Character Introduction #3:
Wind*
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The Waker of Winds
From: Wind Waker & Phantom Hourglass
Description:
Tan skin, amber eyes, and beach-blond hair
Side-sweep bangs (as in whatâs shown in-game, but covers a bit more of his forehead)
Wears a blue lobster shirt and orange pants, and has his gossip stone around his neck
Canât decide how tall he should beâ somewhere between 5â 4â and 5â 10â
Scars: A large, jagged gash wound on his stomach from a darknut; A cleaner slice on his calf; Some horizontal lines under small bangs on his foreheadâIâll leave it to you to figure out where he got those
Basic Information:
The youngest member of the chain so far; a teenager
Has all of his equipment from PH
Joined the chain when he fell through a portal from the War of Eras
Favored by the gods of wind and a bunch of other minor deities
Iâm following a few different theories and headcanons regarding WW, so expect some retcons to be revealed at some point
Personality Overview:
Usually energetic, but often subdued; has peaks but crashes hard
Can be extremely patient
Has very exaggerated expressions and is generally a bit dramatic
A ball of sunshine, as described by Tetra
An adrenaline junkie, and craves adventure and new things
Very stubborn and sees things through
Cares a lot for his family and the people of his ocean
Likes finding new ways to do things to solve problems
Fighting Style:
Extremely good sword fighter - learns a lot of techniques and is extremely fast and nimble
Hurricane spin and the roll around thing help him a lot
A lot of moving around and dodging
Often utilizes stabs and short slashes to hit weak points, and can swing a sword incredibly fast
The spear dude on Outset taught him the importance of his shield - didnât really use it much, especially after getting the master sword, and got a nasty wound as a result
Utilizes it strategically now, and still doesnât often hold it out if he can just dodge
Jump slash into quick spin does more damage in WW HDâutilizes this move often (also it looks cool)
One of the better archers - heâs great at mid battle bow use, and he often uses magic arrows against the tougher opponents
Magic:
Mastery over the wind, which he controls with his magic baton
Can create fire, ice, and maybe light arrows; havenât fully fleshed this out yet, but basically the power to create fire and ice arrows was given to him, and isnât just an upgrade to his bow
Has the ability to see dead spirits, as well as faintly see the spirit of living things as well, albeit not nearly as well as the dead
Decent at sensing magic, and has pretty large mana reserves
Other Skills:
Expert sailor and ocean navigator; can use the stars to tell where he is
Will likely be the one to reinvent written music; heâs a conductor after all, has an amazing ear for music
Really good internal clock; comes from his time(s) in the Temple of the Ocean King
*As I said with Wild, Windâs current name is just a placeholder until the chain can get around to establishing nicknames, and as such will almost certainly change, at least in Windâs case.













