Witch of Time
No problem! -TIME- Aspect Description: This aspect is all about rhythm and death, Time players are always in some way related to death, whether they see ghosts, collect dead things, or other some such death is always around them, its a reminder of the inevitability of time. This time players job is to maintain the timelines via time travel, on a time players planet there will be a “Beat Mesa” which will allow players to initiate a ‘Scratch’, if there is a need to. One of the two necessary player aspects for a successful session. Literal: The manipulation of Time. Metaphorical: Inevitability Rational: Progression of Age Irrational: Entropy The Witch of Time, Witches are players that control/manipulate their aspect, or control/manipulate with their aspect. Most of the time Witches start out very adept early session with their own aspect due to early exposure to it, witches will nearly always come into the medium at the end of the session due to their ability to completely wreck a session. A Witch of Time will be a potentially arrogant person, they would have always been one step ahead of everyone and this fact may have clogged their head with thoughts of superiority. This all being said the Witch of Time would also be the busiest person within a session and would likely have their hands full with keeping everyone alive by manipulating time. As for powers the Witch of Time would have a wide array of powers to begin with. The Witch would have the power to freely manipulate the timeline, and can easily make stable time loops within the session. Time travel for them would come as easily to them as moving normally along the timeline. They would never find themself confused on where they are nor what their goals are. Truthfully they would be the best candidate for team leader in a smaller session. as for combat abilities they would be a master at manipulating their surroundings for damage, speeding up time on a chandelier chain in order to make it rust and drop on an imp etc… The Witch of Time will find opposition in the form of a Thief, any thief to be honest. The Witch is a hard worker who will push the session along with their changes to the timeline. The Thief will not respect this feeling threatened as they feel controlled, the more arrogant the thief the more dangerous the threat. Be Careful if the thief succeeds at screwing over this witch, as the witch does not forget betrayal and will destroy the fabric of the session. A Rogue of Space would be this classes closest ally and most helpful companion, this rogue being a procurer of objects would be able to get the Witch what they need to keep the timeline stable and people safe will be a big help.
















