Gemini 3.0 de Google : mode Deep Think (41% Humanity's Exam), IA agentique autonome, Antigravity IDE. Analyse vs Grok 4.1 et impacts pros. Guide complet.
Star Squadron is probably my most basic AU by far but I like how Agent Gemini and Infinite have the world's most awkward dynamic.
Jem and Minnie already have a strained relationship. Minnie is a protector, a guardian angel for Jem. But Jem is afraid of her because of how many problems Minnie has caused.
Minnie is Infinite's only friend (Besides Ian Jr.) and he doesn't like how Jem treats her. He's one of the people who understands Minnie the most because hes one of the few people that isn't afraid of her.
Jem is afraid of Infinite. He's a (former) villain, so if he's interested in Minnie, then he's clearly got some sort of evil plan in mind.
My original plan for this was to write something with Mighty Ducks Canard and what he’s up to in limbo but then I remembered at 15 I hated the guy so I really want to spend time writing a story about him. Lolololol.
Instead I’m writing about my Ducktales/Darkwing char Agent Gemini wheeee. Gemma for short.
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“But why are they after me?” the gray feathered finch child whimpered as Agent Gemini helped her up on her motorcycle.
“Nothing that is your fault. I can get you somewhere safe until my backup arrives,” she replied as she quickly got a helmet onto the child. She had the child secure in front of her and then turned on her bike. She looked over her shoulder seeing the van coming barreling down the road in the distance.
“My mom and dad are going to be worried when I’m not home,” the child said softly before Agent Gemini sped them away on the motorcycle.
“Don’t worry. I’ll have you back home soon,” the agent tried to comfort the child, “what is your name? You can call me Gemma.”
“Loxi,” the bullfinch answered before letting out a screech when Gemma had to make a sudden sharp turn.
“It’s okay. Sorry about that. I’m trying to lose these guys before we go somewhere safe,” the agent stated. She kept trying to talk to the child to distract her, “Loxi is a pretty name.”
Loxi ignored Gemma’s small talk, “Are they after me because I can sometimes move things? Without touching them?”
“Ah, that could be but it is still not your fault. They are wrong to come after you for that. I’m gonna make another sharp turn,” Gemma warned the child before taking a hard right, “They shouldn’t be bothering you at all.”
“There was a sub nurse at school today. She took my temp-ra-chure with one of those forehead things to do it. But the screen didn’t show numbers like they do,” the child explained, a little bit shaky. Gemma turned her motorcycle into a construction site in hopes of losing the people tailing them.
“Oh, do you think that is one of the people following us now?” the agent questioned, “What did they look like?”
“Uh… brown hair, duck like you but tall?” Loxi didn’t know what answer to give to that. . She was a child and didn’t know how to give a description to identify a threat.
“Okay, that does narrow it down a little,” Gemma said in a tone not to discourage the child’s minimum description, “was she wearing any unusual jewelry? Anything stand out?”
“No.. noo. But when she checked my temp it didn’t give a number. It gave some rhyme about someone named Tituba?” Loxi explained. Gemma made a little ‘ugh’ sound as she realized who may be after the kid.
“That helps a lot. I know who’s after us now. You’ll be fine,” the agent replied. There was a certain sect of paladin she knew about that would go after young distant descendants of magical persons and creatures. It was a logical conclusion that she was dealing with them, “I’m taking another sharp turn.”
The child braced herself for another rough turn. When Loxi looked up she saw that the agent was headed directly into a black iron fence. She didn’t have a chance to scream before the two of them and the motorbike just drove through the bars like it wasn’t even physically there.
“Sorry, I should have warned you about that too. We are almost somewhere safe. I think we lost them, “ Gemma gave an update to the child. She slowed down her bike and was glancing over at the building nearby.
Loxi peaked out again to see they were in a cemetery. Gemini was looking over nearby mausoleums.
“This is the safe place?” the child questioned as she saw where they were.
“Yes, I’m looking for a certain symbol on one of these buildings. Ah, there!” Gemma pointed to a corner of one of the mausoleum. There was a carving in the lower corner of the stone was carved a hand horizontally holding a large floating peacock feather, “ Can you see that?”
Loxi tilted her head Gemma drove closer to the building, “Yes! I can. Can other people not see it?”
“Yes, it's an old symbol to show a place that is safe for people like us,” Gemma explained to the child, “Anywhere you see it has a safe place inside. Can you open the door for me please.”
The duck brought her bike to a stop. She helped the child off the motorcycle. Loxi looked at the double wooden doors on the mausoleum with uncertainty at first. Though they were heavy, the child opened it with ease. Gemma waved for her to go inside before she pushed her motorcycle in.
Once inside, the agent closed the door behind her. She felt around the left side of the wall. A light above came on that looked like an old filament light bulb.
“Are there really dead bodies here?” Loxi asked in a tone that was curious instead of being grossed out.
Gemma looked over the lines of brass plaques on the walls that had names for the bodies shelved there, “Yes. We are safe here though. They won’t be able to find you here.”
Despite what the agent had said, both of them heard a cracking sound outside. It was a short distance away. Gemma put her pointer finger to her bill to let Loxi know to be quiet. The people pursuing them were driving their van through the cemetery.
Agent Gemini was sure she had lost them earlier. She suspected since this group was a form of witch hunters that they had knowledge that a cemetery would be a good safe area for a good magic user. This was the closest cemetery to the chase so maybe they decided to just wander in.
Gemma’s motorcycle was enchanted to go through walls and not leave tracks so they couldn’t have tracked her that way either. Her heart sank when she realized she made a big mistake. She had to be riding on the bike for the enchantment to work. The agent had pushed her bike into the mausoleum for the last few steps. There could be a clear tire track coming into this building. She hoped the protection enchantment on the mausoleum itself would hide that.
As the van drove by, a sudden blinding blue light lit up on top of it. It was like a UV light. It rotated on top of the vehicle like a lighthouse beacon. The van stopped and two people got out, still leaving a third person in the driver's seat.
The agent motioned to Loxi to go to the back corner of the mausoleum. Though the building had no windows, Gemma had heard the van stop and footsteps approach. One of the hunters started kicking at the door. When the wood would normally bend at the force instead a yellow glimmer showed up for a moment. Protection magic reinforced it.
“Stay here,” Gemma whispered as softly as she could to the child. She then got onto her motorcycle. The agent turned on the bike and then went through the back wall of the mausoleum. It went through the wall no damage like the enchantment allowed.
The agent then turned and drove to the front of the building, “HEY! If you want the girl you have to get me first!”
She revved her motorcycle loudly. At full speed without a ramp she was able to jump the bike across the front of the van. It dented the hood and caused the bottom of the windshield to fracture.
Like Gemma had wanted, both hunters got back into the van before the vehicle pursued her. She took a sharp turn at a large statue. With that maneuver she was hoping they’re van would hit the corner of the statue and perhaps cause a good amount of damage to it.
They did knick the corner of the pedestal the statue was on. The statue wobbled but did not fall onto the van. Gemma kept going straight, eyeing for trees that were close together for her to drive through. Hopefully that would make them wreck their car.
What she didn’t expect was another vehicle coming out of nowhere and stopping in front of her. She didn’t stop though. She drove right through it. Spying the inside of the van a moment, she saw maybe TV screens and wires. She was about to be clear of the vehicle but there was a sudden pull and drag. It was as if something had grabbed the back tire of the motorcycle and stopped it from running.
Her bike was now stuck with the back wheel in the van. Luckily, all of her was on the outside. She had to leap from her ride and start to run. For being a bean build duck she could run fast. The question now was could she run fast enough to outrun a truck. A truck that now had a motorcycle stuck in the side.
The agent’s main goal was to get them as far away from the kid they targeted. They might know the child was inside the mausoleum but there would be no way to get in. Loxi was safe.
Gemma made a turn towards a large statue to go behind. Her intent wasn’t to hide since the van would see her go there. The next move to make was to force the people in the van to get out.
As the van drove by the statue it then u-turned to come back at the agent. Like a game of cat and mouse, Gemma made sure to now get on the opposite side of the statue. If the van was going to ram it that would be their stupid choice.
She knew she could take down three paladins easily. When the van sped past the statue a fourth person she had not seen yet jumped out the open side. This guy was much bigger than the other three, and had strange metal gloves on. The agent wondered if those hands were what grabbed her rear motorcycle tire. Some sort of item that canceled out that enchantment.
One of the regular sized paladin also jumped out of the van before it came to a stop. Gemma glanced at the two hunters that were squaring her up. They didn’t lunge in for attack. Instead they waited to see what this rogue agent would do.
“Perhaps we got off on the wrong foot,” the agent was now going to try a diplomatic approach, “I’m the Cryptid Chargehand for this district. St. Canard is my protectorate. Which you should know means I mediate the actions of hunters and the arcane in this area. Your actions right now are unacceptable and against the guidelines. You need to stand down now.”
“We do not recognize your status. Even if we did, you are no Chargehand. We observed you interacting with SHUSH earlier,” the larger hunter replied.
“Can’t a woman have two jobs?” Gemma gave an exasperated sigh, “If you do not back off right now I will be more of a problem than the child ever would be.”
Soooo I have an OC in Ducktales/Darkwing Duck that is an Agent. Agent Gemini works for Shush for the paranormal department. She /appears/ not to be a magic user. She actually has a gun that can cast spells with cartridges that do different spells. (A little bit like Darkwing’s gas gun but does more. She has a wide range of helpful spells in those cartridges.
She tries to act all serious and very law abiding but she has a relaxed side that can find humor in things. She’s also not /that/ lawful. If something the agent has been sent to capture is just misunderstood, she’ll let it go and fib to SHUSH.
Agent Gemini is always willing to help others. She is very secretive about her past though. Maybe I will spill secrets on a later prompt. MAYBE.
Here’s a picture of her I commissioned from @emilylorange
I also had a job resume written for her for RP land. For her work prior to now working for SHUSH.
WORK RESUME:
Agent Gemini’s files start out with many high recommendations from other agencies around the world that she did positive work for.
All her cases are well written and detail apprehending targets. For someone that gets into paranormal situations though her encounters are written very dry. It's not different from reading an average police report of an average criminal. Instead though, it’s fighting werewolves, vampires, demons, and stopping the awakening of elder gods worded like it's just another day at the office. Many of these cases mention that when a situation gets hard she retreats, then pulls herself together and ends up getting the set target captured in the end.
Quite a few cases are often finding out the situations weren't paranormal at all. Ghosts end up being regular mortals distracting authorities from finding treasure the deceased homeowner left behind.
Her thesis works however are written with more energy and entertainment value. Some of her theoretical papers of the paranormal include:
--How to Win Cryptids and Influence Hunters
A long essay on how hunting criminal supernatural beings is more than just showing up and capturing them. The only way to a successful mission is to use the environment around them as a part of the trap. It seems partly like some metaphysical pseudoscience but other makes a lot of sense. Especially the part about getting to know the politics of local hunters and working with them if they prove to be reliable.
--Modern Paranormals and the Morons that Bother Them
This essay is filled with many theories of there being ‘new age’ paranormal beings that operated outside of the usual rules of the old school supernatural beings that are usually hunted. The essay seems to study personal interactions with modern paranormals and divides them into different categories.
It also explains how these new age anomalies are between a rock and a hard place. On one side they often have hunters aggressively going after them. On the other side older supernatural beings do not help these newcomers under the umbrella of protection and comradeship they share with fellow ‘old school’ paranormals.
--The Trice Paradox
A long essay describing different theories on why the Nega-Verse and Posi-Verse exist. It includes theories based on natural cataclysms like the meteor that took out the dinosaurs, supernatural interference, and even an elder god battle that may have caused reality to split. The essay calls the Prime-Verse’ the ‘Middle-Verse’ instead. It also theorizes that not all alternate dimensions have the Nega and Posi-Verse.
--Evoking Erinyes and other Arcane Accomplices for Fun and Defense
A much shorter essay than the others that answers follow up questions to the essay, ‘How to Win Cryptids and Influence Hunters.’ It also adds information of using helpful summons, charms and artifacts in the same way you would get supernatural beings and hunters to help.
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Education
Starts out with regular public school and high school in Duckburg. It then goes to a year of college in Rome. Then to a semester in Eldritch Academy. She ends up finishing a degree in Egypt. Her majors include Archeology, Linguistics, and Cryptozoology. Her status of graduating from the Egyptian college lists her as a Almurid min Alkasandra.
There is a lot of referral letters are at the end of her file. Much like the praising at the beginning there are a few notes added by other organizations. All her previous jobs were paranormal organizations. However she does have experience in going undercover for several cases when needed.
An organization out of the Middle East had her investigating old supernatural reports and theorizing what could have happened even decades ago. She was very hard working in her research and gave above average results. Her reports were accurate and professional. She often had a great insight and often found physical evidence of creatures and artifacts.
An organization out of Europe gives Gemini high marks and a high capture rate. However, they also express a concern that she allows certain targets that are not violent threats to go free. Though this cannot be proven since her catch rate is already high as it is.
In lower South America she worked with a research group that was about finding artifacts that may have supernatural properties. While she did great field work there were concerns she always took the physical risks to protect the rest of the team. She acted like she was more durable than the rest of her team. Though she did show to survive some impossible things she still would spend weeks in the hospital from injuries.
In Mexico she worked for an organization that did a mixture of hunting and artifact retrieval. They give her high marks and recommendations. They did have concerns about her stress and work with prior organizations and recommend her speaking to someone once a month off the record.
Her last job was for an organization at the Four Corners in the United States. Heads of the organization give high recommendations but also share concern of how she would often try to work alone even when a partner was required for a case.
I wasn’t really wanting to do Rarity for my Saddle Busters
But the more I thought about her being a spy rather than a brawler like the others, the more it made sense :>
Special Agent Shardite Gemini, charming her way to all of your dirty secrets~
Lots of credit goes to @ambris and their yoga pants Rarity pic for givng me the idea for her bottoms