ANC230 Post-Mortem
This trimester, I help created a minute animation of two characters with a small group. I was in charge of making environments with a second teammate and animation when the characters were modelled and rigged. The purpose of the project was to make a short animation and starting story for the character; Celine. We wanted to give a taste of this character’s life and play it like a trailer for a series, similarly to how Rooster Teeth promote RWBY for one of their main characters.
Key Accomplishments
There was a number of things I’m proud of during this whole project, while I put a hand in almost every creative role in the project
Designing the inside of the carriage
Animating Celine and Derus through tricky clipping and issues by smart thinking.
Breaking Celine and Derus’s models in order to give more life.
Modelling the interior carriage
Helping everyone with their roles
Key Problem Areas
There was some problems while making the animation, some issues were technical while some were social that halted the project at some portions, but lucky due to some quick problem solving.
Celine was a re-purposed model what was edited for four weeks
Derus was in design phase for three weeks
I had no set role, thus I was toss around different roles, doing a mixture of things.
Team wasn’t organised well due to lack of leadership
Assignment being merged with Studio 1 cause role problems
A studio 1 student/teammate did not do their portion of their work, causing us to scrap the first scene and work on the carriage as a whole.
A number of my works were scrapped due to time or disagreements.
Key Lessons Learned
I learned a number of things that I didn’t in previous projects or was things I’ve learned previously and improved upon it thought out this project. These lessons will help me in the future.
Being more vocal with the team about tasks, issues or for help
Breaking the character models can help hugely in animating them and making it more natural
While animating for the camera is ideal, animating the whole character while only adding details to areas on the character that will be seen is a lot better and easier.
Spend as much time on working as possible to help the team in the long run with schedule so they can work on certain things sooner.
Address problems within the group as soon as possible, it might take a huge turn for the worse if left alone.
Overall, this project was a coaster. There was some ups as well as downs, we got though them even if some of them took longer then expected to be solved. I wasn’t in my best form, there were some times I let myself sit back and let everything unfold when I shouldn’t have and should have spoken up earlier. Yet what is done is done and this project is finished to a degree that I cannot argue with. I enjoyed this project as a whole and has inspired me to do more in the future and work on more things that I felt wasn’t good enough and left in the dark.
ANC230 was fun, I enjoyed it.













