akial replied to your post “i started virtue’s last reward instead of going back to another...”
I did find that the very first puzzle was kind of obtuse re: what order to do things in and how to count, but stay with it! Later puzzles are better about things too, iirc.
i shall! i am feeling better now, so i will continue. it is encouraging to know that it will improve.
akialreplied to your post “i looked at the back of the box for 999 and it says “Solve the...”
That's... really weird, in consideration.
I KNOW RIGHT. i chalk it up to the box designers not really knowing what they were doing. it also mentions “music composition” as a type of puzzle you’ll face, which i do not really remember at all? there’s the piano thing but you’re not composing that, you’re just playing. *jazz hands* marketing!
akial replied to your post “akial replied to your post “okay it’s almost an hour past my bedtime...”
So the thing about June being sick is that it seems to happen whenever she's close to dying-in-the-past in the incinerator, which explains her disappearance in the safe ending - the Voice of Zero in that ending is probably her talking to Junpei mentally? Idk where Santa buggered off to either tho
isn’t past-june just running around the ship at the same rate present-junpei is, though? like she wakes up the same time he does, and then she’s resonating with him all the way through but he doesn’t actually notice until he’s at the coffin and remembers the password? she’s only close to dying in the incinerator when he’s there to help her. idk, man, i don’t actually expect everything to be tied up in a game about morphogenetic fields and mental time travel.