April Quests: Week 4 Results
Quest 1: With a bit of investigation, you figure out that it wasn’t the entire coven feeding on the townsfolk. There’s been a fracture in the coven, and the group that broke off is the one that’s been sneaking off and feeding on humans. The main coven actually didn’t realize they’d been doing that until you arrived. They decide there’s nothing for it except to run the faction off their land permanently. You help them with telling the faction leaders they aren’t welcome. They weren’t happy, but their numbers aren’t big enough to handle the humans and main coven memebers. Hopefully the issue doesn’t come back up.
Quest 2: You take one look at those fungle beasts and know exactly what they are. They’re people that have been taken over by a mystic parasite. It was invented by an evil wizard 5,000 years ago. It was a big issue a few centuries ago, but has mostly been eradicated. Honestly, you don’t know where this infection came from and you’ll be reporting it to the CMDC very soon, but luckily there are plenty of records of how to deal with the illness still about. Everyone is up and walking (uninfected) in no time.
Quest 3: Wow that was a tough fight! You don’t manage to kill the troll, but you manage to confuse it enough that it gets turned around. It’s too big of a job for just one wizard, so you report back to your trainer. They’ll get a group together and make sure the troll isn’t a threat, but the town is safe for now.
Quest 4: Surprisingly the solution to the gnomes being punted is… punting them. To be fair, they attacked first. Eventually, you punted enough gnomes with your legs and magic that they stopped trying to bite your legs. At that point, you were able to hold a civilized conversation. Everything seems to be dealt with now.













