[ jacob elordi & 21 & cis male ] stars above, is that SANTOS FERREIRA of THE SKY PEOPLE ? i overheard people talking about them; they say that they're RESOURCEFUL but when their VINDICTIVE side rears its head things can get ugly. is that the case for all people who were a JUVENILE PRISONER ? i heard they can usually be found around HINTON. people who have run into them say that they remind them of BATTERED KNUCKLES AND BLOODY GRINS, but i wonder if we'll see if there's more to them than previously thought ? whatever the case, i know they have NEUTRAL feelings about the GROUNDERS.
ABOUT / tw: neglect, death mentions, blood mentions
find santos’ stats here.
born to a single mother who passed before he knew her, santos spends most of his childhood alone; isolated and unwanted in a cronos station orphanage.
at eleven, that all seems to change when a distant family friend appears from the woodwork and offers to become his guardian. they tell him that he’s going home, that he has a family now — and while his understanding of the word is shaky at best, the young boy is excited.
hopeful.
it doesn’t take long for that budding feeling to die.
though they call themselves his family, there’s no warmth in that home, at least not for santos. he’s a source of labor, no more, no less - an extra set of hands to help her and her husband survive the harsh conditions.
that lack of love might have been painful for anyone else, but it’s nothing santos doesn’t already know. in fact, he starts to embrace it ; starts to wear the badge of an outsider with pride and make trouble everywhere he goes to stake a claim.
i’m here, it seems to say. even if you don’t want me to be.
as he grows older -- and more angry -- what starts as acting out turns into something sinister. he’s increasingly violent, a rage at the world that sparks at the drop of a hat, and with so little self control, it’s only a matter of time before he takes things too far.
these days, he can hardly remember what happened to land him in the skybox just shy of his fourteenth birthday; but whispers about it would follow him the whole way there, the blood of some stuck-up upper class kid still staining his cuffed hands.
and, though he imagines some part of being in juvie is meant to scare him straight, it has the opposite effect.
he thrives surrounded by kids as damaged as him, taking quickly to a particular group of boys who punch first and ask questions later - just the way he likes. together, they become the unspoken kings of their prison, the types that send fear through a room just by stepping in; and santos thinks maybe, just maybe he’s finally found where he belongs.
until they too abandon him, over one rumor or another, and the betrayal ends in a brawl that leaves him scarred and alone, once again.
since then, santos has virtually kept to himself, save for one dear (and unexpected) friendship; unwilling to trust anyone among a people who’d made him a pariah from the day he was born.
perhaps that’s why the crash doesn’t worry him as much as it had some others.
with the ground under his feet and the sky box behind him, this is all just a new beginning.
EXTRA TIDBITS
as you can probably guess, santos is not fond of his faction and left the primary settlement around cronos station as soon as he could post crash. he’s settled close to hinton, but has every intention of exploring other territories now that he’s free to move as he pleases; especially with venus’ disappearance.
a remnant of the work he did for his aunt, santos is well-versed in tech repair and can typically salvage ruined tech or even create something new out of it. as such, the machines that roam the ground fascinate him - they’re a meld of his biggest interests (tech and power).
WANTED CONNECTIONS
while being on the ground is a chance for a new beginning, that doesn’t mean it’s necessarily a better one. santos is still as rowdy as ever, which has gotten the attention of those in the hinton commercial areas he frequents. if your muse is the shady, underground type, i would love to have folks who pull santos into his old habits - fighting, the occasional crime, etc.
[ choo ja-hyun & forty-two & cis female & she/her ] stars above, is that EZARA THE WATCHER of THE CHILDREN OF THE ORACLE ? i overheard people talking about them; they say that they're ALLURING but when their SECRETIVE side rears its head things can get ugly. i heard that they came to troy because they’re IN HIDING and that they hail from THE DEN. did you know they DON'T believe that THE MACHINES WERE MADE BY GODS and DON'T believe in ELEMENTAL SPIRITS ? is that the case for all people who are a SEER ? people who have run into them say that they remind them of A WAIF WONDERING IN AN UNFAMILIAR LAND AND A BEAUTIFULLY HAUNTING GAZE THAT SEES RIGHT THROUGH YOU, but i wonder if we'll see if there's more to them than previously thought ? whatever the case, i know they have NEGATIVE feelings about the SPACERS.
✵ — 𝙎𝙏𝘼𝙏𝙎 — ✵
name: ezara
title: the watcher
age: forty-two
status: former priestess — seer
traits: alluring, secretive,
current location: troy
✵ — 𝙀𝘼𝙍𝙇𝙔 𝙇𝙄𝙁𝙀 — ✵
like all the other priestesses of her clan, ezara was once a firm believer in the gods and there was nothing any one individual could have done or said to change her beliefs. but after decades of loyal dedication, her unwavering faith came under fire the famed seer began to question everything she knew and held dear.
born to a renowned healer of her family’s clan, ezara’s mother seemed to have the cure to every ailment, even those thought to be impossible to remedy. her knowledge of the plant-life and all its medicinal properties was considered invaluable, so the chaos her young daughter seemed to constantly cause was easily overlooked.
ezara was a “free spirit” as her father liked to say, sometimes going as far to say it was the spirits themselves who ought to blamed for how different she was. however, the child didn’t care as to the reason why, all that mattered to her was that she was different. to be like the rest of them, boring and stiff as they were, well it was the thing she feared most of all.
most of her time was spent out in the wilds, gathering herbs and other necessities for her mother’s work, but ezara would always take her time: do whatever she could to spend as much time in the forest as was allowed. it had always felt as though there was something out there that called to her, even as a child, something that wanted her to be out there. that wanted to be found.
when she was only thirteen, ezara became lost in the wilds for the first time in her life. she wandered the forest for days, surviving on plants she knew were safe, doing all she could to avoid detection from any machines that would just as soon kill her. though after the girl finally found her way home, she just as soon longed to be lost amongst the foliage once more. there had been something reassuring about it to her and the teen longed to understand why.
soon enough, disappearing into the forest for days on end became the new normal for ezara, and many in her village whispered about what exactly it was she was doing out there. they speculated and rumors spread, but none could say for sure. not until two months later when she came racing back to the village with terrible news: the ice nation were to be coming, and they meant to attack.
her sentiments were outlandish as far as they were concerned. the neighboring clan, no matter how ruthless, hadn’t attempted such a thing since the treaties were drafted after the doors first opened. her warnings were brushed aside, even by her parents who refused to flee their village with her to escape the coming slaughter.
but ezara left anyway, even though nobody else would, and hid in the forest not too far away. two days later, the attack began. at first, all she could smell was smoke, homes burning to the ground. but then, it was more than just homes being burnt, the terrible smell that filled the air was proof of it and has haunted her nightmares ever since.
when she returned to her home later that night, embers still burned in the place her family’s hearth once stood, but there was no sign of a hearth. or her family. no sign that anyone of her village had survived. the teenager left the only home she’d ever known, clear there was nothing left for her there. what ezara didn’t know, however, was that few had escaped the attack and fled to the clan’s capitol to share news of the vicious attack they believed to be unprovoked. they also shared news of a child who predicted the attack and had the gift of sight.
it was months before she finally arrived to the den and the welcome she received was most unexpected. in no time at all, ezara found herself enjoying the capitol in ways she never thought possible, finding that the ways of the priestesses who constantly surrounded her were far different from the clansmen she’d grown up. these women were vibrant and so full of life, she wanted to be just like them.
though when the high priestess asked her how she knew the attack was coming, the girl didn’t know how to respond and she feared disappointing her leader. instead, she explained her frequent journeys into the wilds and how in tune she felt with nature in those moments, so ezara was sent out on a quest and told to find herself; unaware she was thought to be lost again.
weeks went by, and ezara became familiar with the land surrounding the den rather quick, making note of all of plant-life that was known to her—and all that was unknown. in an attempt to seek out the answers a little faster, ezara began to experiment and create concoctions that were entirely unheard of. they did, however, have the desired effect.
the collection of herbs and fungi induced cryptic yet informative visions, filled with colors and images she’d never seen and could never have imagined on her own. the visions told her things, some of it was destined to be shared with her people, while others bits meant for her eyes only; that was how all her future visions turned out. a little for them, more for herself.
the first official prophecy she gave to the high priestess was taken with a grain of salt, but in the months that followed, when the birth of her daughter came to pass in exactly the way she’d described and her other visions began to prove true as well, ezara’s talents became infamous among her people and her visions soon became relied on more heavily than they should of.
as the years went on and ezara became known as the watcher, her talents were more in demand than she ever expected and the all too frequent ingestion of the strange concoction caused irreparable damage to her eyes. by the time she was twenty-six, ezara had lost a majority of her ability to see. though the high priestess said that her physical blindness only proved just how powerful she could be.
✵ — 𝙏𝙃𝙀 𝙋𝙍𝙀𝙎𝙀𝙉𝙏 — ✵
when the seat of power was passed on to delphine, ezara’s loyalties passed on too, she served her in the same capacity she’d served her mother, doing all she could to elevate their leader, their clan, and their mission.
on a day that started as any other, things seemed to rapidly change for ezara. her visions began to change and what she saw did not favor her people. did not favor delphine. months passed and many more visions occurred before the watcher finally decided to inform the high priestess of what was coming. it was in part because she hoped they would revert back to what she’d always known, but also because delphine was cruel in ways her mother had never been and ezara was concerned with how such news would be handled.
the concern she held was justified, as not long after the seer explained the new fate destined for their people, the high priestess attempted to have her and her family killed. ezara and her young son managed to escape the den, but her husband was not so lucky and was killed by warriors who’d once feigned loyalty to her as well.
it’s been nearly a year since she was forced to flee her home for the second time, now living amongst the people responsible for the death of her parents and destruction of her childhood home. hiding in plain sight has always been the smartest path, she only hopes now that her true sight, the one that never failed her before, doesn’t fail them all now.
✵ — 𝙃𝙀𝘼𝘿𝘾𝘼𝙉𝙊𝙉𝙎 —✵
ezara’s faith has been greatly shaken and is no longer sure what she believes. she doesn’t know believe in the spirits and never has, but now she no longer believes in the gods like she once did.
despite her impaired vision, the watcher is still quite adept at getting around. though she also always has a walking stick with her to make sure she doesn’t trip. and because she’s still able to see shadows, it’s quite impossible to sneak up on her.
her father was a warrior and trained her to defend herself. something she’s never forgotten.
[ sophie turner & 30 & cisfemale & she/her ] stars above, is that FREYA of THE ICE NATION ? i overheard people talking about them; they say that they're THOUGHTFUL but when their STRONG-WILLED side rears its head things can get ugly. did you know they DON'T believe that the machines were made by gods and DO believe in elemental spirits ? is that the case for all people who are a HUNTER? people who have run into them say that they remind them of THE ABSENCE OF SOUND WITHIN A SNOWFALL & A BOWSTRING DRAWN TAUGHT, but i wonder if we'll see if there's more to them than previously thought ? whatever the case, i know they have NEUTRAL feelings about the SPACERS.
— 𝚂𝚃𝙰𝚃𝚂
full name: freya
nickname: frey , ‘the raven’
age: thirty
gender: female, she + her
occupation: hunter
affiliation: the ice nation
orientation: heteromantic + heterosexual
residence: troy
preferred weaponry: bows + swords ( preferably nothing too heavy, she’s a much more nimble fighter + skilled at long range )
— 𝙿𝙷𝚈𝚂𝙸𝙲𝙰𝙻.
hair: ginger
eyes: icy blue
height: 5′8″
figure: slim albeit muscular
scars: none visible ( multitudes on the area between her shoulder blades )
tattoos: a pair of matching raven flocks on her upper back
additional: she has a tendency to keep her hair down in order to veil her backside to the best of her ability
always face your enemy, but never turn your back to a friend.
it was one of the first lessons ever taught to freya, wise words that she tried her best to uphold. life in troy was an icy dagger to the back, and she often found it smarter to keep her friends close and her enemies closer. she had never been incredibly strong, not like the brutes her clan encouraged; to be the odd one out was the to be a target, especially in a family of accomplished fighters who lived to vie for the queen’s favor — but freya wasn’t a fool, she could see the ice behind her eyes and knew that they were viewed as simply pawns. whether others realized that or not, she would never know; the only thing that mattered to her, above all else, was self-preservation. where her limbs failed, her mind prevailed — to be two steps ahead was a mantra drilled into their culture, and freya garnered that it might’ve been the very reason why they won so much, yet struggled with upholding personal relations.
or, maybe it was just because they were afraid of change.
she was a small, willowy child, hardly showing much promise but already well-acquainted in her little mind — her parents were too busy in their own machinations to pay attention to her, especially someone who they viewed might fail her first ice walk, and that is where she thrived. in the in-between of too weak and too strong, freya balanced almost perfectly. her skills weren’t meant for a great sword, and though others dwelled in it far more than she did, it isn’t until a particular person sees her in the mist she tries so hard to veil herself with that her purpose comes to fruition.
it’s a moment she remembers for the rest of her life; pushed by her parents to train, young freya finds herself desperately focused on wielding a bow correctly. she blocks out the jeering of her peers, the judgmental stares and the constant missing of the target - partially in determination, largely in desperation. it isn’t until a firm hand grasps her shoulder and another balances the bow that she realizes they aren’t here to harm her, but to help her.
and for the first time, she hits square in the center.
they guide her from then on, like a shadow to its owner, picking her up where she falls and showing her the real opportunities didn’t come from picking after others, but from making them herself. a training bow is discarded for one of her own making, the ranges of troy instead being replaced by the forests surrounding it. genuine experience came not from pretending, they taught her — it came from the truth. a target would hardly prepare her for a charging elk, and though it earned her more than enough bruises and breaks, freya learned very quickly what it meant to be truly alive.
she grows, and with it her strength and knowledge; while her people viewed their purpose as the life of a warrior, freya viewed the world around her as a survivalist. the eve before her ice walk is spent not with her family, but with her mentor — she knows that while her peers plot to form alliances, an unshaken individual is the strongest adversary. she also knows that ‘fairness’ would be an insincere concept, and as her mentor slips a vial of poison into the lining of her furs, she knows she’ll have to do whatever she can to survive.
freya disappears into the snowfall the moment her boots hit the mountain, her purpose trained on observing rather than the hunt. still, the other children have hardly forgotten about her — she watches them as they eat, sleep, and kill, all the while searching for whatever of her remnants they could find. yet, freya had been raised well; she knew how to insulate against the cold, how to use the snow and ice to her advantage, and most of all how to watch. patience was a virtue and as she sees them fall either to one another or the elements, she finds herself silently grateful for the spirits having chosen her.
freya was never a murderer; but on that final night, such a belief would be tested.
she may know the wilds better than her peers, but she’s still fresh — a simple slip-up, an uncovered footprint, and suddenly they are upon her during a moment of rare sleep. a group of five who saw the term fair as likewise a disparity, freya becomes the elk to the wolves as they race her through clusters of trees, bow in hand and the vial of poison weighing heavy on her heart. despite her panic, she knows her best chance of survival would be above the ground rather than on it — clambering her weight up a large fern tree, the wind and snow whip at her figure, oppressors jeering in supposed weakness. her fingers are frigid yet nimble as she notches an arrow in her bow, but her mind is elsewhere — it rests on the vial, its true capabilities a secret kept hidden even from freya herself. and yet, as she thumbs it from the lining and dips the the head into it, she hardly feels inclined to care.
one arrow sent, disappearing below into the snowfall. a scream. it curdles her very blood, a gurgling sound following as chaos begins to envelop her attackers.
a second arrow sent, this time pinpointed to the best of her ability as she catches glimpses of their figures on the mountain. a thud. more screaming, but this time she can see them — a boy, not even a month older than her, writhes on the ground as the arrow lies imbedded in his side. not far from him is the still figure of another girl, the arrow ripped from her arm and still clutched between her frozen fingers. the reality of the situation is enough to send a terror down freya’s spine, yet she still notches another arrow.
and this time, she aims to knowingly kill.
she doesn’t stop until they all lie at her feet, and the fading footsteps of a survivor disappears into the distance.
when she returns, scarred and changed, she's met with surprisal and feigned pride; both of which are entirely inconsequential to freya. her sights are instead set on her mentor, but to her surprise they are nowhere to be found — she spends weeks, months even, attempting to track them down; it isn’t until a folded note with the words ‘stop looking for me’ is delivered to her, that their final lesson becomes apparent to young freya.
[ deepika padukone & 35 & cis female & she/her ] stars above, is that PETRA of THE ICE NATION ? i overheard people talking about them; they say that they're PERCEPTIVE but when their JADED side rears its head things can get ugly. did you know they DON'T believe that the machines were made by gods and DO believe in elemental spirits? is that the case for all people who were a WARRIOR ? people who have run into them say that they remind them of VINES STRAINING FOR SUNLIGHT AND THE DYING WHISTLE OF AN ARROW but i wonder if we'll see if there's more to them than previously thought ? whatever the case, i know they have NEUTRAL feelings about the SPACERS.
ABOUT / tw: death mentions, violence, trauma
stats tba!
for much of her childhood, petra was enraptured by her clan’s power and the royal family that wielded it all. with a reverence far beyond her years, she looked to the keep in awe and the modest, but popular inn her parents kept with disdain.
she loved her family, of course; their warmth a welcome boon to an otherwise harsh world. but the contrast between them and the people petra idolized was often hard to reconcile, and many of her parents’ teachings went unheeded.
most had little to no consequence - but then, the ice walk came.
before kissing their twin daughters goodbye, petra’s parents gave them a simple ask: stay together and take care of each other.
but petra, in her need to impress, couldn’t let her sister’s lack of ambition slow her down. she refused to, in fact, and in that haste, ended up separated from her sister early on.
she didn’t think much of it at first, knowing her sister was in many ways as strong and resourceful as she was. but as the week continued and petra hadn’t managed to track her down, a panic started to set in; a panic that kept petra out in the mountains for an extra day, holding out hope.
but, in the end, when petra finally emerged from the mountain to face her frantic family petra, she was alone, and absolutely devastated.
the guilt she felt kept her quiet for months after, withdrawn and halfway between mourning her sister and hating herself. the only thing that gave her purpose was training to be a warrior as soon as she was old enough, a path her family did not appreciate after already losing one child.
but petra wouldn’t budge; there was no other option for her now that she’d risked - and lost - her sister’s life just to prove herself as a worthy fighter.
so, train she did; and before long, she was an adult among the ranks of the ice nation’s proudest, claiming what they deemed to be theirs and then some.
for nearly two decades, petra’s days and nights were full of blood and her identity began and ended with her loyalty to the ice nation as a warrior.
but this all came to a sudden end during the war with the western clans when an ambush left most of her garrison dead and her severely wounded.
the healing process was slow; too arduous for a battlefield doctor which led to petra being sent back home to troy to recover --- and effectively retire from war.
( but if there was any doubt of that, her leg, that would never regain its full function, made sure of it. )
her family welcomed her home with open arms, though there was no denying a lingering hurt at her eagerness to leave them behind to fight. and after a slow year of nightmares and pain, petra could move around without help and return to a somewhat normal life in her hometown.
today, she is back at the inn, working as co-owner with her remaining sibling while her parents’ old age relegate them to tending to the house their family still shares.
and each day remains a battle between her demons and the life she’s tried to start anew.
EXTRA TIDBITS
petra’s left leg was effectively shattered during the war and while it’s been reset enough to heal, it is by no means a perfect fix; she has a noticeable limp and at times, cannot walk at all without the help of a cane. she also has visible scars on the leg from both the attack and the field treatment that came thereafter.
leaving her warrior role behind has given petra a lot of space to process her sister’s loss and reassess her place in the ice nation. overall, she finds the focus on war and bloodlust unappealing, but oddly enough, doesn’t necessarily condemn the culture for it. rather, she sees those feelings as a shortcoming on her part; the disconnect to her people is because she isn't like the rest of them -- an outsider -- not because their culture is outright wrong. and she’s essentially trying to be content with her new, slower paced life as an innkeeper because of it.
she does not talk about her sister - ever.
WANTED CONNECTIONS
first love: this would be someone petra grew up with and even after losing her sister, continued to grow and fall for - the only person she opened up to in the wake of the ice walk, even if they don’t know the full truth about what happened. they are likely the child of a neighboring shopkeeper and stayed in the area to take over the shop like petra has now, and seeing her back has been interesting to say the least. they would have ended things because of petra’s unwavering focus on being a warrior.
childhood friends: like the first love connection, these are folks she probably grew apart from over time since they were going on different paths, but they may also have really supported her fighting and kept in touch! just want people she used to know!
former warrior buddies: perhaps a partner in crime that helped save her after the attack and that she’s still close to. someone she hooked up with just to get the need out? a former rival who comes by the inn to taunt her now that they have risen to a rank she once had? someone younger / newer to the warrior rank that she saved coming to look for her in troy?
patrons: any kind of patron connections would be appreciated! petra spends most of her time at the front getting people checked in and everything, so she’s interacting with nearly everyone who comes in. would love folks from other clans, maybe people she’s interacted with before during her time out fighting.
sibling: will probably put in a wc for this, but i would LOVE for someone to bring her sibling. this would be someone younger who has stayed in the family inn since she left and effectively taken over in her absence and is now sharing the work with her. they are civil with each other for sure, but there’s a lot of tension given the trauma and loss between the sister dead to the ice walk and petra constantly gone for war only to come back completely battered.
[ tessa thompson & 33 & cisfemale ] stars above, is that ERIS of THE NEW WORLD CLAN ? i overheard people talking about them; they say that they’re FIERCELY LOYAL but when their VENGEFUL side rears its head things can get ugly. is that the case for all people who are a WARRIOR ? i heard they can usually be found around hinton. people who have run into them say that they remind them of TEETH BARING IN THE MOONLIGHT & THE CLATTER OF BLADES, but i wonder if we’ll see if there’s more to them than previously thought ? whatever the case, i know they have NEUTRAL feelings about the SPACERS.
— 𝚂𝚃𝙰𝚃𝚂.
full name: eris
nickname: ‘the bear’
age: twenty-eight
gender: female, she + her
occupation: warrior
affiliation: the new world clan
orientation: biromantic + bisexual
residence: hinton
preferred weaponry: axes or swords ( though she is proficient with a bow if needed, she prefers up-close combat )
— 𝙿𝙷𝚈𝚂𝙸𝙲𝙰𝙻.
hair: black
eyes: dark brown
height: 5′10″
figure: muscular and toned
scars: multitudes across her body that accumulate beyond what she can count
tattoos: a crudely etched pair of crossed swords upon her back
additional: she is a collage of bandages and fresh wounds at any given time | some of her scars healed wrong, sometimes causing her pain albeit nothing she can’t handle
— 𝙸𝙽𝙽𝙴𝚁.
label: the spitfire
alignment: neutral evil
parallels: bangalore ( apex legends ) , dick grayson ( batman ) , fennec shand ( the mandalorian ) , toph ( atla ) , vasquez ( aliens ) , han solo ( star wars ) , sarah connor ( the terminator ) , valkyrie ( thor: ragnarok )
she learns to run before she can walk, her footsteps pounding the forest floor as she stumbles across ragged flora. adrenaline raced through her heart, threatening to burst from her veins — but she wasn’t scared, she was alive. as far as memories go, her senses were the most key-telling figure in recalling what her childhood was like, and if you asked, the echoes of terror and victory were largest signs. in truth, eris was born into a rather. . . unique environment — her father was an ice nation defector, ruthless and battle-worn but tired in ways they would never understand. he taught her how to survive; how to skin a deer by the time she was four, how properly fight with a sword, and most of all how to kill. he didn’t sugarcoat things, not in the life they lead where one wrong step could end up with an arrow to the head, and eris was grateful. however, if it weren’t for the the compassionate and quietly steel-veined love of her mother, she would have probably turned out very differently. as a healer for the new world clan, she held a similar disposition to eris’s father but with a much different philosophy — one of kindness and nurturing, though not without signs of survival mixed in. for every wound eris gained, her mother would heal, and eventually she began to learn and mend to herself. it was because of these two that she learned that bravery cannot be independent from compassion, and that survival is dependent on not only you, but others as well.
MOONLIGHT — it filters through the trees and into the shelter eris’s little family has created. they’ve always preferred being away from the other members of their clan, although the echo of laughter and the soft glow of flame brightens through the forest in the near distance. moonlight — eris is 8 when the cold embrace of steel and the screams of her father pierce the night, her mother soon following. she doesn't want to run, doesn’t want to leave them, but when she races outside the hut she soon realizes she must. a bear, yet unnatural; it towers above the mangled bodies of her family, it’s steel-jointed groaning and creaking akin to harsh music within eris’s ears. pick your battles, leave in shame to return in glory — her father’s words ring in her mind as they stare each other down, the machine’s teeth gleaming like a crude grin in that damned moonlight. your death will trickle like water upon a leaf — her mother’s words fill her heart, leather boots squelching as she leans forward in apprehension; she hadn’t realized how much blood had quenched the forest’s thirst, once filled with the adrenaline of her war-torn parents.
and for the first ( and last time ) in her life, she turns and runs.
eris calls it cruel fate with how the day played out —as far she knew, the bear didn’t follow, as if taunting her survival and subsequent guilt. no matter the consolidations of her clanmates, she could never shake the shame from her bones, her rage growing with every passing day. eris was an orphan, even before she came to live with the greater community, throwing herself to the wolves in an effort to grow stronger & faster. vengeance — over time, it was the only focus to her mind, hellbent on acquiring it no matter the cost. however, realization also filled her as she grew older; years spent under the care and consideration of her clan opened her mind to experiences she hadn’t considered before. though her patience was too thin to be a farmer, and her hands too rough to be a healer, she grew to appreciate the roles her people acquired in their own search of greatness — no matter how small or large it might be.
and it was then that vengeance filled her again; but not just towards her parents, but towards anyone who might threaten her new family.
she’s 18 when a scouting party reports sightings of an abnormally-sized ‘metal bear’ — all at once, eris’s memories flood her brain and she doesn’t even have time to properly form a plan before she’s stepping into the forests she had ran from oh so long ago. the trees were quiet, the distant echo of lights and laughter having dissipated from time as the world shifted into the coalition. still, her strife guides eris as she tracks her life’s mission — whether she lived or died, hell would go down with her. time is of little consequence and eventually, the ruins of her childhood home are soon brought upon the warrior, the bodies of her parents long destroyed by time and nature. yet in their place, gleaming in the same moonlight of their first meeting, was the bear.
and eris would never run again.
if you asked, she didn’t remember what occurred, only the feeling of it — unbridled rage & bloodlust dragged her into a frenzy, a flurry of blades and muscle as she unleashed 10 years of anger and vengeance into the construct. in the end, her people watched in awe and horror as a bloodied and mangled eris staggered out of the woods with a grin on her face — and behind her, pulled by ropes tied around her figure, was the bear.
her wounds from that battle would stay with her for an eon, even to the present lingering in a myriad of scars that littered her body; but she saw them as trophies, reveled as a hero as they scrapped the decrepit metal devil for parts and armor. eris would never forget the look on her people’s faces as they watched her leave the trees behind — expressions of pride, uneasiness, and glee. for once in her life, eris was perfectly fine being the martyr, the protector — she had learned and tried herself against her family’s lessons and knew, as the ringing and the swelling of her heart subsided, that she would carve a heart in the world ensure their survival, no matter the cost.
[ penelope cruz & 47 & cis woman ] stars above, is that MARA HALE of THE SKY PEOPLE ? i overheard people talking about them; they say that they’re INTELLIGENT but when their MANIPULATIVE side rears its head things can get ugly. is that the case for all people who are a WEAPONS ENGINEER ? i heard they can usually be found around CRONOS STATION but lately they’ve been seen around HINTON. people who have run into them say that they remind them of FRESHLY IRONED BLOUSES & WELL KEPT HAIR, but i wonder if we’ll see if there’s more to them than previously thought ? whatever the case, i know they have NEUTRAL feelings about the GROUNDERS.
mara is a high-born spacer-- the hale’s were well known on cronos, seeing as one of her ancestors was a scientist at the space station before the war. they kept their prestige over the last decades, with mara’s mother being a council member and her father having been head of security.
she only ever dreamed of being on the ground, and getting as far from people as she possibly could. living on cronos made her absolutely loathe small, crowded spaces. so when the ship crashed-- mara wasn’t completely devastated like everyone else was. she actually disappeared for a couple days, exploring hinton with no identification. she was nearly pronounced dead until someone from home spotted her.
on cronos, mara worked as a weapons engineer-- her specialty being the electric sabers frequently used by the hunters. she researches new sources of energy to make the blades, and even practices turning them different colors to be more personalized. now that she’s on the ground, she continues to work on the blades and guns, but she has also taken an interest to the weapons used on the ground. she knows if the factions want to beat the machines, they’ll have to combine what they know and use it against them.
she moved into the residential sector of hinton, desperate to get some space from the people she’d just spent most of her life with. though she still frequents cronos as that’s where her lab is.
mara really just wants to learn from the grounders, and more than anything, she wants to beat the machines. mara is highly competitive and stubborn, it takes a lot to sway her when her mind is already made up. she’s determined to bring elements of all the factions together to find a way to eliminate the machines.
[ alexander ludwig & 24 & cis male ] stars above, is that BLAIZ THE ACCLAIMED of THE ICE NATION ? i overheard people talking about them; they say that they're GENEROUS but when their ARBITRARY side rears its head things can get ugly. is that the case for all PRINCES ? i heard they can usually be found around TROY but lately they've been seen around THE INNER KEEP. people who have run into them say that they remind them of THE BELOVED, UNWILLING HEIR and THE CUNNING CHAMPION but i wonder if we'll see if there's more to them than previously thought ? whatever the case, i know they have NEUTRAL feelings about the SPACERS.
✵ — 𝙎𝙏𝘼𝙏𝙎 — ✵
name: blaiz
title: the acclaimed
age: twenty four
status: prince — general
traits: cunning, generous, arbitrary, deceptive, eloquent, reactive, & smug
current location: troy — the inner keep
✵ — 𝙀𝘼𝙍𝙇𝙔 𝙇𝙄𝙁𝙀 — ✵
those who held tightly onto their faith and believed in such things as prophecy and omens had good reason to see the birth of their queen’s second son in a positive light. the infant prince came into the world the eve of a particularly arduous battle where the ice nation army proved victorious once again. the queen insisted on being present despite her condition, a testament to her bravery and commitment to her people.
the babe was born healthy, strong, and only a stone’s throw from the battlefield, an environment he’d soon find himself all too comfortable in. his father had been one of queen nia’s favorite generals, but no sooner had blaiz been brought into the world was his father’s light snuffed out in that very same battle.
blaiz was, as many grow to be, a product of his environment and upbringing. but the way he was raised and by who, was not as straightforward as his mother might have believed. his mother and tutors taught him that victory could not be achieved without unfaltering strength and for a time it made sense. but there was another mentor in his life, one that perhaps, wasn’t always perceived as such. his uncle became the father blaiz never had and the advice he received was always appreciated; even if it wasn’t heeded. what he took from his uncle’s lessons above all else was that there could be no victory if one did not have a good enough cause to fight for. and the cause should always be family.
family, more importantly his siblings, mattered to blaiz in ways his mother would never quite understand. she’d only ever seen her children as pawns—pieces to be moved at her will, but they saw each other as a system of support. they fought for and defended one another, even when they struggled to see eye-to-eye. there was nobody blaiz trusted more with his life than aydan or mira.
while still only a boy, the young warrior could see how different his life was from the others of his clan. not simply in the way he was treated, but in the way he was watched by his people. it was an unsettling sort of feeling for a person, let alone a child, to have. lucky for blaiz he had an older brother to carry the brunt of the responsibility leaving the second born with an ample amount of free time to pursue whatever he pleased. and what he pleased often involved sharp blades, copious amounts of sweet wine, and getting lost in the woods with whatever girl had caught his eye at that particular moment.
for a time, his brother, aydan, seemed the epitome of the man he hoped to be, strong, confident, and in control of his own destiny. but it wasn’t long before the prince came to see how incorrect he’d been about it all; how the life of a destined king was no life at all. it would be nothing but a life-long commitment and obligation to become a walking target. dying in battle for his clan was something he’d been prepared for since childhood, being assassinated over something like a territory dispute hadn’t. though he knew such thoughts were selfish and should have been unwelcome, blaiz had no desire to put anyone before himself and his wants. even his clan.
but his secret reservations about any formal duties were just that: secrets. ones he’d never dare speak aloud to just anyone. despite his inward uncertainty, blaiz outwardly encompassed all the things his people admired and he was even bestowed with a name to show it. the acclaimed prince embraced the violence and cruelty of his culture and people with open arms and an all too charming smile. something his people relished.
he worked hard for his people, despite his status, he hunted often, successfully helping feed the clan. at night, he could be found in various places throughout troy, mingling and sharing a drink with those he hoped to never have to lead. and when it came to battle, he stood on the front line ahead of them all. with all he did, it wasn’t hard for blaiz to see why he’d gained so much favor so quickly. the hard part would be forcing himself to stop, to do bad
✵ — 𝙏𝙃𝙀 𝙋𝙍𝙀𝙎𝙀𝙉𝙏 — ✵
real, unfettered havoc touchdown in his life for the first time when he was 22. his brother and the family’s heir apparent was killed in a battle that never should have happened. at their mother’s command, aydan, blaiz, and the queen’s army marched west to an unfamiliar territory in an attempt to conquer it; they failed. aydan was cut down in the massacre they’d marched directly into and blaiz barely escaped with his life.
suddenly, duties were laid before him that he’d always done his best to avoid; tasks that had to be accomplished and done so right for the good of the ice nation. blaiz found it difficult to keep up at times with the constant run around that was expected of him after spending two decades moving at his own leisurely pace. a part of him enjoyed the sense of belonging and accomplishment he felt with each completed assignment, but he could hear the warning too. feel the pressure around him intensifying and it gave him cause to worry.
the growing aversion to his assigned responsibilities was not out of fear of incapability or failure, but a worry about what might happen should his mother take note of his good work. what would happen if his mother’s intermittent praise shifted toward something more genuine? the throne would fall to him without question.
he’d spent his entire life believing the only thing he had to offer his people was his sword; and if that failed, his life. however, this alternative he’d come to know, being the pride and joy of the ice nation, was believed to come with another cost: a crown. it was the thing he wanted least for himself, for his people even. it wasn’t long before blaiz came to realize the only way to ensure his mother would pass him over was to do something she’d never be able to see past. all he needed to do now was find the right accomplice.
the right accomplice came in the form of a sky person prisoner. blaiz couldn’t have said why, but the moment he saw her, he knew she was different from the others. the prince pulled venus from the cells on the condition she would assist him, help fool the people of his clan and his mother into thinking their beloved heir was wholly unworthy of the crown.
𝙃𝙀𝘼𝘿𝘾𝘼𝙉𝙊𝙉𝙎
✵ — 𝙋𝙀𝙍𝙎𝙊𝙉𝘼𝙇𝙄𝙏𝙔 —✵
blaiz has always been a strategic thinker and is rather quick on his feet in a high-pressure situation, and despite his ability to stay ahead of his opponent in a fight there is a higher level of intelligence that is lacking. not because he’s incapable but purely because his education solely consisted of battle tactics and 1001 ways to kill your foe.
even though blaiz has a nice face and sweet smile when he so chooses, it doesn’t necessarily mean he’s the most approachable person because his reputation has always proceeded him. however, the reputation he’s best known for doesn’t entirely reflect who he actually is, something he’d done on purpose and with careful planning over the years. things such as kindness and mercy were viewed as weakness by his people, so it was a side of himself he kept closed off and traits he’s made sure nobody would ever think to associate him with.
blaiz did not choose his ice trail scars in hopes that he would one day be king, but rather the contrary. In choosing the design he did, he likes to say that he “already has a crown” and that he “doesn’t need another one”.
✵ — 𝙇𝙄𝙁𝙀𝙎𝙏𝙔𝙇𝙀 — ✵
blaiz, like nearly all of the ice nation, believes in ‘ the spirits ’, derived from the elements of nature. the spirits are responsible for all the living, biological things that roam the earth. the metal devils, as they’re primarily referred to by his people, are just that: evil devils. they are deemed to be abominations as there is nothing within them that truly lives. it is the spirits, in whatever form they might be ( forest, sun, water ect ), that are worshiped.
since taking over aydan’s duties, blaiz doesn’t spend quite as much time out and about with the people of his clan and his absence has been noted by some. interacting on a more personal level with individuals was something he genuinely enjoyed, it’s now beginning to feel as though something is missing.
the one task he must fulfill for his mother on aydan’s behalf that he hates more than anything is the spying. while he understands the importance and purpose, it doesn’t make him feel any less dirty when he does it
blaiz spends a great deal of time alone in the forest, more often than not he was presumed to be hunting. in truth, the prince likes to explore the pre-war ruins, finding them and their history fascinating. even though he knows nearly nothing about it.
✵ — 𝙈𝙄𝙎𝘾𝙀𝙇𝙇𝘼𝙉𝙀𝙊𝙐𝙎 — ✵
he’s skilled in various forms of combat, however, his specialty is an axe and shield combination. second preference would have to be a broadsword, and then hand-to-hand.
blaiz isn’t an inherently evil person, but rather a person trying to get by in an inherently evil place. His first thought in the morning isn’t how he can make others suffer or destroy someone’s livelihood, but when it’s all that’s expected of a person it becomes more difficult to make it out unscathed.
on his upper back, along his shoulder blades, blaiz has several rows of scars that equate to the number of people he’s killed. there are 119 marks in total as of now
blaiz has incredibly mixed feelings about his family and even himself and all he’s done. the thoughts don’t plague him too often, mostly if he spends a great deal of time alone.
✵ — 𝘾𝙊𝙉𝙉𝙀𝘾𝙏𝙄𝙊𝙉𝙎 — ✵
𝚟𝚎𝚗𝚞𝚜 𝚗𝚎𝚙𝚊𝚕𝚒 ✧ ʀᴏᴍᴀɴᴛɪᴄ ɪɴᴛᴇʀᴇꜱᴛ — the sky person prisoner he’s enlisted to help him convince his mother he doesn’t deserve the throne. ( taken )
𝚛𝚊𝚎 ✧ ʙᴇꜱᴛ ꜰʀɪᴇɴᴅ — someone who blaiz has been close with since a very young age. they’ve stood side by side in many battles and there is nothing they wouldn’t do for each other. they are the only other person who knows about blaiz’s true feelings on becoming king and is in on his plan with venus. ( taken )
𝚖𝚒𝚛𝚊 ✧ ʏᴏᴜɴɢᴇʀ ʜᴀʟꜰ ꜱɪꜱᴛᴇʀ — mira and blaiz have always been incredibly close and there is almost nothing he wouldn’t do to keep her safe; something she’s always made difficult on him. they hold similar views on just about everything, except tech and its purpose in their world; and she’s never been shy about letting it be known. even though mira does believe in the spirits same as blaiz and their people, her unwavering interest in tech causes many to view her as an ‘oracle heretic’. ( open )
𝚝𝚋𝚍 ✧ ᴘᴀᴛᴇʀɴᴀʟ ᴜɴᴄʟᴇ — blaiz might not have ever realized it before, but there’d always been someone in his corner, stoking the fire of dissent within him. egging him on to do permanent damage to his mother’s legacy. ( open )
[ emilia clarke & 33 & cis female ] stars above, is that 𝑬𝑽𝑰𝑬 of THE ICE NATION ? i overheard people talking about them; they say that they're CUNNING but when their PETULANT side rears its head things can get ugly. is that the case for all people who are an ASSASSIN/SPY ? i heard they can usually be found around TROY. people who have run into them say that they remind them of COLD AND BRUISED FINGERS TRACING OVER AN IRON BLADE & A SMILE THAT PROMISES TROUBLE but i wonder if we'll see if there's more to them than previously thought? whatever the case, i know they have NEGATIVE feelings about the SPACERS.
𝐆𝐄𝐍𝐄𝐑𝐀𝐋.
FULL NAME. evie, full name is forgotten
NICKNAMES. eve
AGE. 33.
GENDER & PRONOUNS. cis-female . she/her
SEXUALITY. heterosexual
OCCUPATION. assassin and spy for the ice nation
𝐀𝐏𝐏𝐄𝐀𝐑𝐀𝐍𝐂𝐄.
HAIR COLOUR & STYLE. platinum blonde hair that usually is braided in different forms.
EYE COLOUR. hetero chromatic, mostly green
BUILD. slim
MARKS. several, though none on the back as she strictly believes those are shameful since once should never turn their back to their opponent.
TATTOOS. none.
HEIGHT. 5′2".
𝑷𝑬𝑹𝑺𝑶𝑵𝑨𝑳𝑰𝑻𝒀.
ZODIAC. unknown
ALIGNMENT. neutral evil
CHARACTER SIMILARITIES. echo, azula.
𝑩𝑨𝑪𝑲𝑮𝑹𝑶𝑼𝑵𝑫.
PLACE OF BIRTH. unknown, she got abandoned at the age of 2.
CURRENT RESIDENCE. troy.
PARENTS: both unknown.
SIBLINGS. none.
CHILDREN. none.
𝑯𝑰𝑺𝑻𝑶𝑹𝒀 & 𝑷𝑬𝑹𝑺𝑶𝑵𝑨𝑳𝑰𝑻𝒀.
evie never had any real childhood. she doesn’t remember her parents nor where she came from. the only story she is getting told is that the ice nation had found her in the woods close to troy, abandoned and all alone — and they gave her the name evie.
she stayed with a little family in troy till she grew of age. the man in the house, atreus, took care of her the most as the female, emrys, didn’t see evie as their own child. atreus, however, was a very practical man that worked for the queen as a spy. often, evie was left alone when he went on a scouting mission, infiltrated other camps only to come back with a new battle wound.
he was cold, ruthless and bloodthirsty. he loved the fight and you could see it every time he came back home with a triumphant grin all over his face.
and he was all that evie had.
when she turned twelve, she begged him, multiple times, to teach him his ways. the blonde wanted to be like him, more than anything. she dreaded the day she’d lose him one day, but at least wanted his skills and strength to continue his legacy.
after multiple arguments, especially with emrys, he finally agreed to it and over the years, taught evie everything she needed to know to become a master assassin and an excellent spy. very quickly, she was allowed to follow along on his missions, learned how to pretend to be someone else to gather information, only to coldheartedly kill them afterwards. evie had her first kill with only fourteen.
the woman always stayed loyal to the man she started to dare to call father, and the queen of the ice nation. she pridefully fought their battles and did everything as she was asked to without hesitation. that was, until the queen had sent evie’s father on a mission where he didn’t return from when evie was only 19.
to this day, the letter that informed her that atreus had died in battle is still stuck in her pocket. it was a reminder to her to take revenge one day, since she fully blamed the queen for it. it had been a mission that wasn’t necessary, that was promised to be safe and nothing dangerous.
for fourteen years, evie never forgot what the queen did to her. taking the only person away she truly ever cared about and looked up to. the one who took her in. evie knows she can’t take revenge directly, but she’s excellent at being a spy, after all. she is starting to consider to work for the opposite team, but so far she manages to keep up her mask perfectly, doing the queen’s bidding as she is told.
personality wise, after her father’s dead, evie barely shows the little child that is still hiding in her. she’s blunt and cold, a smile is rarely seen on her lips. only when she is fighting. though she does have a sassy side and is always up for a challenge, with weapons or not.