Lost Mines of the Mirrored Hollow
(basically the Lost Mines of Phandelver switched to be set in my nameless D&D setting, with different names for places and people)
Pellwin Amadel (male moon-elf paladin): Blue from head to toe and a devout follower of Chauntea, lesser goddess of agriculture. He is obsessed with being DANDY, his own odd brand of chivalry…sort of…
Serafina Goodbarrel (female stout halfling cleric): To quote Pellwin, “more wrinkles and whisky than lady”. An old set-in-her-ways halfling from the temple of Oghma in Gillmoor, she went along with the group because it was her church that helped provide the supplies they were set to escort. Speaks so many languages.
Orchid (female half-elf sorcerer): Quiet, and probably the only one on this journey who isn’t awful somehow. Jumped at the opportunity for adventure as a way to find herself. Also, may kind of look like she knows what to do, but really doesn’t.
Lady Sariel (female high-elf ranger): Claims to be a princess on the run from her oppressive family. Up to something mysterious.
Kallico Goldrudder (female human bard): Secretive, stealthy, and suspicious. Motives: unknown. Alignment: unknown.
The group was left, last time, with a conundrum: take care of the goblins beseiging the town of Red Hawk (who had ambushed them on the way in) or go see a banshee about a book.
After much arguing, the group agreed to go back and take care of Red Hawk's goblin problem (after some needling by the townsfolk including the owner of the hard-hit trading company).
On the way they kept an eye out for their employer, Dierdre Ashsunder's, brothers who were said to be camping out in the woods, but no luck.
Get to goblin hideout and Kallico manages to crit-fail stealth so bad that the resulting goblin ambush takes her out.
Luckily the party is like half healers so she was brought back up pretty quick.
A pair of gross, flea-bitten, mangy wolves were found. Serafina promptly Animal Handled her way into their hearts and they became besties. She named them Smellyface and Brokentooth, then let them free. They bolted.
Everyone searched a huge pile of trash.
Pellwin, sick of "the trash cave" as everyone called it, forged on ahead alone.
Pellwin triggered a flood because he was too busy grumbling about the trash cave to notice the goblin on the bridge.
Everyone escaped the flood though. Pellwin by running all the way out of the cave, and the rest by climbing the damn cave walls like freaking monkeys holy hell.
After a slippy-slidey climb up a loose incline, they found Cristole, the bodyguard hired by their employer Dierdre who went missing along with her.
Unfortunately they also found 6 goblins.
Fortunately, in a truly stunning bit of tactics, Orchid used Dancing Lights to distract the goblins and gain everyone in her party a surprise round.
After an interesting battle (with entirely too many figures on the board for us to have three people Skyping in) the goblin second-in-command demanded a truce, using Cristole's life as a bargaining chip.
And we ended on a literal cliffhanger, as Cristole was being dangled over the escarpment in the center of the room while the goblin second-in-command called for a truce.