would finally give The 7th Legion reason to accept a new individual as Shogun.
Act 1
The Players, Dragon-Blooded protectors of Lookshy are tasked with looking into strange happenings around the city. The marching band plays a song hundreds of years out of date, a new building appears seemingly out of nowhere. Things escalate when a section of the city’s rampart’s becomes infected with shiny new lightning ballista. Suddenly the General Staff is torn on how to deal with the situation. with some opting to let the infection spread to access Beimeni-Ta’s ancient resources, to others wanting to combat the plague before it’s too late. The group is forced to navigate this tenuous situation, while beating back Adeimantus’ growing cult, and corrupted gentes. Culminating in the final confrontation with Adeimantus, and a member of the general staff he’s corrupted. Adeimantus vanishes with his pawn defeated, and takes however much of Lookshy he’s corrupted away with him, back to the wild. The walls are breached, the city is in ruins, the army is divided, and things are looking dire. Were The Realm not crippled by The Scarlet Empresses’ disappearance, this would be the end.
Act 2
After a brief recovery clarity comes to the surviving populace of Lookshy. The Shogunate Bureaucracy has records detailing this Beimeni-Ta many of the afflicted citizens were rambling about. It was once a seat of power for the Shogunate a place of immense importance, that fell into the Wyld never to be seen again, until now. Most importantly it was the final resting place of The Imperial Seal. The stamp with which The Shogun made words on paper law. With it, a simple document can be stamped and a new Shogun can be appointed, the shogunate will live once more. If only Beimeni-Ta can be dragged back out of The Wyld. If only... we could find it.
No maps of Beimeni-Ti’s location survive, only records of military assignments. Letters for a general to withdraw from the defense of the city, a general by the name of Tepet...
With the only lead they have the players are sent under cover to The Realm to find what they can about Beimeni-Ta from it’s ancient defenders. There’s investigation, spy work, a heist. All of which ends in a social confrontation with Tepet’s ruling Council which presents them with an offer: fulfill their oath to the Shogunate, regain their honor by retaking Beimeni-Ta.
Act 3
The impossible has happened. The players have convinced Lookshy to break with tradition, and march on the Wyld. House Tepet has given their only legion to the cause. The two armies of the Shogunate unite like something unseen in anyone’s time, and march through the river lands towards the end of the world. It’s a long grueling march, through an untold number of kingdoms. The centuries of Lookshy’s political favors, and military threats fray with each border they cross. Threats seeks to divide them with armies and from within. The Lookshy soldiers see their Tepet allies as traitors, and the Tepet aren’t too fond of the scavengerland barbarians either. The players must use their genius to get their army through in one piece. Until they reach, the border marches.
Act 4
From here on it’s all out warfare. The players and their small army must reclaim creation step by step enduring every machination the Wyld can through at them, from raining lava, to forests of grass as tall as a warstrider, and as sharp as a blade. All until they lay siege to Beimeni-Ta. At last the jewel is within their sight. They just have to overcome Beimeni-Ta’s endless militia of maddened citizens, their 100 Demon Senate, and of course Adeimantus fully empowered by the wyld and Beimeni-Ta itself. Who can with but a look, a touch, who’s very presence beckons you to join him in Utopia, in oblivion.
And what are the rewards for such an epic journey? A brand new city to rule over? The title of Shogun, and resurrections of the shogunate? An arsenal of first age weapons from the shogunate’s richest city? Who’s to say what dreams await you in Beimeni-Ta?
Only Adeimantus knows.
Only Adeimantus can show you the way.












