TF2 Mercenaries as Actual Characters in Arcane Odyssey (not just players this time)
Potential spoilers just in case (plus it’s kinda long) so imma cut it (unedited too so be careful)
Scout: Born in Rasna to his single mother, who worked day in and day out to sustain the both of them. Unfortunately, Scout didn’t inherit his father’s magic, so he made do with tree branches, which soon turned into bats. While his mom spent her time working as an auctioneer, he learned the ways of the streets. Eventually, it was time for him to leave. He never left the island of Ravenna, and he never plans to. He hides away in alleyways across the three cities of Ravenna, living his short life as a petty thief. He’s barely 25, though, and it isn’t too late to change his life for the better.
Soldier: Born in Redwake, raised all across the sea. His father was a part of the Grand Navy, but his mother died when he was young, and he couldn’t leave Soldier alone, so he took him on his journeys. He managed to inherit the magic his father had, which was oak magic, so he was able to fight when he got a little older. He loved it, too, grinding foes into the ground. But one fateful day, when he was but a teen, storms caused the ship he and his father were on to wreck. Soldier survived, but his father didn’t. He then took his place in honor of his greatest role model. 20 years later, he still works for the Grand Navy, even though he’s nearing his forties and starting to slow down a little. He still has the spirit of a young, driven man, and that’s what counts.
Pyro: Was actually born into the Greenwish Cult, carrying fire magic through a genetic mutation. They got along with them until they were about 15 when they set fire to the graveyard while testing their magic. The cultists were absolutely furious, nearly killing them by stabbing them in the face, which left a nasty scar they like to cover up. They were kicked off the island and forced to sail the seas alone in a rowboat. Eventually, they made it to Shell Island, where they work in Monoah Village mining and earning a place to stay. Is currently 32 years old, and just wants to feel free for once.
Demoman: Coming from a long line of Explosion mages from Cirrus Island, of course, he had that magic too. He spent his formative years with his family, learning the ways of his family. But when he was a teen, he grew rebellious and resentful of his family’s ways and set off on his own. One problem, though; he didn’t have a boat. So, he was stuck at the base of The Stepstones, hoping that one day, someone somewhere would pick him up. After about 2 weeks of waiting, A band of pirates sailed by, and he joined their crew. He’s still with them to this day, managing to avoid both his parent’s strict ways and the law for the next 15 or so years.
Heavy: Grew up with his family in Frostmill, and had to fight off bandits and smugglers regularly. None of his family wields magic, apart from Yana, who developed snow magic through a random genetic mutation. He never left the island until he was about 24, when the Grand Navy sailed over to hire recruits. He took the opportunity to work for them and is still with them 23 years later. By this time, he had reached the rank of Commander and is highly respected by the Grand Navy as a whole.
Engineer: Was born and raised on the edge of Tiberia, back when it was still thriving. He was around 16 when it started getting neglected by the Crown of Ravenna, so he had to leave to work. Like Heavy, none of his family harnessed magic, but they were really good with guns, which was uncommon for residents of their village. He lives his life as a merchant, working on weapons on the side. He’s been hardened by the sea, but he still manages to keep his calm, generally friendly demeanor. At this time, he is 39 years old, not just working for the money, he’s working because he genuinely loves his job.
Medic: Born in the rough conditions of Blackwater Grotto to two criminals who found love, Medic didn’t have it easy as a child. He witnessed horrors ranging from murder to thievery, to other unsavory sights. And he knew that he might have to suffer the same fate, seeing as he didn’t have much to defend himself with. So in order to get away from the chaos of that criminal town, he stole a boat and sailed to Ravenna, where he would later become an unlicensed alchemist, using duped magic to enchant items for a slightly cheaper price. Sure, he’s a 48-year-old back-alley criminal, but he has good intentions, or so he swears.
Sniper: Born in Monoah Village to two water magic users, both of them harnessing tropical water magic. This means he has it too, but that doesn’t mean he’s going to use it. He was a simple guy, working with his parents as fishmongers. This kept up for a while until one night, his thoughts were stewing in his head and he finally decided to act out on them. So he built himself a raft and started sailing off to nowhere in particular. His parents were worried but eventually gave up finding him after a while. Now, he just sails across the War Seas, doing his own thing. Good luck trying to find him, though. He could be anywhere and everywhere.
Spy: Born to a wealthy family in Rubica, both his mother and father wielded gold and copper magic respectively. Therefore, he managed to inherit rose-gold magic for himself. Ever since he was a young lad, he had an interest in being an assassin. Lo and behold, he managed to enter the ranks as an acolyte before he was even eighteen. When he was resting undercover at Sailor’s Lodge, he met Scout’s soon-to-be Mom, things got a little frisky that night, and that was how Scout was conceived. Currently, he is known as Maestro Desrosiers, around 51 years old, but managed to keep good care of himself, so he’s in good enough shape to fight.
FINALLY, I’M DONE! TOOK ME A WHOLE-ASS WEEK BUT HERE WE ARE! Also, we’re at 100 posts, woo!
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Thinkin about making a whole AU outta this...














