here u go ruby. <3
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here u go ruby. <3
Disruptive Orb
Level 2 Evocation
A crackling sphere of unstable force tears through magic itself, rattling focus and silencing spells mid-cast. Wizards feel their control slip as the battlefield briefly forgets how magic is supposed to work.
💬 Would you use this to break a caster’s focus—or shut down magic at the perfect moment?
Art by Midjourney
just learned that counterspell is itself a spell. ruined my whole day i feel so lied to.
Obsidian Star by Griffon's Saddlebag
If I wrote for an antimagic (Marvin/Anti) AU based off of Vampire Empire by Big Thief would anyone be interested 👀
Spellbreak Jelly
hi
ok so i have had A DAY. but!! i have good news and i have bad news, and its all in the form of the "bad news" you're reading now. as in. the article. that is written poorly. for those who do not know me, hello! a pleasure to have your attention. you may call me Teslas. i hope to deliver information to you again, eventually.
i was writing an article on the University, specifically the anti-magic department. im sure most people who attended actually got through the required unit of anti studies, at least. you know, you took apart stage magician's wands over the course of the semester and made them fancy sticks by the end, barely able to produce a single petal, let alone a full bouquet. you saw what made them tick. you got bored and never took another class over there again unless you had to.
me too! so relatable.
still, i did work at the library one semester, so i knew how to coax the cats to fetch me the most promising tomes containing the most promising theories to discuss with Professor John F. W. Herschel, head of the AM department. my goal was to wrap my head around how anti-magic worked, or just... maybe how it worked, if the academics hadn't gotten to definitive statements yet. its okay.
we all struggle with self-confidence sometimes, and that includes fields of study.
anyways, i found a book with a theory that i really liked. the book was 50 pounds so i just copied down the singular page the particular theory was written on. said theory was that magic was not unlike a soundwave, just rippling the aether. it stands to reason that if magic works like a wave, the exact opposite waveform would cause destructive interference and produce something like what we see with anti-magic fields, curses and the like.
that was the good news, that i found that.
the bad news is that this is where my good luck ended.
i was so planning on talking to Prof J. F. W. Herschel, but on the way to his office there are the herbology gardens and The Hedge. Any self-respecting student would know to turn right, lest you be taken by The Hedge for turning left at the first crossroad. dear reader, once upon a time, i was taken by The Hedge. for a while i lived there, eating berries that aged my soul and greyed a single hair for each one i swallowed. i heard the voice of my sibling, referring to me as... my full, legal name. i knew not to listen, as they were gone, and whatever this thing was was not my beloved Steve, as Steve called me... not my full legal name.
but my friends, despite my reluctance to approach the entrance to the garden, even if i was to pass it, i trekked on. and i trekked closer. and then I stopped at the gate, to look at my one-time prison, ever verdant through the work of the Groundskeeper, my savior, my warden.
It called to me. The Hedge called to me. It wanted me back. It missed me, and I missed it. I missed falling asleep to the thought of not knowing which twists and turns I'd take on the morrow, that I was exploring depths to which no mortal had ever seen or would ever see again, Divines willing. The beast that called my name, that mournfully yearned for my embrace, or so it said—I wanted to answer its call once and for all, to know the face of the one who wanted me to a greater and grander extent than any creature ever did and ever will.
My hand touched the gate. I began to undo the latch, ready to hear its endearing welcoming screech one last time. But then I remembered, I had to deliver my article to Straw. The Hedge's call did not supersede my duties to my friend and my wider community. Not right now.
if anyone else would like to interview Professor Herschel in my stead, be my guest. if not, i shall find an alternate route to him. please ask Straw about the document i copied, if you want to know more. i am going to take a nap and be back in 1-3 business days. thank you for reading xoxo
Leydroth
Image © Paizo Publishing, accessed at Archives of Nethys here
[Another creative high-level monster from PFRPG 2e that isn’t an outsider of some kind. The leydroth has one gimmick--it combines fear and antimagic abilities--and it does it well. I did remove one of its dispelling abilities, however, the ability to dispel magic from creatures it hits with its natural attacks. It already has three ways to dispel magic, I don’t think it needs a fourth.]
Leydroth CR 17 NE Magical Beast
This creature’s anatomy combines features of an ape, a big cat and an elk. Its forearms are muscular and oversized, ending in clawed paws, and it has a long tail ending in a hairy tuft. Multiple pairs of antlers and horns grow from its brow.
The leydroths were engineered antimagic weapons, created by an ancient empire in order to war against their magically gifted enemies. Their powers were sufficiently great to resist magical control, and a group of leydroths escaped into the wild. Leydroths are capable of breeding true, and persist even though the empire that created them and the enemy they were facing have both fallen. Their powerful dispelling abilities make them tempting targets to weaponized, and particularly brave or foolish powers may attempt to capture and control them again.
A leydroth can sense magic inherently, and seeks to stomp it out. They kill spellcasting creatures and destroy magic items whenever they can. Leydroths have a supernatural mastery over fear, and they can frighten spells off of creatures or shut down spellcasting with a well-placed glare. Creatures whose spells are thwarted are injured by magical force, which softens them up sufficiently to be torn apart by the leydroth’s natural weapons. Leydroths are fearless, and fight to the death if they are facing magically gifted enemies.
Leydroths are carnivorous, although they seem to also gain energy from dispelling magic—a leydroth requires far less food than a beast of its size and activity typically would. They are solitary and territorial, and often dwell in caves, trees, ruins or other central locations from which they roam to hunt. Leydroths avoid each other unless the urge to mate takes them, and the mother typically raises her cub alone. Both males and females have horns.