hey I’m a white trans girl, can I follow
Sure

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hey I’m a white trans girl, can I follow
Sure
heyo I’ve been enamored with the concept of the Storm (Breath + Rage) aspect would you mind telling us a bit about it? personality traits, powers, etc??
As with all aspects, the personality and powers of a Storm hero is dependent mainly on the individual. No two people are alike, and that goes double for crosspects! That being said, you can generally see a few trends in Storm players:
1. They’re usually calm and even-tempered, if a little cold and distant, but have a tendency to explode with anger if pushed too far.
2. Their powers usually relate in some way to the weather, or else to strong emotion.
3. they almost exclusively have stormy gray eyes, of the sort that you see written about a lot in shitty romance novels.
Again, this is purely a case-by-case basis, and there’s plenty of exceptions to every rule! If you come across a Storm player for which these stereotypes do not apply, you shouldn’t be too surprised!
-Mod Psycho
ok, so uh this is kind of a weird question. I’m looking for help in the land I already have; Tranquility and Typhoons. I know the quest is to restore the natural storms that were stolen by the denizen, and I know that it’s a mostly water-filled world with some smaller islands and one medium sized main island, but that’s all I know. do you have any suggestions for any other kind of landmarks, or the consorts, or anything? It’s ok if this is too complicated ahh you don’t need to do this thanks ily
You asked the wrong Muse this. Time to go completely Overboard! XDOkay so, for the consorts, I would recommend an amphibious species. Probably one that would do well with both storms and sunlight. Ones that can spend both long times above water and below water. I’m thinking that some sort of aquatic or sea snake with arms and legs. Little slither surfer dude buddies. “Ssss ssss, It’ssss no fun. I want to ssssurf but the wavessss have been sssso calm. If only the PAGE wassss here. Ssss ssss. :(”So for some landmarks I have several Ideas. First off is the PAGE’S HEADS. Large statues depicting a powerful PAGE who once brought STORMS to the world and mastering the art of the surf! They are located along the shores of the Islands, with the largest ones marking the shore of the Main island. They are supposedly the GUARDIANS OF THE ISLANDS, keeping the waters perfect, the monsters at bay, and the storms from hitting the land. Secondly is SLITHERSADDLE RESORT. It was a popular spot for TRAVELING SURFING AND SWIMMING SNAKES, but since the storms have left, and the PAGE’S HEADS WERE VANDALIZED the Resort, as well as the rest of the island, was abandoned due to the return of the CREATURES BURIED UNDER THE SAND. Third is VORTEX ISLAND. This unexplored island is surrounded by a LETHAL WIND. Legends say only the one who can WIELD THE WIND can make it onto the island Unharmed, and upon it is a LEGENDARY SLATE, said to be the BIRTHPLACE OF THE PAGE LONG PAST. Fourth is the TEMPLES OF THE SURF. These temples were places where the PAGE WAS SAID TO TRAIN. They used to be popular tourist spots on the many islands, but with the storms gone, the MONSTERS WITHIN were able to break free of their prisons. Legendary loot is also said to lay within, and in one of them even is THE PAGES VERY OWN (Your Strifekind). And finally, the final landmark I got. THE PERMUDIC PENTAGON. Any and all ships that sail through this area between five small islands are DRAGGED TO THE BOTTOM OF THE OCEAN. Legends say this is because of a DEADLY, POWERFUL CREATURE that took the life of THE ANCIENT PAGE.I hope this helps you out! Have fun surfing and sunbathing, and delving into ancient temples.~~Mod Taksy ^u^
SUP CUTIEs can I have an analysis for a Page of Breath (and also a cool weapon/power if it isn't against the rules to ask for 2 things at once 💙)
:0! Of course you can, cute bean! And my first Breath Aspect analysis too! Lucky.
(as a note, asking for small things like additional weapons etc in addition to an analysis is generally okay; it’s larger things, like 2+ analyses that are unrelated in a single ask that aren’t. If you’re not sure if your requests are allowed to be grouped together, feel free to ask!)
Page: can be described as ‘one who inspires their Aspect in others, makes themselves from their Aspect, and exploits their Aspect to benefit others’. Pages also tend to try very hard at acting according to their Aspect–like Jake trying very hard to be optimistic (and, indeed, succeeding). They also need to face their journey towards growth on their own and overcome their obstacles on their own in order to reach their full potential.
Breath: typically associated with freedom, movement, the wind, breath, agency, detachment, motivation, distance, individuality.
So, in total, a Page of Breath can be described as ‘one who inspires freedom, movement, the wind(, etc) in others, makes themselves from freedom, movement, the wind(, etc), and exploits freedom, movement, the wind(, etc) to benefit others’.
In addition, as mentioned above, this Page will likely try very hard to be free, detached, individual, but have a difficult time with it–at least at first. Their starting point may be one of commitment and bonds in some way, holding them back as they try extremely hard to act within their Aspect and become free.
Possible Abilities:
So, since a Page of Breath inspires Breath in others, they’d be able to inspire others to become free, or inspire freedom and agency in others. In essence, they’d be able to inspire other people to become freer than they were, and to take control of their own lives according to their own decisions.
They’d also be able to inspire detachment in others--useful, if they’re too close to an issue, or need the distance--and individuality.
Past that, they’d also exploit freedom and movement to help others; whether their own or that of others. They would be able to use their own freedom, detachment, agency(, etc) to protect others, or utilize others’ freedom(, etc) to aid others.
It can also be theorized that Pages can create something similar to Jake’s ‘Hope-field/bubble’; in that case, this Page’s would likely be something that creates Breath within the bubble, similarly to how Jake’s ‘inflicted’ and created Hope within his (see: Brain-Ghost Dirk). Most likely would be something that would ‘free’ anyone who interacted with the bubble, creating agency and movement within it--regardless of if they actually wanted that freedom in the first place.
The scary part about it is that if you’re tied by Blood--such as relationships, like family, friends, etc--and you interact with this Breath-field/bubble, then it’s very likely that it would ‘free’ you of that tie. How? Probably by washing away your sense of obligation to the people you’re tied to, but also likely by wiping away your emotions towards them.
Emotions are, after all, another type of bond.
Past all of those are the usual windy and sometimes water-y powers that all Breath players get; other than the previous suggestion for the Breath-field/bubble, it’s also possible that it would take a more literal suggestion and be filled with raging winds and cyclones.
And finally (for this section), a Page of Breath’s inverse is the Thief of Blood; be careful of Blood players, as they may create the bonds and confinement the Page works so hard to escape. However, they may also provide a stable rock for the Page to work off of.
Weapon:
As a note for the future, I need to know your strife specibus in order to do these--however, since I know yours, Sky, (Umbrellakind and Bladekind), let’s move on. I also won’t include grist costs, as I’m kind of crap at those; however, I will include alchemy recipe and the captchalogue code!
Rule Breaker
Code: c0lch112
Recipe: Ancient Athame || Fate/stay night S1 CDset
Description: An Anti-Thaumaturgy C Rank Noble Phantasm with the power to break ‘magical’ contracts. I wonder...
Abstratus: Bladekind, Daggerkind
As placed in the description, this weapon is--essentially--Rule Breaker from Fate/stay night. However, in the absence of ‘magic’--thaumaturgy, in the case of the original canon--this dagger will instead break any and all contracts and bonds upon a person with a single cut. What’s more Breath-y than that?
alchemicallypotable said: HEY NERDS ;3c can i have some powers for a Page of Breath pls ty ily <3
HEY DORK ;3c no problem friendo
Windburn
Windburn is a move that gains power each time you level up on your echeladder. It’s an area effect that generates a icy wind that only affects the opponents you’re strifing! What [Windburn] does is it eventually strips away the protective oils of the skin that protect people from the sun’s UV radiation, thus giving them terrible burns. Typically until the end game, it works like this: After [2] Turns, [Windburn] begins to afflict the opponent in increasing levels every [2] Turns after that on a scale of [Mild], [Irritating], [Painful], [Unbearable], and [Extreme]. [Mild] has a [20%]Chance for [Slow], with [+20%]Chance to every status after that. Not to mention it hurts like the dickens! Enemies also have [-10%]DEF and [-30%]CON. This lasts the whole battle!
-Mod Ama
Page of Storm + Dread of Mind ??
This can make either the Waste or Buff of Daze; these two numbers make -0.5, you see, and divide by two is -0.25, which can go either way.
Daze is the aspect of confusion; a whirlwind storm can leave your mind scrambled. I called in Psycho’s help for some ideas on these God Tiers.
The Waste of Daze is either endlessly confused or endlessly introspective. If it’s the first, you exist in a state of being constantly overwhelmed, barraged by concepts you can’t understand until you shut down entirely. SBURB threw you into a tutorial-less crash course, and it left you floundering; you may have failed to get your client into the game at all. If it’s the second, you have no confusion when it comes to yourself; you know everything about yourself, you can process things as they come; but you fail to recognize when others are confused. You don’t help your allies, assuming they’re as crystal clear on the solution as you are, and you don’t take advantage of your enemies, assuming that they know what you’re planning even if you have them bamboozled.
The Buff of Daze, on the other hand, is a master of misdirection. Interestingly, you may find a companion in the Dread of Chance, game-rigger extraordinaire. Taken from Psycho, you “use cheap tricks to confuse the enemy, then multiply that by a million–or nearly paralyze your own allies with indecision.” Ventriloquism is probably a natural power of your God Tier. You have a lot of helpful potential–as long as you make sure you account for your friends when you pull your tricks.
-Mod Pachi
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