OMG WHEN DID THIS HAPPEN! CELEBRATION TIME! I WILL GET DONE SOME ANALYSIS. FOR REALS.
@homestuck-classpects-explained
OMG WHEN DID THIS HAPPEN! CELEBRATION TIME! I WILL GET DONE SOME ANALYSIS. FOR REALS.
Hello again everyone, A quick update. This blog is not dead and I will start posting again soon. Send me asks in the meantime.
Um..If I'm the Knight Of Heart, What Would Be My Land. I Know My Godtier Affects My Land In Some Way. There Is Evidence To This Because: Dave: Knight Of TIME. Land Of Heat And CLOCKWORK. Rose: Seer Of LIGHT. Land Of LIGHT And Rain. John: Heir Of BREATH. Land Of WIND And Shade.
Well I believe that the lands are affected as such. Land of PERSONA and ASPECT of godtierIn addition the Aspect part can also be influenced by the personality of the player as well. The list would likely be as follows.
Time: ClockworkMelodyBeatSpace:Frogs.... only frogs.Breath:ZephyrWindFlagsBlood:PulseChainsFramesLife:DewSteamTreesDoom:BrainsBonesBrimstoneRage:MirthCelebrationInfernoHope:AngelsTrumpetsParadiseVoid:SilenceWindowsNothingLight:MapsLightCastlesMind:ThoughtRuinsDoorsHeart:Now this one is actually difficult as there is no real prior data for heart players. Dirk has a dead worlds so he doesn’t count and as for Nepeta, the best I can geuss for is Tea cause teatime? So here goes nothing.TeaHallwaysMirrorsHope this helps anyone trying to figure out thier lands.
Knight of Rage
-RAGE-
Aspect Description: The aspect of Rage is representative of negative emotions in relation to the player it often means a blinding rage, often a rage player will be the physically strongest player in the game, this may not be a good thing. A rage player’s greatest weapon is their rage mode, a state in which they only hit ‘critical hits’ this mode could also be very dangerous to the other players in the session. The aspect of rage refers also to only one possible path in the session, thus blinding them to all other paths, unlike other aspect which often will endorse multiple paths. This is the one aspect that guarantees the player losing sanity at one point. There are only three classes where the rage aspect is a positive thing.
Literal: The manipulation of rage.
Metaphorical: Emotion
Rational: Power
Irrational: Fear The Knight of Rage, Knights are players that protect their aspect, or protect with their aspect. To begin the knight represents a lack in the session, in this case the session will lack, hateful player, grudge holders, fear of the unknown, and negative emotion in most cases. As a class that protects with their aspect/ protects their aspect, the job of the knight will be to protect what is left of the negative emotion, and the sense of fear within the session A Knight of Rage will be a very jovial person in order to hide their true rage and fears, their actions would manifest as pranks and telling spooky stories. The Knight in this case would be an avid creepypasta reader/writer or something along those lines, this would be for them to get new materials to play scary pranks on people. As for powers the Knight of Rage would have a wide limited amount of powers. As the job of the Knight is to protect their aspect or protect with their aspect, the knight would have to ability to cultivate the rage of players and play with the fears of the imps. They would be a propagandist and a storyteller weaving lies and over exaggerations together to instill a fear of the players into the enemies hopefully making the imps more likely to think they are going to lose before the fight begins. Very helpful in late game once the deeds of the players have spread a bit. Another guess I might have as to powers would be able to protect with rage this means that they would be able to cycle between their rage mode and normal mode to deal mass amounts of damage. The Knight of Rage will find opposition in the form of a Rogue of Light, but only because the Rogue would give away information that this knight would want to keep hidden like the actual strength of the party, at the same time this class could be one of the most helpful classes to the Knight. Being able to steal the knowledge of what the enemy knows of the group and what the imps fear. This would form a bond akin to that of one between a spymaster and a scout. A Page of Hope would be almost necessary for any plans the knight has, this is because what the knight does will inspire dread in others and seeing the page grow as a person and as a player will instill a hope upon the players making them less fearful of the knight and much more accepting of their tactics. In any case this is a whole lot of speculation but I hope this helped.
Wow this blog has really been well received, but that being said I’m a little backed up on session analysis’ but rest assured I will get to them all just keep your eyes out, thanks for your patience.
Witch of Time
No problem! -TIME- Aspect Description: This aspect is all about rhythm and death, Time players are always in some way related to death, whether they see ghosts, collect dead things, or other some such death is always around them, its a reminder of the inevitability of time. This time players job is to maintain the timelines via time travel, on a time players planet there will be a “Beat Mesa” which will allow players to initiate a ‘Scratch’, if there is a need to. One of the two necessary player aspects for a successful session. Literal: The manipulation of Time. Metaphorical: Inevitability Rational: Progression of Age Irrational: Entropy The Witch of Time, Witches are players that control/manipulate their aspect, or control/manipulate with their aspect. Most of the time Witches start out very adept early session with their own aspect due to early exposure to it, witches will nearly always come into the medium at the end of the session due to their ability to completely wreck a session. A Witch of Time will be a potentially arrogant person, they would have always been one step ahead of everyone and this fact may have clogged their head with thoughts of superiority. This all being said the Witch of Time would also be the busiest person within a session and would likely have their hands full with keeping everyone alive by manipulating time. As for powers the Witch of Time would have a wide array of powers to begin with. The Witch would have the power to freely manipulate the timeline, and can easily make stable time loops within the session. Time travel for them would come as easily to them as moving normally along the timeline. They would never find themself confused on where they are nor what their goals are. Truthfully they would be the best candidate for team leader in a smaller session. as for combat abilities they would be a master at manipulating their surroundings for damage, speeding up time on a chandelier chain in order to make it rust and drop on an imp etc… The Witch of Time will find opposition in the form of a Thief, any thief to be honest. The Witch is a hard worker who will push the session along with their changes to the timeline. The Thief will not respect this feeling threatened as they feel controlled, the more arrogant the thief the more dangerous the threat. Be Careful if the thief succeeds at screwing over this witch, as the witch does not forget betrayal and will destroy the fabric of the session. A Rogue of Space would be this classes closest ally and most helpful companion, this rogue being a procurer of objects would be able to get the Witch what they need to keep the timeline stable and people safe will be a big help.
Page of Space
-Space- Aspect Description: This aspect has more to do about creation than the aspect of life does. It has much to do with creativity, and the knowledge of space. Velocity, and the size of things are the main focus of these players, these players are also in charge of the frog breeding process in the session. So far all space players are pre-awakened on their moon. A space player in the session will allow players access to echidna’s needles. One of the two necessary players for a successful session
Literal: The manipulation of the Space around you.
Metaphorical: Creation
Rational: Transportation Irrational: Physics Manipulation The Page of Space, Pages are players that grow with their aspect. Most of the time Pages start out very very weak and often helpless in one sense, more often than not thy will lack their aspect and depend on others to nurture it. Pages are the weakest to start and thus have the most highest probability of dying in a session. A Page of Space will be a potentially naive person, they would seem to have a lack of space and a home life that would limit their own growth. This all being said the Page of Space would also be a very kind soul and would likely find fun in some form of art, they would likely not find themself to be very good at it though. This Page in particular needs inspiration and encouragement in order to grow. This page would find himself/themself drawn to particularly feminine-coded interests and would as they grow as a person likely become a mother hen for the group. As for powers the Page of Space would have very limited abilities to begin with. Once fully realized a Page of Space would be one of the most powerful units on the team, being a page and all. They would soon have the ability to freely give what others need to them, through the means of physics manipulation, teleportation, and creation. They would also gain the responsibility of frog breeding and a large part of their growth in power and personality would happen during this process. During this time it is quite possible that the Page would develop the ability to teleport subconsciously in order to help the knight in their plight to keep the page safe. Any Knights will be a friend to this class though a Knight of Time might be the best partner for this classpect. A thief more than likely of Rage will likely be a driving force for this Page, the thief would be an expert at removing the frustration that the Page feels at their own limitations allowing for quicker growth, this comes at the expense of the thief’s tolerance, and patience.
sburb classes and common personality traits
Hey guys so you remember awhile ago when I said I would update and write for these sessions but i'm a bit swamped and have been super busy. Updates will come soon im just not sure soon so to all of you who have sent in requests they will be done. The inbox will also only be open to singular class requests no more sessions for the time being.
SBURB CLASSPECTS: THE BASICS
Heir: Dorky as hell but really good and loyal friends.
Witch: Very sweet, but definitely not the person you want to see mad.
Knight: Projects a persona to compensate for low self-esteem.
Page: The biggest weenies, awkward and initially the weakest link of the group.
Seer: Very smart but very difficult and/or painful to talk to, one way or another.
Mage: Easily immersed in hobbies and generally very sad.
Bard: That one chill, offbeat friend who's hella weird but in a good way.
Prince: Arrogant, almost always a dick.
Rogue: Outgoing with a lot of emotional problems.
Thief: That one over-competitive friend who always takes things too far.
Sylph: Very responsible and diligent but never shuts up.
Maid: Set in their ways, otherwise very unassuming and passive.
Hey guys sorry for the delay on the session analysis' but I do have reasons. (Reasons which will go unnamed for now.) Rest assured though they will be coming! I am trying to finish two old session requests at the moment after that will come a form requested session then will come the classpects,
Heir of Light
Sure!
-HEIR-
The passive change class, Heirs are players that “are provided with their aspect” or “provide their aspect”. Their aspect will protect them through the session. And often will provide what they need at the time. This so far is an unconfirmed unisex class. -LIGHT-
Aspect Description: The aspect of light represents knowledge, fortune, and light itself. That is really about all there is about light.
Literal: The manipulation of light.
Metaphorical: Knowledge
Rational: Fortune
Irrational: Luck
The Heir of Light, Heirs are players that are provided with their aspect, or provided with the means to have their aspect. Most of the time Heirs have an easy time through the session and are the least likely to die in a session.
An Heir of light will be a potentially arrogant person they will have had everything they had ever wished for and such would have lead a very spoiled life. This all being said the Heir of light would also be a jovial souls and take small joys in the form of gambling and studying. They would know much already and learn even more during the session, and be happy to learn it. As for powers the Heir of Light would have abilities surrounding Luck, Knowledge and Fortune. They would have the ability to block attacks through having the knowledge of how it works, and would be able to mess the enemy up by having lady luck on their side. They would also function as a loot magnet, possibly receiving twice the grist from drops and even having the possibility of rarer grist drops. They would also be a good luck charm for the rest of their team depending on their personal relation with the player. If they are on good terms then good luck, bad terms horrid luck. The Heir would probably also have the ability to turn into some form of light, very useful on the battlefield for a blinding move. A Witch of Void or Knight of Void could spell bad news for this class. A Mind player could be very helpful in giving guidance to this class. Hmmm, lastly stick to your breath player like glue, they will do many many strange things for the sake of freedom, your help might be instrumental with this.
Knight of Life
No problem!
-KNIGHT-
The active exploit class, the Knight’s job is to “protect their aspect or to protect with their aspect”, Knights will often end up protecting those that can’t spend the time protecting themselves, this often is why they are seen helping with frog breeding. Typically they are also protectors of the aspect they possess, making sure it can’t be destroyed. This is a confirmed unisex class. -LIFE-
Aspect Description: This aspect is known for being stupidly resilient, life players can become near impossible to kill if they play their cards right. This aspect has much to do with healing, lifespan, and life force. Depending on the class the life player receives, healing wounds or reversing the healing on wounds could become the normal routine for the player.
Literal: The manipulation of life.
Metaphorical: Adapting
Rational: Regeneration
Irrational: Evolution
Welcome to the healing classes. To protect life or protect with life. How much more simple can it get from there right? Well the Knight of Life will protect life with their all, making them instantly the opposite of death and doom, the knight though will represent a lack in their session. Meaning that in this session there will be a lack of life on the medium planets, in addition the other players will not adapt to new life the session introduces, it may also be harder to complete denizen quests. The Knight of Life will hide behind a barrier, most likely of a mean-spirited person and be very rude. Under that barrier the knight will more than likely be a homemaker, and a person who loves change and meeting new people. As I mentioned before the Knight of Life would be a healing class. They would be given the ability to protect with life. Meaning they would be able to revive other players and they would also be given the skill to protect life. This classes ability to heal wounds would also transcend to giving the ability to prevent them through evolution. Yes EVOLUTION, the knight could evolve other players body to help them better survive situations, this is the person to talk to if you want gills or wings without the need to prototype your dream self. As a life player you might find yourself at odds with the doom player or you may get along with the doom player more than anyone in the session. For a Knight of Life, Heart players are almost a necessity as your sessions player will lack the resolve to adapt to new life, the Heart player will provide emotional support in turn protecting life. You may encounter an enemy in the form of a Rogue more than likely of Rage. ((Now remember this is just a theory and none of it is true until stated in canon))
Mage of Heart
No problem!
-MAGE-
The active knowledge class, Mages are players that “are one’s who are aware of their aspect and its influence” these players fully understand their aspect and how far its reach extends, because they can manipulate the reach of their aspect almost freely, unfortunately, adversely they are affected negatively by their aspect every step of the way as a price for their ability. Unisex class. -HEART-
Aspect Description: Apparently the aspect of heart has more to do with the soul, or ones essence of being. A heart player will be the emotional core of a session, as the aspect of heart has rule over the positive emotions. A heart player has the ability to splinter, either others or themselves. Heart players will often have the best intuition of the session often they will act on impulse, even when it may mean something bad for them.
Literal: The manipulation of the heart.
Metaphorical: Soul
Rational: Impulse
Irrational: Emotional Weapons
The Mage of Heart, with knowledge of love, positive emotions, and souls they would become the love doctor of their session and a master at predicting ships. But the mage of heart is also adversely affected by their aspect. This means that through the session they would be hindered by love and soul. Although they would know the intimate ins and out of love they would not be able to find themself true love, unfortunately this would mean that the mage would also be easily manipulated by those who would use nice words and love to trick the mage. The Mage of Heart would be a happy positive person who would always have the right advice for relationships or friendships, all of this advice though would be through experience meaning a heaping pile of failed friendships and relationship, the Mage will often always be going through some form of heartbreak. Soul-searching will be a popular pastime for the Mage and they will always be on the look for their soul-mate. Powerwise, the Mage would have to rely more on others and their strife specibus. As their classpect doesn't provide any offensive capabilities, it is a knowledge class after all. Their powers would come in the form of knowing what impulses would drive someone to do something, how love could break someone, and knowing exactly how to make someone positive. In a session Void players will be your enemy as they will attempt to obscure knowledge from you, a Maid of Void could be your worst enemy. As for all heart players the Rage player will also remain your enemy, Princes of Rage though could be of use to you. Learn from Mind players you can make an awesome tag team once you get past there no nonsense exterior. Lastly rely on Light players, you can learn so much knowledge from them and to a non-light knowledge classpect that means everything.
So i'm sure you all remember when I said I would get things done, well I didn't cause i'm a butthead. Anyways for real this time i'm going to get things done as soon as possible. The order will be done as such, classpect analysis first, then the oldest session request, then the sessions submitted with the form, last will the rest of the session analysis'.
Knight of Heart
-KNIGHT-
The active exploit class, the Knight’s job is to “protect their aspect or to protect with their aspect”, Knights will often end up protecting those that can’t spend the time protecting themselves, this often is why they are seen helping with frog breeding. Typically they are also protectors of the aspect they possess, making sure it can’t be destroyed. This is a confirmed unisex class.
-HEART-
Aspect Description: Apparently the aspect of heart has more to do with the soul, or ones essence of being. A heart player will be the emotional core of a session, as the aspect of heart has rule over the positive emotions. A heart player has the ability to splinter, either others or themselves. Heart players will often have the best intuition of the session often they will act on impulse, even when it may mean something bad for them.
Literal: The manipulation of the heart.
Metaphorical: Soul
Rational: Impulse
Irrational: Emotional Weapons The knight of heart, a protector of self, positive emotions and soul. To begin the knight represents a lack in the session, in this case the session will lack, self expression/discovery, and positive emotions. As a class that protects with their aspect/ protects their aspect, the job of the knight will be to protect what is left of the positive emotion, individuality of the session. The knight of heart would be very protective of friends, unfortunately though the knight themself will suppress their emotions making them less likely to forge an emotional bond with anyone. This player will act on impulse if anyone is attacking someone they consider to be a friend. Power-wise the Knight of heart and heart players have an interesting ability. To protect others using souls/positive emotion, this ability is the most likely to manifest as emotional weapons what I mean is something akin to what people might call ‘soul forging’ they take the essence that could be considered the soul of someone and create a weapon out of it. By take the essence of your soul I really mean they literally would reach into your heart and take out a weapon, creepy. This weapons strength would depend on the emotion that the person is feeling, the stronger positive emotions(love, courage, happiness) will result in a weapon that could surpass ultimate alchemic weapons, whereas stronger negative emotions (fear, sadness, hate) will produce weaker unstable weapons. As Knight of Heart you might find opposition in the form of a Rogue more than likely of Mind. Any player of Rage will be your enemy, strike them down after you know what title they have. A Sylph of Hope will help you get things done in the session and help you with morale, and the happiness of people in the session.
The fourth fanon class set
Protector- -Guardian- The passive Protector class, it can be seen as "one who guards their aspect from harm" as the active class they take steps to make sure that their aspect remains stable through the session. They will be naturally over-protective of the others in their session. They will always ensure that their session contains a large amount of their aspect and will take drastic measures in order to protect their aspect. -Paladin- The active Protector class, it can be seen as one "one who protects others through their aspect" this class is akin to the knight in that it utilizes it's aspect in order to protect, but this class does not have an obligation to protect it's aspect. This class once ascended can use their aspect to protect others in their session, essentially rescuing them.

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