Module - Animation Exploration
Aspect Ratios are an important consideration when creating animation, as you need to know how much of the frame you need to create. The most common aspect ratios used for screens are 4:3 and 16:9.
It’s important to keep the aspect ratio in mind when storyboarding, as well as stating what type of shot you’re using (Such as Close Up, Medium, Wide etc.). When creating a storyboard, you also need to state what scene & what shot each panel is for (Shots are different camera angles set up in a scene). It is common for storyboards to feature arrows that show character/object movements and camera movements, such as panning shots. Every action depicted in a storyboard should be dynamic and clear.
Storyboards can then be turned into animatics, which help lock-in the timing, how long an animation will be/take to create, and how much it’ll cost, which is helpful when creating work for industry. No change dates are important when working professionally, as you need to have enough time to meet deadlines. It’s also a good idea, when negotiating a deadline, to add a week or two to your estimates, so as to give yourself time to work through problems.
We ended today’s session by doing a Retroboarding activity. Retroboarding is when you create a storyboard based on a finished piece of work, trying to figure out how the original storyboard looked like. It’s an exercise that puts professional work into perspective. It has been a while since I produced storyboarding work, so considering that I am rather pleased with the work I produced. I chose to collaborate with a friend who doesn’t do much storyboarding work, which may have slowed me down in hindsight, but the exercise gave me a better idea of how professional work emerges through the same creative processes we use. We chose a scene from The Incredibles (2004). I also start working on some preliminary anatomical sketches!











