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Apolune developer Lost Astronaut Studios and Linux
Apolune is a minimalist, endless procedural evolutionary space war for Windows PC, with prospect for Linux support. Thanks to feedback from developer Lost Astronaut Studios. Which is now available on Steam and Itch.io. Apolune is all about fighting wave after wave of enemy starships. Doing so in a classic "2D" simulation action. That also evolves and mutates as you fight on, victorious. Likewise, defend the Earth from hordes of vile aliens in a simple craft: point-and-shoot. Although Apolune is straight forward. Reaching out Astronaut Studios for support details prompted encouraging feedback.
While I personally an am avid fan of Linux. Having used it since the early 1990's. And sometimes doing cross-platform development or back-end on Linux. This particular engine is a custom made WinAPI .NET 32-bit engine. The reason Linux is listed is because it has come to my attention that Steam will run Win32 applications on Linux (Steam Play). Though I have not heard back on whether or not Apolune works this way. It may run via Wine, or through virtualization, etc, but not sure. There are no plans to port Apolune to Linux.
This may seem like disappointing news for some. The game does work via Proton. But going forward the studio has other plans.
In the future, Linux support in future products from Lost Astronaut. This will increase as we port our custom-made engine to QT. But details are scarce and timelines unsure. Also, we're starting to develop using Nodejs. So many of our newer titles will also work on Linux natively via the Nodejs / Electronjs platform.
Although Linux support is not in the works for Apolune. It's encouraging to see a developer working to ensure native build going forward. As well as having experience with the platform in general.
Apolune Gameplay
Apolune: an endless, procedural space war fought through skill and determination alone or in pairs! Enjoy this PC bullet-hell roguelike shooter evolve before your eyes with every kill. Test your wits and push your limits, using keyboard or controller. Join up with a friend to share the keyboard or challenge yourself on the two-player leaderboards. Cheat to your hearts content, and try the game in a huge variety of resolutions, including massive TripleHead2Go and DualHead2Go support. Push the limits in 4K and beyond. Even works on your old 32-bit lo-fi systems. Fight while orbiting far away stars, dark rogue planets. Bizarre alien worlds and deep interstellar objects. Contemplate your place in the endless galaxy in Apolune. The beauty is in what you will discover.
Controls: Keyboard only (or Steam controller!)
Navigator: WASD + Left CTRL
Gunner: Right CTRL + Left + Right arrow keys
Requires mouse to click menu buttons.
Apolune gameplay also comes with two player co-op. Local co-op can be achieved by sharing the hot-seat. One person is the navigator (left side of keyboard). While the other is the gunner (right side of keyboard) in the same ship. If you are looking to play via Proton the game works perfectly. Check it out on Steam and Itch.io. Priced at $6.99 USD.
‘Apolune’ by Jesper Ryom | spotify
I think I wanna finish Apolune for Finish Fic February :):):) throwing myself into hard research tho, confusing but rewarding bc it's soft sci-fi/fantasy so hopefully no one notices my poor attempts at space-y stuff as all the fun shenanigans come in k but Aedion/Aelin space reunion is gonna be my favorite scene to write ever it's gonna be fantastic ;););) @valgandfae tbh prolly gonna happen in the middle of some battle that's like half hugging and half back-to-back fighting also rebel magic-wielding princess all around kickass Nehemia Ytger
writing Apolune is actually really super fun even tho my knowledge of space operas/space everythinf tbh is limited.
an excerpt from Apolune
...also known as, the “Peggy space collab” because yes, it’s happening. (If you haven’t seen my blog over the past twenty-four hours, I’m referring to @valgandfae and we are apparently collaborating whoo)
Aelin braids her hair with deft fingers as she stalks through the hallway. A few people nod at her when she passes but offer no greeting; she does not want nor expect one, anyway. She can feel invisible eyes on her, artificial and of the highest quality. She allows herself a triumphant smirk, as their cameras are no match for her.
“Sardothien,” someone calls, voice sharp, and she stops mid-step, turning around to smile cheerfully at Chaol. He’s dressed as he always is, in a sharp pilot’s uniform, deep black with a wyvern sown over his heart. His jacket, usually zipped over his neck, is a little more open today. She can see the dark skin of his throat and there, markings – though Aelin can’t tell if they’re tattoos or if they’re wounds. She resists the urge to feel for her own scars, raised ridges on her back that still burn – or the tattoo that is a sign of her survival.
“You called?” she croons, twirling a stray lock of hair around her finger.
He grinds his teeth together, a muscle in his jaw jumping with his irritation. She smiles sweetly at him, but it’s more of a wicked grin; his only reply is a long-suffering sigh and a stern look.
“You’re coming with me,” he says, and Aelin perks up, struggling to keep her face placid. For the first time in days, a ghost of a smile flits across his face – then it’s gone, just like that. That’s when she knows. “It’s time.”
Aelin smiles, straightening her jacket and checking her own appearance. She rubs at her wrists and pretends not to see the scars left there from her shackles – or the singular bracelet that adorns her right wrist, a simple silver band that is much, much more than it looks like.
“I thought I’d never see the day,” she says as Chaol leads her down the hall. Freedom – she can almost taste it, so close now, only two halls down and waiting for her to find it.
“Missed the universe, have you?” Chaol asks, his back to her. It’s a mistake; at any point, she can take him down and make a break for it, can claim a ship for her own. Even as a Captain under King Havilliard, with the highest qualifications and training, he is a fool.
She’s not quite sure why the question hits her so hard. Perhaps it’s because he’s right – she has missed flight, the sight of stars and faraway planets and possibilities endless – or perhaps it’s in the way he says it, softer, gentle, more truthfully, as if he genuinely cares. He doesn’t, though – he can’t.
“Yes,” she says simply, and though the answer must seem simple, it’s because she’s not quite sure she can say more than a word. Her throat is clogged with a thousand words and her mind even more so, and she wants to say all of them – but that will become a weakness, firstly, and she is not talking to an old friend but Captain Westfall of Adarlan.
*note: The Peggy space collab now has an official name. I have committed to it and there is no turning back help